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TIP Animator


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#51  

    Stargunner

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Posted Mon Aug 25, 2008 12:01 PM

View Posttebe, on Mon Aug 25, 2008 8:51 AM, said:

exomizer

mads\examples\compression\exomizer\pc

exomizer sfx sys -t 168 -Di_ram_enter=0xff -Di_ram_exit=0xff -Di_table_addr=0xbc40 -n %1.obx -o %1.xex


Err what ?!?
Thats looks very complicated to me !! I do understand the "sfx" (create self-extracting exe-file) and "-t 168" (target = Atari 8Bit computers), not so sure anymore about the "sys" command. But what the hell are all these other things like Di_ram...(doesn`t look like start + end adresses) ???

If I remember correctly, Exomizer cannot pack A8 files that use XRAM, so there seems to be no chance to shorten the 320k-1024k animations with it...

But hey, thanks for all your good work Tebe !!
-Andreas Koch.

#52  

    Dragonstomper

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Posted Mon Aug 25, 2008 1:43 PM

O.K. - my short contribution, only 7 frames... I made it only for test with Windows 2003 serwer - works ;) I used only "max" parametr.

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#53  

    Dragonstomper

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Posted Mon Aug 25, 2008 3:06 PM

And one more: few cadres from "Lone Wolf McQuade" witch Chuck Norris - all times it's only short tries with different parameters...

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#54 ONLINE  

    Stargunner

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Posted Mon Aug 25, 2008 9:18 PM

Here's my first trial (a bit buggy but what da hell ;) ).

142 frames (134 unique), max compression, 320k, floppy disk & gamedos friendly. :)

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#55  

    Space Invader

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Posted Mon Aug 25, 2008 10:16 PM

Boy That brings back memories!!!!!!!(Another World)
Thats TOO COOL!!!

#56 ONLINE  

    Stargunner

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Posted Tue Aug 26, 2008 11:34 AM

Two more animations (made from some ani-GIFs):

Apple (130XE) & Spin (320XE).

Attached Files


Edited by miker, Tue Aug 26, 2008 11:35 AM.


#57  

    Stargunner

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Posted Tue Aug 26, 2008 1:54 PM

@ tebe

do you have plans to add support for music / pokey tracks playing in the background of the animations?

...or, maybe there's still the issue with the animation speed difference between PAL / NTSC

#58 ONLINE  

    Stargunner

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Posted Wed Aug 27, 2008 2:54 PM

Here's version 2.5 with one animation (it was buggy created with earlier versions).

What's new here in T.A.:
- information about TIP-size is now read (it's taken from the first frame of animation and used "from now on")
- enhanced V parameter - now accept values from 0 to 9 (2 to 9 are useful for animations like Poison's ones of "Another World" alike - the greater value after V - the smaller ANM.DAT file and the greater numbers of DICxx.DAT(s)). It simply sets the senstitivity of searching from RLE blocks. V1 is the best for not movie-like animations.
- added stripe-effects during decompression.

Attached ZIP containing executable file of Tip Animator 2.5 and one sample animation (you'll like it!). :)

Attached Files



#59  

    Stargunner

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Posted Wed Aug 27, 2008 3:21 PM

Well,
here is my very first try of an animated TIP file. I was googling a bit and downloaded some animated GIF files. This is the "animated_headspin.GIF" file. The file used full pictures for each frame, which made converting into JPEG and then into TIP very easy. Alas, as always with full frames, the animation is very slow...

The TIP animation requires 128k to run - and in case someone can do it better (I am quite sure, because my animation is lame!) I have added the source files including the GIF animation and all JPG files...

For those Atarians, that merely want the executable A8 file, simply search for headspin_128k.XEX
greetings, Andreas Koch.

#60  

    Stargunner

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Posted Wed Aug 27, 2008 3:38 PM

Now,
the first animation I did (headspin.xex) used fullscreen pictures or full frames and thus was very slow. In my collection of animated GIF files there are also some files which do not save every full picture/frame, but only the changes/differences from one to another. I have converted the frames of one of these files into JPEG but I am not sure if this will work in TIP mode or later as TIP animation...

The frames which only show the changes/differences to the frame before, mostly do not have any background (color). When I converted these frames with XnView into JPG pictures, they got a random background color, which does not always match the starting picture, so I have my doubts, that such converted GIF animations (which do not include fullscreen pictures/frames) will work with TIP animator... or do they ?!?

Anyway to show an example of what I am talking about, I have attached the GIF animation "trampolin.gif" and the converted frames (the JPG pictures) here. Hopefully someone can analyze and understand my problem... -Andreas Koch.

#61  

    Moonsweeper

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Posted Wed Aug 27, 2008 5:37 PM

i used IrfanView 4.10

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#62 ONLINE  

    River Patroller

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Posted Thu Aug 28, 2008 7:36 AM

View Postmiker, on Wed Aug 27, 2008 10:54 PM, said:

Attached ZIP containing executable file of Tip Animator 2.5 and one sample animation (you'll like it!). :)
Title screen for Beyond (the) Evil?

