Jump to content



0

Sewer Cleaner


9 replies to this topic

#1 atari2600land ONLINE  

atari2600land

    Quadrunner

  • 6,491 posts
  • All hail the zyzzyva!
  • Location:Salem, Oregon

Posted Fri Aug 8, 2008 4:32 PM

A new game I'm working on (yes, another one.) Hopefuly, people will like this one.
Your job is to catch all the poop that is dropping off the top of the sewers while avoiding the alligator (which hasn't been programmed in yet). The controls are paddles, and to jump, press fire. Comments and other stuff encouraged and welcome.

Attached Files



#2 atari2600land ONLINE  

atari2600land

    Quadrunner

  • 6,491 posts
  • All hail the zyzzyva!
  • Location:Salem, Oregon

Posted Fri Aug 8, 2008 11:51 PM

New version. Has alligator programmed in (but doesn't kill you yet), as well as some SFX.

Attached Files



#3 Piggles OFFLINE  

Piggles

    Star Raider

  • 67 posts

Posted Sat Aug 9, 2008 6:37 AM

View Postatari2600land, on Fri Aug 8, 2008 11:51 PM, said:

New version. Has alligator programmed in (but doesn't kill you yet), as well as some SFX.

The theme is funny. What will happen when you touch the alligator?

Do you need to have it set up for the paddle? It seems it might be easier to jump over the alligator using a joystick type of interface rather than the paddle. This being a catching game (like kaboom), I see why you wanted to use the paddles at first. Using a joystick however might give you options for using the up and down functions to do other things (like in space cavern).

Perhaps your uniform might become progressively browned out for each poop that you miss. When you get all browned, you're pooped out, aka game over. Also the foes you avoid might change. Maybe one level has rats, the other has alligators, each behaving differently.

Also, perhaps lost things, like rings or jewelry that get flushed might fall and you can pick them up for bonus points. Reach a certain score, and you get a new uniform to replace your browned out one. :P

#4 atari2600land ONLINE  

atari2600land

    Quadrunner

  • 6,491 posts
  • All hail the zyzzyva!
  • Location:Salem, Oregon

Posted Sat Aug 9, 2008 7:40 AM

Those are good ideas. I'll implement most of them in the next version. If you touch the alliigator, you lose a life. Right now, that's the only way you lose a life. Once all four lrows have gone down, a new level starts, so that's when I'll change the enemy. And I'll change the controls from the paddle to the joystick.

#5 gambler172 OFFLINE  

gambler172

    River Patroller

  • 2,060 posts
  • none
  • Location:germany

Posted Sat Aug 9, 2008 11:09 AM

Hi Chris
Yes,a joystick control would be better.
gretings Walter

#6 atari2600land ONLINE  

atari2600land

    Quadrunner

  • 6,491 posts
  • All hail the zyzzyva!
  • Location:Salem, Oregon

Posted Sat Aug 9, 2008 2:20 PM

Now with joystick control. The first level's enemy is a spider. I didn't know what color to make it, so I made it pink. level 2's enemy is an alligator. If you run into the enemies now, you lose a life. You have 4 of them. I also added a bonus of an extra life and 100 points for clearing a level.

Attached Files



#7 Impaler_26 OFFLINE  

Impaler_26

    Cookie Meister

  • 2,148 posts
  • Braindead
  • Location:Hueco Mundo

Posted Sat Aug 9, 2008 2:54 PM

Nice game! Reminds me about Avalanche.

EDIT:
OK, i played a few more rounds and the jumping really works better with the joystick.

Edited by Impaler_26, Sat Aug 9, 2008 3:12 PM.


#8 Random Terrain ONLINE  

Random Terrain

    Visual batari Basic User

  • 20,911 posts
  • Controlled Randomness
    Replay Value
    Nonlinear
  • Location:North Carolina (USA)

Posted Sat Aug 9, 2008 5:54 PM

When I run your latest .bas file, he doesn't jump, the enemy doesn't move, and pieces come out, but nothing falls. Is the .bas file the same as the .bin file? Your .bin file works great in my emulator.


Edit:

Now I see the problem. When I run your .bas file, the guy is one pixel lower on the screen, so his feet are in the ground. Are you sure you have the latest bB updates:

http://www.atariage....s...t&p=1517363

Edited by Random Terrain, Sat Aug 9, 2008 5:59 PM.


#9 Random Terrain ONLINE  

Random Terrain

    Visual batari Basic User

  • 20,911 posts
  • Controlled Randomness
    Replay Value
    Nonlinear
  • Location:North Carolina (USA)

Posted Sat Aug 9, 2008 6:39 PM

View Postatari2600land, on Fri Aug 8, 2008 5:32 PM, said:

Comments and other stuff encouraged and welcome.
Here's an idea. Instead of using pfpixel to have the poop lumber down the screen 8 pixels at a time, why not use the ball instead so the poop can fall smoothly one pixel at a time?

#10 CurtisP OFFLINE  

CurtisP

    Chopper Commander

  • 211 posts

Posted Mon Aug 18, 2008 8:50 PM

Spiders aren't really a sewer animal are they? The animals I suggest are, in order, a rat, a snake, then the alligator?

maybe some sort of fish, too




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users