Contest 21: Buried Bucks Ends: 11:30 PM EDT Friday 10/24/2008 Player Place Score Points Goochman 1st 112,636 8 poobah 2nd 75,633 6 darthkur 3rd 57,585 4 therealbountybob 4th 40,698 2 Trooper 5th 16,570 1 doctorclu 6th 8,481 1 HM/P 1 HM/P 1 HM/P 1 HM/P HM/P HM/P HM/P HM/P HM/P " /> Contes..." /> Contes..." />

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HSC 5 Contest 21: Buried Bucks


23 replies to this topic

#1 JellE OFFLINE  

JellE

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Posted Fri Oct 10, 2008 9:51 PM

Buried Bucks

Contest ends Friday, October 24, 2008 at 11:30 pm EDT.

I have no information on this game other than what is on Atarimania. Since I know nothing about this game, please start on default. If anyone else has any information, you are more than welcome to share. :)

As always, please feel free to post comments, suggestions, ideas and gripes.


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Contest 21: Buried Bucks Ends: 11:30 PM EDT Friday 10/24/2008
Player Place Score Points
Goochman 1st 112,636 8
poobah 2nd 75,633 6
darthkur 3rd 57,585 4
therealbountybob 4th 40,698 2
Trooper 5th 16,570 1
doctorclu 6th 8,481 1

HM/P
1

HM/P
1

HM/P
1

HM/P


HM/P


HM/P


HM/P


HM/P


HM/P


Edited by JellE, Fri Oct 24, 2008 5:26 PM.


#2 therealbountybob OFFLINE  

therealbountybob

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Posted Sat Oct 11, 2008 7:34 AM

Another great magazine game, not played it for years... anyone know if there is a way to collect a $ if it is in the water?
Lets get this party started...
:)

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  • BurriedBucks.JPG


#3 Goochman OFFLINE  

Goochman

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Posted Sat Oct 11, 2008 6:32 PM

Water ones will drop off the bottom and then you are fine - if you cant get it to sink all the way down the you are SOL.

#4 poobah OFFLINE  

poobah

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Posted Sun Oct 12, 2008 10:27 AM

31,377

atari011.jpg

#5 Goochman OFFLINE  

Goochman

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Posted Tue Oct 14, 2008 2:50 PM

52406

Attached Thumbnails

  • buriedbucks_s1_sck_800_52406.jpg


#6 poobah OFFLINE  

poobah

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Posted Tue Oct 14, 2008 4:16 PM

wow, nice one
i keep getting bucks in really bad places, have to make kammakazee runs to get rid of them off the bottom

#7 Goochman OFFLINE  

Goochman

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Posted Fri Oct 17, 2008 11:59 AM

I played this game alot a long time ago - it is rare I cannot get a $ from anywhere - my worst enemy these days is patience :)

#8 poobah OFFLINE  

poobah

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Posted Sun Oct 19, 2008 5:00 PM

48,911

atari012.jpg

#9 doctorclu OFFLINE  

doctorclu

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Posted Sun Oct 19, 2008 8:56 PM

8,481

#10 darthkur OFFLINE  

darthkur

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Posted Mon Oct 20, 2008 3:21 PM

30,715

It sure does get tricky when they get placed under bodies of water.

Buried_bucks.gif

#11 Trooper OFFLINE  

Trooper

    Dragonstomper

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Posted Wed Oct 22, 2008 11:11 AM

16,570

#12 Goochman OFFLINE  

Goochman

    Quadrunner

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  • Moongates to the Past

Posted Wed Oct 22, 2008 1:16 PM

112636 :)

Only my third game - I was rusty before ;)

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  • buriedbucks_s1_sck_800_112636.jpg


#13 darthkur OFFLINE  

darthkur

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Posted Fri Oct 24, 2008 8:25 AM

57,585

I either made a quantum leap in my ability with this game or just got incredibly lucky. :D

Buried_Bucks2.gif

#14 poobah OFFLINE  

poobah

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Posted Fri Oct 24, 2008 9:44 AM

if you get over the last wave in a set, the next 2 are fairly easy.
Now i gotta waste my day off getting a better score =P

#15 poobah OFFLINE  

poobah

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Posted Fri Oct 24, 2008 2:10 PM

man the bullets get fast

75,633

atari013.jpg

#16 Klankster OFFLINE  

Klankster

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Posted Sat Jan 24, 2009 10:48 PM

Sorry to resurrect this old thread but I had to comment.

This is so cool to see people still playing our game. I'm not sure what my high score was, but you guys have some great scores.

Fun fact: The copy protection on the disk version we did was set up so that if it detected an illegal copy, it would play normally but randomly store random numbers around the program's memory, so that little by little it would corrupt itself and eventually crash. It was completely unpredictable as to how it would crash, but it could be hilarious. Like the sound would start squealing then the helicopter would spontaneously explode. It was so much fun that I set up a special disk for the ANALOG staff and we'd play it at lunchtime to howls of laughter.

-Tom

#17 JellE OFFLINE  

JellE

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Posted Sun Jan 25, 2009 6:04 AM

View PostKlankster, on Sat Jan 24, 2009 11:48 PM, said:

Sorry to resurrect this old thread but I had to comment.

