I played around a bit more with RT's example and while it's a big help it unfortunately didn't really fix the display-glitch in the last line.
I didn't notice the glitch during scrolling but sometimes when the sprite hits the wall and the scrolling stops it shows up like in the screenshot below.
I slowed down my test-files with another drawscreen so you can see the glitch better.
Again this only happens when i use player1colors, it doesn't happen in the file with a single-color sprite.
Meanwhile i saw in other games like Primate Plunge that you can use player1colors and pfscroll together without any problems.
So now i wonder if this is a bug in bB or if something is wrong with my environment? I'm using the latest fixes posted by SeaGtGruff
here.
I also think i'm calling drawscreen at the wrong time....
Has anyone any idea what's going on here? I'm confused....
Edited by Impaler_26, Thu Jul 31, 2008 2:30 PM.