Atari 2600 Zookeeper Character Animation Video Found!
Started by Dutchman2000, Jan 26 2009 12:04 AM
59 replies to this topic
#26
Posted Tue Jan 27, 2009 3:18 PM
I think there is enough of the original direction Zoo Keeper 2600 was headed towards that someone could take what is avalible and make a pretty faithful homebrew along the lines of what Atari had in the works so long ago!
#27
Posted Tue Jan 27, 2009 3:30 PM
Shawn Sr., on Tue Jan 27, 2009 1:18 PM, said:
I think there is enough of the original direction Zoo Keeper 2600 was headed towards that someone could take what is avalible and make a pretty faithful homebrew along the lines of what Atari had in the works so long ago!
#28
Posted Tue Jan 27, 2009 3:38 PM
Well... maybe it was planned to turn Zeke into a monochrome character when he's standing sideways. Don't forget that when he's standing horizontally, there isn't an asymmetric playfield to draw on those scanlines, so they have more time to do Zeke's color stripes, for instance... while on the scanlines where the interior is (and Zeke moves on those scanlines when standing sideways), there may not be enough cycles to do any color striping at all.
#29
Posted Tue Jan 27, 2009 4:42 PM
Wow that's an awesome discovery
zoo keeper slowly crawls closer to reality.
#30
Posted Tue Jan 27, 2009 5:02 PM
vdub_bobby, on Tue Jan 27, 2009 1:30 PM, said:
The audio and the sprites/animations are very nice, but the real roadblock to this game on the 2600 is the playfield.
Both sound/sprite FX fall under the catagory of "bells and whistles".
Maybe a functioning kernel really is out there somewhere?
We can only hope that BSR'ers don't find it first.
#31
Posted Wed Jan 28, 2009 1:16 PM
It always boggled my mind why this game never made it to the 2600. Wasn't Zookeeper out in the arcades fairly early, and nowhere close to the Crash of 84?
#32
Posted Wed Jan 28, 2009 1:26 PM
phuzzed, on Wed Jan 28, 2009 1:16 PM, said:
It always boggled my mind why this game never made it to the 2600. Wasn't Zookeeper out in the arcades fairly early, and nowhere close to the Crash of 84?
Me too, the arcade game was out in 1982, the game was being developed in late 83 early 84. One document that surfaced indicated that the game was released from engineering on 4-11-84. I'm wondering if the game just wasn't coming together or if the license was the issue.
#33
Posted Thu Jan 29, 2009 5:31 PM
I'm making no promises here but I just had a look at the video and I might be able to use it as a reference point if I strip it frame by frame.
It's been a while since my last time of serious pixel grinding like in the old days on my Amiga in Deluxe Paint 4.
But here's the catch...I don't know what graphical file format the Atari uses.
I mainly use Paintshop Pro and it has the ability to save any pic to IFF format which I can use on my Amiga again.
If I know the format I can check it out if I can save to that format.
Or any other format used today like 8Bit GIF or BMP.
But again I'm making no promises as it'll very time consuming to recreate these Sprites and I don't always have that much time.
I'll see if I can use this WMV as source and hope it isn't too blurry when it gets transformed.
It's been a while since my last time of serious pixel grinding like in the old days on my Amiga in Deluxe Paint 4.
But here's the catch...I don't know what graphical file format the Atari uses.
I mainly use Paintshop Pro and it has the ability to save any pic to IFF format which I can use on my Amiga again.
If I know the format I can check it out if I can save to that format.
Or any other format used today like 8Bit GIF or BMP.
But again I'm making no promises as it'll very time consuming to recreate these Sprites and I don't always have that much time.
I'll see if I can use this WMV as source and hope it isn't too blurry when it gets transformed.
Edited by EoN, Thu Jan 29, 2009 5:32 PM.
#34
Posted Fri Jan 30, 2009 9:08 PM
Good point. So you are saying if you went off the screen on the top you'd wrap around to the bottom?
Jess Ragan, on Tue Jan 27, 2009 4:16 AM, said:
Knowing what I know of the Atari 2600's method of drawing characters, I think it would be impossible for Zeke to stand sideways. The game would probably look like this to compensate for the system's limitations.
