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A new use for bB


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#1 atari2600land ONLINE  

atari2600land

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Posted Tue Jul 29, 2008 6:55 PM

I'm trying to use bB to draw pictures. Right now, I'm working on a guy watching TV, but I need something on the TV. Is there a way I can use missile1 with player1color the way it is in Mario Bros. (with the "coin" being multiple colors, which I'd use as the TV screen. He could be sitting there watching a test pattern or something.)

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#2 SeaGtGruff OFFLINE  

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Posted Wed Jul 30, 2008 12:49 AM

View Postatari2600land, on Tue Jul 29, 2008 8:55 PM, said:

I'm trying to use bB to draw pictures. Right now, I'm working on a guy watching TV, but I need something on the TV. Is there a way I can use missile1 with player1color the way it is in Mario Bros. (with the "coin" being multiple colors, which I'd use as the TV screen. He could be sitting there watching a test pattern or something.)
When you use "set kernel_options player1colors" you lose missile1-- i.e., the kernel won't draw missile1 at all-- so there's no way to use player1colors to get a multicolored missile1. And even if you could, it wouldn't work with the picture you've drawn, because it would make the man change colors as well.

However, if you change the positioning of the man and the TV, you could probably use player1colors, playercolors, and pfcolors, so you could draw the man with player1, draw both the TV and the chair with the playfield, and draw the TV picture with player0. For example, draw the TV in the top half of the screen, and draw the man in the chair in the bottom half of the screen.

Michael

#3 gambler172 OFFLINE  

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Posted Thu Jul 31, 2008 11:57 AM

Hi Chris
Looks nice...
greetings Walter




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