Edited by Philsan, Thu Aug 28, 2008 7:54 AM.


#63  

    Quadrunner

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Posted Thu Aug 28, 2008 7:53 AM

the D1 logo looks great... ;)

#64  

    Moonsweeper

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Posted Thu Aug 28, 2008 12:06 PM

Tip Animator v2.6

http://madteam.atari...tki/tipanm26.7z

new examples: CRY, LAMP

#65 ONLINE  

    Stargunner

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Posted Thu Aug 28, 2008 1:00 PM

New from me:

- Asian (hot!)
- Cook
- Moo
- R2D2

Attached Files

  • Attached File  cook.zip   13.36K   115 downloads
  • Attached File  asian.zip   48.04K   127 downloads
  • Attached File  moo.zip   12.59K   117 downloads
  • Attached File  r2d2.zip   46.15K   117 downloads


#66  

    Moonsweeper

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Posted Thu Aug 28, 2008 1:27 PM

View Posttebe, on Thu Aug 28, 2008 8:06 PM, said:

Tip Animator v2.6

http://madteam.atari...tki/tipanm26.7z

new examples: CRY, LAMP
No, I'm not gonna write any more news about TIP Animator on the Czech Atari Portal. It's pointless! :D
Anyway, keep up the good work! :thumbsup:

#67 ONLINE  

    Stargunner

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Posted Thu Aug 28, 2008 1:37 PM

@pepax:

Just update you news with this: "Version 2.6 checks TIP height if it doesn't exceed 100 lines. Previous version caused system lock-up in this case".

#68  

    Moonsweeper

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Posted Thu Aug 28, 2008 1:50 PM

View Postmiker, on Thu Aug 28, 2008 9:37 PM, said:

@pepax:

Just update you news with this: "Version 2.6 checks TIP height if it doesn't exceed 100 lines. Previous version caused system lock-up in this case".
That's a good idea but I'm too lazy to write 2-3 news per day just about TIP Animator... or anything else. ;)

#69 ONLINE  

    Stargunner

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Posted Thu Aug 28, 2008 2:13 PM

Oh, one more before i go to bed...

;)

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Edited by miker, Thu Aug 28, 2008 2:13 PM.


#70  

    Stargunner

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Posted Thu Aug 28, 2008 5:06 PM

Hello folks,
here are three TIP animations I did (well, not really, I converted some animated GIF files)...
- headspin.xex, an alternate version of the above animation (its still very slow!)
- itchy_and_scratchy.xex, again a slow animation, ouch!
- trampolin.xex, the fastest animation I got so far...
All animations require 128k RAM afaik (have not tested them on the real A8 yet).

Thanks a lot Tebe for helping me out with the trampolin animation !! Now I am extracting frames from animated GIF files with Irfan View 4.10 (alas, after some ~30 frames it also saves/extracts only the differencs to the previous frame, no clue why)...

greetings, Andreas Koch.

P.S.: G2F contains subdirs of authors and contributors who painted the G2F pics, maybe you could add some subdirs of authors and contributors to TIP animator *in the future* (when there are more animations available)...

Edited by CharlieChaplin, Thu Aug 28, 2008 5:10 PM.


#71  

    Moonsweeper

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Posted Thu Aug 28, 2008 5:50 PM

Trampolin is good, but can be else better

IrfanView has BATCH MODE (Press B) -> Use Advanced options -> Press ADVANCED button -> CROP

#72 ONLINE  

    Stargunner

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Posted Fri Aug 29, 2008 11:32 AM

Ok, here's something from ThomSW (he sent me this zip today morning)

Warning: one is so-called xxx-rated. :cool:

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Edited by miker, Fri Aug 29, 2008 11:34 AM.


#73  

    Chopper Commander

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Posted Fri Aug 29, 2008 11:38 AM

:D

#74  

    Stargunner

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Posted Fri Aug 29, 2008 2:27 PM

View Posttebe, on Fri Aug 29, 2008 1:50 AM, said:

Trampolin is good, but can be else better

IrfanView has BATCH MODE (Press B) -> Use Advanced options -> Press ADVANCED button -> CROP


Well, to tell the truth, I simply used the *.PNG pictures you supplied to me - converted them into TIP and made the TIP animation. But thanks again for the tip, will try it out ! (And no, I am not angry if anyone else can do the TIP animation much better than me - you are always allowed to do so.)

Anyway, here are two more 128k TIP animations:
- Boobs (for adults only !?!, slow animation!)
- Viper (rotating-car, fast animation)

Have fun !! -Andreas Koch.

#75 ONLINE  

    Stargunner

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Posted Fri Aug 29, 2008 3:51 PM

Tried a bit harder.

Hare are some animations of Star Wars ships and contructions:

- A Wing (130XE)
- Bespin City
- Droid Control Base (130XE)
- Starviper
- Tie Bomber
- Tie Interceptor.

Starviper & Tie Bomber contain 24 frames of animation each, and work on 64k machines.

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