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Donkey Kong source code


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#51 doctorclu OFFLINE  

doctorclu

    River Patroller

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Posted Fri May 1, 2009 7:47 PM

How do you read the files? What did you use?


View PostTempest, on Fri Aug 29, 2008 10:24 AM, said:

Finally! We can find that easter egg...


This is cute:

;;HISTORY: ;;
;;Nov '82 - IDS, initial coding ;;
;;Dec '82 - more coding, hair pulling, general cruftiness ;;
;;Jan '83 - schedule screaming, rampant insanity, accusations ;;
;;Feb '83 - semi-winnage, accompanied by cries of anguish and threats;;
;;Mar '83 - Lucifer announces a cooling trend


Other interesting things in the code:

killage level (bump Mario off if he ever gets here...) - Arcade kill level?

warning (not implemented) - This was in the sound file

How Hard Can You Get? [*sigh*] - Hehe...

; Draw hammers
; For the Elevators rack, which doesn't have any hammers, the position
; of the hammers must be off the screen, so they aren't drawn..

- So there ARE hammers on the elevator level, just off screen...


Hammer sound (?what???) - I know there's music for the hammer, but is there a sound?


Sadly no easter egg mentioned in the comments. I knew it wouldn't be THAT easy...

Tempest


#52 carmel_andrews OFFLINE  

carmel_andrews

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Posted Sun May 3, 2009 9:57 AM

I wouldn't mind a port of DK 3, I think the NES got a version (i guess the only things you need to tweak/change are the gfx and sound routines, as both systems use a 6502)




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