- Abandoned my "persistant monsters" dream (for now). It had it working okay, but implementing it in a fun game just started to seem daunting. Monsters stay in their assigned rooms now.
- Adandoned "playercolors." Not only do I know I'll want that darn missile back, but defining 16 colors for nearly every sprite was a real ROM hog. The hero's new look is a sleek white spacesuit, which I'll probably add some details to at a later date. I am only using multicolor with player1 sprites now.
- Added a room-to-room teleportation pad. I worked pretty hard on this sprite, so I hope its effective. I also added a psychdelic color effect for when you are teleporting, which I hope to improve upon later. You activate it by standing on it and press the fire button.
- Revised player movement and collisions. I'm at the phase in design now where I'm really thinking hard about how to make the gameplay innovative and fun. I'm going to ditch "jumping" for a jetpack (move joystick up) with limited fuel. I also added the ability to "climb" walls by running into them, rather than just having them stop you. My thoughts are that, when combined with a gun and a jetpack, there could be opportunities for some real slam-bang monster fights.
Thanks for all the help and well wishes so far. I'm really excited about finishing this project!
Jarod.
Attached Files
Edited by jrok, Wed Oct 15, 2008 4:56 PM.
















