NOTE: THIS WEEKS GAME HAS ENDED!
Jumpman Junior
by Epyx
Game Info
The ALIENATORS are back! And they have overrun the Jupiter Command Substation.
It's up to Jumpman Junior with his speed and jumping ability, to defuse the bombs planted
throughout the twelve levels.
Your strategy is important, analyze each screen before you begin, but don't take too long,
the more quickly you clear the screen the more bonus points you get.
Maneuver up and down the ladders, ropes, and dumbwaiters.
Watch out for the electrocution traps, moving walls, hellstones and the ever present enemy
bullets. If you think you can handle all that, be prepared for the hurricane winds that blow you
off course every time you jump.
Hints from the manual:
Moving Jumpman Junior
Pushing the joystick forwards makes him climb up ladders.
Pulling your stick back towards yourself makes him climb down ladders.
Push the stick left, he moves left..to the right, and he moves right.
Jumpman Junior leaps when you press the left button. If the stick is pushed
forward, he will jump straight up (often a necessary maneuver when a bullet comes up your way)!
When you press the left button and simultaneously push the stick to the right, Jumpman
Junior wil leap to the right. Press the button and push the stick left, and Jumpman will jump left.
But beware-if Jumpman Junior leaps short of the structure he is trying to reach, if he jumps off
the screen or falls too far, KABAM... another life will be lost.
Scoring
When your Jumpman Junior reaches a bomb and defuses it, you score 100 points.
(Jumpman Junior must actually touch the bomb in order to defuse it.)
After you successfully completed a level, additional points are added to your score
for each Jumpman you have left. The number of points you win varies from level to level.
They range from 25 points on Level 1, to 300 points on Level 12. You also receive Bonus
points for the time remaining on your time clock.
An additional Jumpman is awarded every time a player scores 7,500 points.
Special Hints
UP ROPE Jumpman Junior automatically climps up. He can't go down this rope.
DOWN ROPE Jumpman Junior automatically climbs down. He can't go up this rope.
1 Player - Speed 3
Use the same speed as posted so that all the scores will be accurate!
Please read the Rules & Regulations thread for a thoural description of the HSC rules.
Post your scores in this thread until Wednesday, December 3rd 1:00 AM eastern.
Current High Scores
1. duncantoml 502,375 [+11]
2. JEFF31 24,550 [+10]
3. darthkur 16,600 [+9]
4. Ikrananka 9,675 [+8]
5. ed1475 9,275 [+7]
6. Mister VCS 8,675 [+6]
Edited by Mister VCS, Sun Dec 7, 2008 2:37 AM.














