I've attached a demo of the current engine. The blue character is controlled with the left stick. Holding down the fire button cause the character to stop, and simultaneous aim and charge up his laser gun. The longer the button is held down, the longer the laser beam he will fire when he releases the button. If the beam reaches it's maximum range or hits a portion of the playfield or the enemy character, its progress will stop and the beam will fade away. Once a beam fully disappears, the player may charge and fire a new beam.
The green character is controlled by "A.I.", such as it is
I'm hoping to include a few different breeds of enemy and different arena types with traps and gadgets that you can use to help you win. Another thing I'm thinking of incorporating is a few different options for attack, based on how long you hold down the button and particular joystick movements.
- Short button presses & joystick movement : Perform a quick dodge or melee attack
- Long button presses & back/forth joystick movement : Throw a grenade
What do you guys think?
Cheers,
Jarod
UPDATE:
This game has changed substantially since this first-post. I've been posting progress on the Homebrew forum as well, so I will try to keep current updates consistent on both pages. Thanks to everyone in the bB forum for the all the helpful feedback and advice - Jarod.
Current Version:
Circus_Galacticus_m1_d30_y11.bas.bin 32K
39 downloadsEdited by jrok, Sun Jan 30, 2011 5:20 PM.