#35
Posted Fri Jan 30, 2009 9:09 PM
I remember that post. The audio was fabulous.
Albert, on Tue Jan 27, 2009 12:03 PM, said:
And in case some of you missed it, here's the thread about the Zoo Keeper audio that was discovered back in 2005:
http://www.atariage....showtopic=65629
..Al
http://www.atariage....showtopic=65629
..Al
#36
Posted Tue Feb 3, 2009 5:47 PM
Here's a few frames cleaned up the best I could, I don't really want to bother with the rest, just playing around. Anyway, I think the appearance of the separate hair color on the girl might just be an effect of the video tape blurring. The post she's tied to is probably a missile.
Edited by Raccoon Lad, Tue Feb 3, 2009 5:55 PM.
#38
Posted Thu Feb 12, 2009 11:28 AM
Dutchman2000, on Wed Jan 28, 2009 2:26 PM, said:
I'm wondering if the game just wasn't coming together or if the license was the issue.
#39
Posted Thu Feb 12, 2009 9:09 PM
yuppicide, on Sat Jan 31, 2009 3:08 AM, said:
Good point. So you are saying if you went off the screen on the top you'd wrap around to the bottom?
Jess Ragan, on Tue Jan 27, 2009 4:16 AM, said:
Knowing what I know of the Atari 2600's method of drawing characters, I think it would be impossible for Zeke to stand sideways. The game would probably look like this to compensate for the system's limitations.
Yep! I haven't decided if the controls should be reversed on the bottom wall, but I think the arcade game was that way.
#40
Posted Fri Feb 13, 2009 12:40 PM
PingvinBlueJeans, on Thu Feb 12, 2009 12:28 PM, said:
Dutchman2000, on Wed Jan 28, 2009 2:26 PM, said:
I'm wondering if the game just wasn't coming together or if the license was the issue.
Primordial Ooze
#41
Posted Fri Feb 13, 2009 12:49 PM
Primordial Ooze, on Fri Feb 13, 2009 1:40 PM, said:
PingvinBlueJeans, on Thu Feb 12, 2009 12:28 PM, said:
Dutchman2000, on Wed Jan 28, 2009 2:26 PM, said:
I'm wondering if the game just wasn't coming together or if the license was the issue.
Primordial Ooze
Tempest
#42
Posted Wed Feb 18, 2009 12:08 AM
Dutchman2000, on Mon Jan 26, 2009 10:40 AM, said:
Thomas Jentzsch, on Mon Jan 26, 2009 6:29 AM, said:
This video was taken directly from the original videotape. I apologize for the quality but youtube is what it is. I do have a better quality version that I will ask Albert to host so that should help. The video was recorded off of an Atari 800 using the ANIMAT program the animators at Atari used at that time. They would then export the source code and give it to the programmer. I talked to Courtney Granner about this footage and he confirmed that it was genuine and how it was created. He no longer has any of his disks so screenshots will not be possible.
Being a big Atari 800 fan I wonder if the Animat program still exists?
#43
Posted Wed Feb 18, 2009 9:05 AM
doctorclu, on Wed Feb 18, 2009 12:08 AM, said:
Dutchman2000, on Mon Jan 26, 2009 10:40 AM, said:
Thomas Jentzsch, on Mon Jan 26, 2009 6:29 AM, said:
This video was taken directly from the original videotape. I apologize for the quality but youtube is what it is. I do have a better quality version that I will ask Albert to host so that should help. The video was recorded off of an Atari 800 using the ANIMAT program the animators at Atari used at that time. They would then export the source code and give it to the programmer. I talked to Courtney Granner about this footage and he confirmed that it was genuine and how it was created. He no longer has any of his disks so screenshots will not be possible.
Being a big Atari 800 fan I wonder if the Animat program still exists?
Yes, it does.
#44
Posted Wed Feb 18, 2009 10:23 AM
Dutchman2000, on Wed Feb 18, 2009 12:05 PM, said:
doctorclu, on Wed Feb 18, 2009 12:08 AM, said:
Dutchman2000, on Mon Jan 26, 2009 10:40 AM, said:
Thomas Jentzsch, on Mon Jan 26, 2009 6:29 AM, said:
This video was taken directly from the original videotape. I apologize for the quality but youtube is what it is. I do have a better quality version that I will ask Albert to host so that should help. The video was recorded off of an Atari 800 using the ANIMAT program the animators at Atari used at that time. They would then export the source code and give it to the programmer. I talked to Courtney Granner about this footage and he confirmed that it was genuine and how it was created. He no longer has any of his disks so screenshots will not be possible.
