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playercolors, player1colors, pfcolors, and no_blank_lines with Superchip?


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#1 Random Terrain ONLINE  

Random Terrain

    Visual batari Basic User

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Posted Wed Aug 6, 2008 4:28 AM

Does Superchip RAM allow us to use playercolors, player1colors, pfcolors, and no_blank_lines all at the same time? If so, does that mean you couldn't have a 32 x 32 display?

Thanks.

#2 MausGames OFFLINE  

MausGames

    Dragonstomper

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Posted Wed Aug 6, 2008 9:49 PM

Using the superchip doesn't give you any kernel options that you don't have without it. I haven't ever found a good use for a 32 x 32 display. The cycles required don't leave a lot of time for much of anything.

#3 Random Terrain ONLINE  

Random Terrain

    Visual batari Basic User

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  • Location:North Carolina (USA)

Posted Wed Aug 6, 2008 10:54 PM

View PostMausGames, on Wed Aug 6, 2008 10:49 PM, said:

Using the superchip doesn't give you any kernel options that you don't have without it. I haven't ever found a good use for a 32 x 32 display. The cycles required don't leave a lot of time for much of anything.
Thanks. So is Superchip RAM just good for boosting the guts of a game? Better AI, more rooms, more data, and so on?




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