This is so cool to see people still playing our game. I'm not sure what my high score was, but you guys have some great scores.

Fun fact: The copy protection on the disk version we did was set up so that if it detected an illegal copy, it would play normally but randomly store random numbers around the program's memory, so that little by little it would corrupt itself and eventually crash. It was completely unpredictable as to how it would crash, but it could be hilarious. Like the sound would start squealing then the helicopter would spontaneously explode. It was so much fun that I set up a special disk for the ANALOG staff and we'd play it at lunchtime to howls of laughter.

-Tom

Oh wow... thanks for visiting... it is always nice to see game programmers around. Maybe we will be able to play it again this year. :) Feel free to take part in our bi-weekly competition if you like... the more players we have the more fun it is! :)

#18 Klankster OFFLINE  

Klankster

    Space Invader

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Posted Sun Jan 25, 2009 2:33 PM

I'm working with Lee Pappas right now to recover the source code for Buried Buck$ (the thing is in transit between Massachusetts and here). Hopefully the disks will be readable!

I've been playing it on the Atari800Win emulator, but I do have an 800 here. I just don't have the program disk for it (yet)

#19 JellE OFFLINE  

JellE

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Posted Sun Jan 25, 2009 2:46 PM

View PostKlankster, on Sun Jan 25, 2009 3:33 PM, said:

I'm working with Lee Pappas right now to recover the source code for Buried Buck$ (the thing is in transit between Massachusetts and here). Hopefully the disks will be readable!

I've been playing it on the Atari800Win emulator, but I do have an 800 here. I just don't have the program disk for it (yet)
:) A lot of us play on the emulators... especially since some of the carts/disks/cassettes we have for some of these games are in pretty rough shape. If you want to play any of the other games we are playing... feel free to join in.. as I said.. the more the merrier, basically! :)

#20 therealbountybob OFFLINE  

therealbountybob

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Posted Wed Jan 28, 2009 8:15 AM

Hi Tom, just saw this thread had been updated. Have played a few of your games over the years, just wanted to say thanks! Maybe you should put a collection disk together; perhaps you have some un-published stuff as a bonus?!! :)

#21 Allan OFFLINE  

Allan

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Posted Mon Feb 9, 2009 5:24 PM

View PostKlankster, on Sun Jan 25, 2009 5:33 PM, said:

I'm working with Lee Pappas right now to recover the source code for Buried Buck$ (the thing is in transit between Massachusetts and here). Hopefully the disks will be readable!

I've been playing it on the Atari800Win emulator, but I do have an 800 here. I just don't have the program disk for it (yet)
Cool. I play Buried Bucks on my Atari 5200 all the time. It's a great game.

Allan

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  • IMG_3928.JPG


#22 Klankster OFFLINE  

Klankster

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Posted Tue Mar 17, 2009 8:22 PM

View Posttherealbountybob, on Wed Jan 28, 2009 8:15 AM, said:

Hi Tom, just saw this thread had been updated. Have played a few of your games over the years, just wanted to say thanks! Maybe you should put a collection disk together; perhaps you have some un-published stuff as a bonus?!! :)
Well, we were able to get the Buried Buck$ code pulled off a disk and into my PC emulator, where I successfully compiled it with the Mac/65 assembler, only to find it was the source to the "Chopper Hunt" version! Talk about weird -- I barely remember some of the features of the Chopper Hunt version, like a mountain range in the distance and some of the alternate underground treasure shapes. I just remember that Imagic wanted some changes so we quickly threw them in and shipped it off to them.

I also talked to Brian Moriarty a while back and he had sent me a diskette with his "Tachyon" game WIP on it, and very sadly, the data was unrecoverable -- It was the executable only and I haven't been able to extract anything useful from the disk image. I had been hoping to get the source and do something with it, just for fun. It was a knock-off of Atari's "Quantum" and I remember giving him the algorithm to determine whether a point on the screen is surrounded by an arbitrary polygon, which he coded and got working, but he never had time to complete the gameplay before going off to Infocom.

Stay tuned on the Buried Buck$ front... :)

-Tom

#23 www.atarimania.com OFFLINE  

www.atarimania.com

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Posted Wed Mar 18, 2009 6:35 AM

Nice to see you here again :)

How about the two cartridge titles Borrowing Money and Saving Money that were to be released Atari?

Thanks!

--
Atari Frog
http://www.atarimania.com

#24 Klankster OFFLINE  

Klankster

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Posted Wed Mar 18, 2009 8:59 AM

View Postwww.atarimania.com, on Wed Mar 18, 2009 7:35 AM, said:

How about the two cartridge titles Borrowing Money and Saving Money that were to be released Atari?
I have at least some elements of those here, also on disks from Brian (he and I were the development team on that project). Let me see if I can recover them and get them working.

Funny story about those projects -- They were developed when the XL series was coming out, and Atari wanted to be sure the applications used the new HELP key. Brian was like, "great idea, we can do some really helpful stuff, context sensitive, etc." but when Atari sent us their design for the use of the HELP function, it was the most useless thing we had ever seen! Put your cursor on the X field, and when you press HELP, instead of it explaining what "X" is and how it is used, it said something like "This is the X value". Duh.




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