Being a big Atari 800 fan I wonder if the Animat program still exists?
Yes, it does.
Allan
#45
Posted Wed Feb 18, 2009 1:46 PM
Allan, on Wed Feb 18, 2009 1:23 PM, said:
Dutchman2000, on Wed Feb 18, 2009 12:05 PM, said:
doctorclu, on Wed Feb 18, 2009 12:08 AM, said:
Dutchman2000, on Mon Jan 26, 2009 10:40 AM, said:
Thomas Jentzsch, on Mon Jan 26, 2009 6:29 AM, said:
This video was taken directly from the original videotape. I apologize for the quality but youtube is what it is. I do have a better quality version that I will ask Albert to host so that should help. The video was recorded off of an Atari 800 using the ANIMAT program the animators at Atari used at that time. They would then export the source code and give it to the programmer. I talked to Courtney Granner about this footage and he confirmed that it was genuine and how it was created. He no longer has any of his disks so screenshots will not be possible.
Being a big Atari 800 fan I wonder if the Animat program still exists?
Yes, it does.
Allan
http://www.digitpress.com/library/intervie..._churchill.html
Allan
#46 ONLINE
Posted Sun Mar 15, 2009 10:41 AM
Thought I had on Zookeeper after perusing the back issues of the Atari Age magazine from "back in the day"
IN the sneak Peeks section, they would hint at a gme coming up. THen I would say 90% of the time, the game was available for purchase in the next issue. Could this mean that Zookeeper was further along than we think it si? THat a complete prototype is floating out there?
NOw that's just speculation on my part. They mentioned a few games that never came out -- Final Legacy, 5200 Tempest, and Dukes of Hazzard.. BUt for the most part, the pattern of Sneak Peek - Release - seemed to hold true more often than not.
IN the sneak Peeks section, they would hint at a gme coming up. THen I would say 90% of the time, the game was available for purchase in the next issue. Could this mean that Zookeeper was further along than we think it si? THat a complete prototype is floating out there?
NOw that's just speculation on my part. They mentioned a few games that never came out -- Final Legacy, 5200 Tempest, and Dukes of Hazzard.. BUt for the most part, the pattern of Sneak Peek - Release - seemed to hold true more often than not.
#47
Posted Mon Mar 16, 2009 7:05 AM
Inky, on Sun Mar 15, 2009 5:41 PM, said:
Thought I had on Zookeeper after perusing the back issues of the Atari Age magazine from "back in the day"
IN the sneak Peeks section, they would hint at a gme coming up. THen I would say 90% of the time, the game was available for purchase in the next issue. Could this mean that Zookeeper was further along than we think it is?
IN the sneak Peeks section, they would hint at a gme coming up. THen I would say 90% of the time, the game was available for purchase in the next issue. Could this mean that Zookeeper was further along than we think it is?
Let's hope so.
#48
Posted Mon Mar 16, 2009 7:32 AM
Zookeeper was completely finished according to some Atari employees involved with the project.
Tempest
Tempest
#49
Posted Tue Apr 7, 2009 8:23 PM
Raccoon Lad, on Tue Feb 3, 2009 7:47 PM, said:
Here's a few frames cleaned up the best I could, I don't really want to bother with the rest, just playing around. Anyway, I think the appearance of the separate hair color on the girl might just be an effect of the video tape blurring. The post she's tied to is probably a missile.
so mystery solved
#50
Posted Tue Apr 7, 2009 8:25 PM
atariwizard, on Tue Apr 7, 2009 10:23 PM, said:
Raccoon Lad, on Tue Feb 3, 2009 7:47 PM, said:
Here's a few frames cleaned up the best I could, I don't really want to bother with the rest, just playing around. Anyway, I think the appearance of the separate hair color on the girl might just be an effect of the video tape blurring. The post she's tied to is probably a missile.
so mystery solved
What are you talking about?
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