+atari2600land Posted October 22, 2008 Share Posted October 22, 2008 (edited) Right now I've got KC and three ghosts. Only problem is that the three ghosts move in unison, but I want them to move independently from each other randomly across the maze (randomly for now, at least.) My questions are these: Why are they moving in unison, and how do i get them to move independently? kc2.bas Edited October 22, 2008 by atari2600land Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted October 22, 2008 Share Posted October 22, 2008 I don't know if it does the same for you, but when I run the program, the ghosts are outside of the maze and aren't even on the screen most of the time. Looks like you have more than one problem going on at once. By the way, if you use collision detection in a maze game to keep the characters from going through walls, depending on how you do it, you'll either get characters that stick to the walls or bounce off the walls in an odd way. If you use pfread, you can keep them from sticking or bouncing. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted October 23, 2008 Author Share Posted October 23, 2008 I don't know if it does the same for you, but when I run the program, the ghosts are outside of the maze and aren't even on the screen most of the time. Looks like you have more than one problem going on at once. By the way, if you use collision detection in a maze game to keep the characters from going through walls, depending on how you do it, you'll either get characters that stick to the walls or bounce off the walls in an odd way. If you use pfread, you can keep them from sticking or bouncing. The only way they could be outside of the maze is if they use the exit to the left and right. They start at the middle and are probably heading straight for the exit. I've read about using pfread, but am unsure of how to do it using the Superchip, since the pfrow is set to 32 and not 8 like without it. Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted October 23, 2008 Share Posted October 23, 2008 The only way they could be outside of the maze is if they use the exit to the left and right. They start at the middle and are probably heading straight for the exit. For me, they're hopping directly to the upper left side of the maze (outside of the maze). I've read about using pfread, but am unsure of how to do it using the Superchip, since the pfrow is set to 32 and not 8 like without it. I bet SeaGtGruff could come up with the proper conversion code. Quote Link to comment Share on other sites More sharing options...
superbee Posted November 7, 2008 Share Posted November 7, 2008 The only way they could be outside of the maze is if they use the exit to the left and right. They start at the middle and are probably heading straight for the exit. For me, they're hopping directly to the upper left side of the maze (outside of the maze). I've read about using pfread, but am unsure of how to do it using the Superchip, since the pfrow is set to 32 and not 8 like without it. I bet SeaGtGruff could come up with the proper conversion code. Can you post the .bin file? Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted November 7, 2008 Author Share Posted November 7, 2008 OK, but i'm not working on this anymore in favor of Toobin'. kc2.bas.bin Quote Link to comment Share on other sites More sharing options...
Gorf Posted November 8, 2008 Share Posted November 8, 2008 OK, but i'm not working on this anymore in favor of Toobin'. That's too bad. KC is one of my all time favorites. I'd love to see several games ported to the 2600 from the O^2. Quote Link to comment Share on other sites More sharing options...
yuppicide Posted November 14, 2008 Share Posted November 14, 2008 Good game.. I too have ghosts starting outside the maze immediately and they never come in. Quote Link to comment Share on other sites More sharing options...
Neuronic Posted July 22, 2009 Share Posted July 22, 2009 OK, but i'm not working on this anymore in favor of Toobin'. That's too bad. KC is one of my all time favorites. I'd love to see several games ported to the 2600 from the O^2. Here is a tongue-in-cheek Odyssey^2 Game --- K.C.'s Crazy Nightmare!!! K.C.'s Crazy Nightmare! Enjoy! Quote Link to comment Share on other sites More sharing options...
sandmountainslim Posted July 23, 2009 Share Posted July 23, 2009 OK, but i'm not working on this anymore in favor of Toobin'. That's too bad. KC is one of my all time favorites. I'd love to see several games ported to the 2600 from the O^2. Here is a tongue-in-cheek Odyssey^2 Game --- K.C.'s Crazy Nightmare!!! K.C.'s Crazy Nightmare! Enjoy! I have played that game on and off for the past week or so and I like it EXCEPT for the electric walls! Otherwise it is a good game. Wp Quote Link to comment Share on other sites More sharing options...
sandmountainslim Posted November 27, 2011 Share Posted November 27, 2011 This one needs revisited. Lots of potential Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted November 27, 2011 Author Share Posted November 27, 2011 Maybe once I'm done with the celery game. Quote Link to comment Share on other sites More sharing options...
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