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KC Munchkin


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#1 atari2600land ONLINE  

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Posted Wed Oct 22, 2008 1:35 AM

Right now I've got KC and three ghosts. Only problem is that the three ghosts move in unison, but I want them to move independently from each other randomly across the maze (randomly for now, at least.) My questions are these: Why are they moving in unison, and how do i get them to move independently?

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  • Attached File  kc2.bas   5.91K   129 downloads

Edited by atari2600land, Wed Oct 22, 2008 1:41 AM.


#2 Random Terrain ONLINE  

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Posted Wed Oct 22, 2008 5:03 PM

I don't know if it does the same for you, but when I run the program, the ghosts are outside of the maze and aren't even on the screen most of the time. Looks like you have more than one problem going on at once.

By the way, if you use collision detection in a maze game to keep the characters from going through walls, depending on how you do it, you'll either get characters that stick to the walls or bounce off the walls in an odd way. If you use pfread, you can keep them from sticking or bouncing.

#3 atari2600land ONLINE  

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Posted Wed Oct 22, 2008 6:22 PM

View PostRandom Terrain, on Wed Oct 22, 2008 4:03 PM, said:

I don't know if it does the same for you, but when I run the program, the ghosts are outside of the maze and aren't even on the screen most of the time. Looks like you have more than one problem going on at once.

By the way, if you use collision detection in a maze game to keep the characters from going through walls, depending on how you do it, you'll either get characters that stick to the walls or bounce off the walls in an odd way. If you use pfread, you can keep them from sticking or bouncing.
The only way they could be outside of the maze is if they use the exit to the left and right. They start at the middle and are probably heading straight for the exit.

I've read about using pfread, but am unsure of how to do it using the Superchip, since the pfrow is set to 32 and not 8 like without it.

#4 Random Terrain ONLINE  

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Posted Wed Oct 22, 2008 6:30 PM

View Postatari2600land, on Wed Oct 22, 2008 8:22 PM, said:

The only way they could be outside of the maze is if they use the exit to the left and right. They start at the middle and are probably heading straight for the exit.
For me, they're hopping directly to the upper left side of the maze (outside of the maze).



View Postatari2600land, on Wed Oct 22, 2008 8:22 PM, said:

I've read about using pfread, but am unsure of how to do it using the Superchip, since the pfrow is set to 32 and not 8 like without it.
I bet SeaGtGruff could come up with the proper conversion code.

#5 superbee OFFLINE  

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Posted Fri Nov 7, 2008 4:07 PM

View PostRandom Terrain, on Wed Oct 22, 2008 8:30 PM, said:

View Postatari2600land, on Wed Oct 22, 2008 8:22 PM, said:

The only way they could be outside of the maze is if they use the exit to the left and right. They start at the middle and are probably heading straight for the exit.
For me, they're hopping directly to the upper left side of the maze (outside of the maze).



View Postatari2600land, on Wed Oct 22, 2008 8:22 PM, said:

I've read about using pfread, but am unsure of how to do it using the Superchip, since the pfrow is set to 32 and not 8 like without it.
I bet SeaGtGruff could come up with the proper conversion code.

Can you post the .bin file?

#6 atari2600land ONLINE  

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Posted Fri Nov 7, 2008 5:15 PM

OK, but i'm not working on this anymore in favor of Toobin'.

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#7 Gorf OFFLINE  

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Posted Sat Nov 8, 2008 10:50 AM

View Postatari2600land, on Fri Nov 7, 2008 6:15 PM, said:

OK, but i'm not working on this anymore in favor of Toobin'.

That's too bad. :( KC is one of my all time favorites. I'd love to see several games
ported to the 2600 from the O^2.

#8 yuppicide OFFLINE  

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Posted Fri Nov 14, 2008 12:47 PM

Good game.. I too have ghosts starting outside the maze immediately and they never come in.

#9 Neuronic OFFLINE  

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Posted Wed Jul 22, 2009 12:45 PM

View PostGorf, on Sat Nov 8, 2008 12:50 PM, said:

View Postatari2600land, on Fri Nov 7, 2008 6:15 PM, said:

OK, but i'm not working on this anymore in favor of Toobin'.

That's too bad. :( KC is one of my all time favorites. I'd love to see several games
ported to the 2600 from the O^2.

Here is a tongue-in-cheek Odyssey^2 Game --- K.C.'s Crazy Nightmare!!! :)
K.C.'s Crazy Nightmare!

Enjoy!

#10 sandmountainslim OFFLINE  

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Posted Wed Jul 22, 2009 7:24 PM

View PostNeuronic, on Wed Jul 22, 2009 12:45 PM, said:

View PostGorf, on Sat Nov 8, 2008 12:50 PM, said:

View Postatari2600land, on Fri Nov 7, 2008 6:15 PM, said:

OK, but i'm not working on this anymore in favor of Toobin'.

That's too bad. :( KC is one of my all time favorites. I'd love to see several games
ported to the 2600 from the O^2.

Here is a tongue-in-cheek Odyssey^2 Game --- K.C.'s Crazy Nightmare!!! :)
K.C.'s Crazy Nightmare!

Enjoy!

I have played that game on and off for the past week or so and I like it EXCEPT for the electric walls! Otherwise it is a good game.
Wp

#11 sandmountainslim OFFLINE  

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Posted Sun Nov 27, 2011 12:36 PM

This one needs revisited. Lots of potential

#12 atari2600land ONLINE  

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Posted Sun Nov 27, 2011 1:15 PM

Maybe once I'm done with the celery game.




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