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My next project


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#1 atari2600land ONLINE  

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Posted Sat Sep 20, 2008 11:32 PM

Here's my latest game (in a pre-proof-of-concept stage.) Basically what you do is go around the screen getting boxes (which haven't been implemented yet) and putting them down at the bottom. Once you get down to the bottom, a new box will pop up for you to get. And, of course, there will be an enemy. The movement is kind of like Frogger, only you want to avoid the playfield as it scrolls left or right. This is a test to see if I could get player0 moving correctly (which I did.) I want to make the goal different from Frostbite, though. I got the idea for this game after reading about Zzyzzyx in KLOV.

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Edited by atari2600land, Wed Sep 24, 2008 2:58 PM.


#2 Phry OFFLINE  

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Posted Sun Sep 21, 2008 2:12 AM

Looks great but i've always been trapped in the playfield walls and i cant move anymore. But its a great idea.

#3 atari2600land ONLINE  

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Posted Sun Sep 21, 2008 1:36 PM

In the game, if you touch the playfield, you'd lose a life and start at the bottom again. You can move your guy left and right at the top and bottom.

#4 atari2600land ONLINE  

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Posted Wed Sep 24, 2008 3:10 PM

Instead of making a new thread when I post an idea that doesn't seem to work out, I'll just make a new post in this one. This latest idea is called HELLicopter, and what you're doing is flying a helicopter in hell, looking for demons to shoot. You get 6 points for every demon that you shoot. Once you get 666 points, you fight Satan himself. If you shoot at him enough times while avoiding his fireballs, he will be down for the count, at which point you go through the maze again, this time being more difficult. Repeat until once you defeat Satan, the difficulty quits going up and will be at the hardest level over and over again. This demo is just a helicopter going through hell with regenerating random walls. You can shoot with the fire button and make the helicopter go faster by pressing right.

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#5 gambler172 OFFLINE  

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Posted Thu Sep 25, 2008 12:53 PM

Hi Chris
Looks nice.Jsut little bit like Scramble or Super Cobra.
greetings Walter

#6 Legend OFFLINE  

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Posted Thu Sep 25, 2008 8:47 PM

View Postatari2600land, on Wed Sep 24, 2008 4:10 PM, said:

Instead of making a new thread when I post an idea that doesn't seem to work out, I'll just make a new post in this one. This latest idea is called HELLicopter, and what you're doing is flying a helicopter in hell, looking for demons to shoot. You get 6 points for every demon that you shoot. Once you get 666 points, you fight Satan himself. If you shoot at him enough times while avoiding his fireballs, he will be down for the count, at which point you go through the maze again, this time being more difficult. Repeat until once you defeat Satan, the difficulty quits going up and will be at the hardest level over and over again. This demo is just a helicopter going through hell with regenerating random walls. You can shoot with the fire button and make the helicopter go faster by pressing right.

I really like this theme can't wait for it to come to fruition.

-Legend

#7 atari2600land ONLINE  

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Posted Tue Sep 30, 2008 4:16 PM

Fooling around, I took some code from the flying game and put it into a platformer game. Now there is a side-scrolling platformer for the Atari 2600. Maybe a title for this would be Floyd the Flea, perhaps?

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#8 yuppicide OFFLINE  

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Posted Wed Oct 1, 2008 6:42 AM

I can't wait to try these out!! Both of them sound interesting and your work is great.

#9 atari2600land ONLINE  

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Posted Wed Oct 1, 2008 1:35 PM

A newer version with title screen and longer level (longer than the binary posted in yesterday's blog entry) before it repeats itself.

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#10 atari2600land ONLINE  

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Posted Sun Oct 5, 2008 11:18 PM

I'm trying to make Jetman (from the 2005 Minigame Multicart) with bB using the multisprite kernel and I'm having a few problems with missile1. Sometimes, it's 1 pixel by 1 pixel, sometimes it flickers between being 1x1 and being 8 pixels wide and the 1x1 part is red, and sometimes it flickers between being 1x1 and being 8 pixels wide and the 1x1 part is green (the score color.) I put _NUSIZ1=$30 in the code, and it still does this.
Also, does anyone know Chris Walton's AA username so I can ask permission to name this Jetman 2?

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#11 Impaler_26 OFFLINE  

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Posted Mon Oct 6, 2008 2:34 PM

View Postatari2600land, on Mon Oct 6, 2008 7:18 AM, said:

Also, does anyone know Chris Walton's AA username so I can ask permission to name this Jetman 2?
His username here is cd-w.

#12 atari2600land ONLINE  

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Posted Mon Oct 6, 2008 7:01 PM

Bugs:
There are three.
+ The one described above.
+ There is a line above one frame of player0's animation (shown below)
+ When you get the fuel twice, it usually doesn't drop a third time.
Also, there has to be a better collision detection for players 2-5 than what I have now.

Attached Thumbnails

  • annoyingline.PNG

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#13 nonner242 OFFLINE  

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Posted Mon Oct 6, 2008 7:40 PM

Cant wait to try these out! :twisted:

#14 Legend OFFLINE  

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Posted Mon Oct 6, 2008 10:27 PM

I really like the idea of HELLicopter. Can't wait to see that one done. Will there be any extra goodies for the player to play with like bombs or missles? Besides the regular shot that is.

-Legend

#15 atari2600land ONLINE  

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Posted Wed Oct 8, 2008 11:34 PM

Nothing is really set in stone as to what my next game will be. I'm just posting my playing around with bB. This next thing is about a blob of yellow glue that can stick to the top of playfields above (see picture below). It's for the most part like T&P but without them. If I go through with this game, I'll have different-themed levels (like in T&P), but with different enemies (like fish in an underwater level.) This is just a grassy fields level with crows.

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  • blobby.PNG

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#16 atari2600land ONLINE  

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Posted Thu Oct 9, 2008 6:27 PM

Now with title screen with music and two added screens.

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