Luc Posted August 5, 2008 Share Posted August 5, 2008 As is mentioned on http://www.digitpress.com/eastereggs/26montezumasrevenge.htm, there is a screen in Montezuma's Revenge with an unreachable exit. I would really like to get up there just to see what's on the other side. Does anyone know how to hack the game so that the exit may be reached? Thank you for any help. Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted August 5, 2008 Share Posted August 5, 2008 You should be able to enter a value (in Stella's debugger) to reset your horizontal & vertical positions, I'd think. I don't know the ram locations that correspond to these variables, but a little experimenting should reveal them. Chances are, there is nothing over there (or it will lead to a garbled screen), since from appearances it doesn't look like the program anticipates the player being able to do so - just a mirror image of the playfield. Quote Link to comment Share on other sites More sharing options...
Luc Posted August 6, 2008 Author Share Posted August 6, 2008 I was thinking more of increasing the distance PJ can jump, or even changing the screen setup to make the floors longer. But just changing the horizontal position was indeed a lot easier, thanks for the suggestion. It turns out that the player's horizontal position is stored in $aa, so all I had to do was increase the contents of that address (I set it to $80) to get to the floor on the right. As expected, there's nothing there: you cannot go to the right because there's an invisible barrier. Anyway, the mystery's solved now. 2 Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted August 6, 2008 Share Posted August 6, 2008 Good hunting You might want to drop a message to Scott at DP so he can update his page. He'll credit you for the find. Quote Link to comment Share on other sites More sharing options...
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