We used to play a game on the racquetball court that might be called wallball.
It involved one person throwning the ball off the wall and the rest of the people trying to catch it (in the air, or on one bounce.) If the ball was caught in the air, the "server" had to stand in front of the wall and avoid getting hit by the racquetball thrown by the catcher. If the ball was dropped or hit somebody, the person who dropped it had to run in and touch the wall and run back out. While they ran into the penalty area the other players would scramble to get the ball and try to hit them with it.
There were some other rules as well, but they all revolved around the idea of somebody getting "pegged" by the ball. Note that getting "pegged" by a racquetball stings quite a bit!
I think this can be made into a pretty hilarious Atari 2600 game. My biggest concern is whether the game should have 2 players or 1 player vs the computer. Having the game be 2 players would seem to make it a lot easier to program for less AI. I have to see if there is some way to animate the sprites when they run, make their legs move or something. I'll be starting to work on this soon. My computer ceased functioning a few days ago and I'm waiting for a replacement to arrive.
Phillip
AKA - dos-man














