Homebrewery, on Wed Nov 26, 2008 1:21 PM, said:
It seems very hard to develop for the Jag. I'm having problems my self (DOS-like software won't work on my OS. All that's working is the image-compiler and the CD-creator. Alright, I admit it...I use Vista. I don't want any bashing for that, though!).
The official Jaguar tools work flawlessly under Vista according to several folks I've talked to.
However, if you hang around, there are tools on the way that will blow the Atari dev kit to
smithereens.
The will run on all windows platforms as well as mac and linux...in fact there is no reason
why these tools cant be ported to other system OS's.
VAX Atari Jag dev kit...
Homebrewery, on Wed Nov 26, 2008 1:21 PM, said:
Is there any way to develop Jaq games (Both cart and CD) and expansion discs (It's my new idea...it's a Jag CD that adds to a cartridge game, enhancing gameplay and other stuff.
I've had this idea for about tens years actually.
Homebrewery, on Wed Nov 26, 2008 1:21 PM, said:
I know what you're thinking now..."
Flashback CD!? Why!? Those CGI cutscenes don't use rotoscoping!". Let me just get out of the way a few things that you should find in the expansion disc release.
- The Sega CD port's soundtrack is to be included, plus a few extras.
- The item display is gone, leaving item use to the keypad. Option, although still allowing inventory-checking, won't pause gameplay.
- A few of the CGI motion capture (At least I think.) cutscenes will be slightly enhanced, so expect an improved introduction.
- Expect the Sega CD's in-game voice work to be included, only without interrupting gameplay.
Here is an image of the keypad overlay.
overlay.png
Be careful about using protected IP's. It's a touchy subject around here so, that's all I'll say on the subject.
Also, cant wait to see what you come up with and there is a wiki over at JSII that holds a few example lessons
if you are interested.