I decided to post progress on my first Atari 2600 Homebrew "Circus Galacticus". The setting is a futuristic gladiator tournament, where combatants duel each other to the death for the pleasure of the galactic empire. The game will comprise the player's fighting career, with the difficulty and rewards ramping up with each new match. A match ends when one gladiator loses all of his shields, and is fried by his opponents laser beam. The player begins a match with three shields, while each new opponent gains more shields up to a maximum of five.
This is a playable demo. The difficulty ramps up as you progress through the game in several ways, and most of the A.I. is in place. The final game will also contain a two-player versus mode, although that is disabled in this build.
Controls:
Left Joystick - Move player sprite in 8 directions.
(Press) Left Fire Button - Start Game / Begin Next Match / Charge up your laser gun
(Release) Left Fire Button - Fire your laser gun. The longer you held down the button, the farther the shot will travel.
*Note: Aiming is precise in this game: You must aim for the head or the chest of the enemy, or your shot will pass in front of him.
Gameplay:
- All duels are to the death.
- At the beginning of a match, a protective energy field appears on each side of the arena. When a gladiator stands in this field, he cannot be harmed by enemy lasers.
- After a certain amount of time elapses, the emperor gets bored with your dawdling. When this happens, a pair of electrified walls seal off the energy fields, and the shield matter turns into a stream of deadly photons that fries anyone trapped on the wrong side.
There are still a lot of unfinished components here, but I thought enough of the core gameplay was in place that I should try to get some feedback in this forum. The most unfinished portion is probably the alternate level style (seen in level 3 of this build), where you must survive waves of attacking monsters for a set period of time. I put this in as a placeholder, and if you press the fire button after a few seconds have passed, you will proceed to the next duel.
Thanks in advance for any feedback, ideas or bug reports you might have.
Cheers,
Jarod Kitchen
Archived Versions(Old):
Circus_Galacticus_m12_d21_y08.bin 32K
143 downloads
Circus_Galacticus_m12_d21_y08.zip 6.75K
153 downloads
Circus_Galacticus_m12_d22_y08.bin 32K
146 downloads
Circus_Galacticus_m12_d22_y08.zip 6.88K
144 downloads
Circus_Galacticus_m12_d23_y08.bin 32K
126 downloads
Circus_Galacticus_m12_d23_y08.zip 6.95K
149 downloads
Circus_Galacticus_m1_d4_y09.bin 32K
178 downloads
Circus_Galacticus_m1_d4_y09.zip 7.03K
152 downloadsLatest Version(New):
CircusGalacticus8.bin 32K
64 downloadsEDT: Changed title back to "Circus Galacticus." All future binaries will use this name.
Edited by jrok, Tue Apr 20, 2010 2:56 PM.














