What it does do:
I start the game up, and it goes to a blank screen, I go into stella's debugger, and it shows that none of the memory was cleared, and y is not counting the time until the next frame.
y is used to count how many frames have gone by since the last change, $80 in memory is used to store the current colour, a and x are used for various other tasks throughout the program.
Attached are the original assembler source code, and what I got when I compiled it (both were given a .txt extension as the forum would not let me upload them without)
Also, people seem to just include vcs.h and macro.h and not think anything about it? When I try that I get an error that the file doesn't exist and have to copy them into the same directory, is there a global include path for dasm somewhere I can put them? (I am on fedora core linux, btw)
















