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Atari 2600 Zookeeper Character Animation Video Found!


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#26  

    Quadrunner

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Posted Tue Jan 27, 2009 3:18 PM

I think there is enough of the original direction Zoo Keeper 2600 was headed towards that someone could take what is avalible and make a pretty faithful homebrew along the lines of what Atari had in the works so long ago!

#27  

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Posted Tue Jan 27, 2009 3:30 PM

View PostShawn Sr., on Tue Jan 27, 2009 1:18 PM, said:

I think there is enough of the original direction Zoo Keeper 2600 was headed towards that someone could take what is avalible and make a pretty faithful homebrew along the lines of what Atari had in the works so long ago!
The audio and the sprites/animations are very nice, but the real roadblock to this game on the 2600 is the playfield.

#28  

    Dragonstomper

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Posted Tue Jan 27, 2009 3:38 PM

Well... maybe it was planned to turn Zeke into a monochrome character when he's standing sideways. Don't forget that when he's standing horizontally, there isn't an asymmetric playfield to draw on those scanlines, so they have more time to do Zeke's color stripes, for instance... while on the scanlines where the interior is (and Zeke moves on those scanlines when standing sideways), there may not be enough cycles to do any color striping at all.

#29  

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Posted Tue Jan 27, 2009 4:42 PM

Wow that's an awesome discovery :) zoo keeper slowly crawls closer to reality.

#30  

    Sheik Yerbouti

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Posted Tue Jan 27, 2009 5:02 PM

View Postvdub_bobby, on Tue Jan 27, 2009 1:30 PM, said:

The audio and the sprites/animations are very nice, but the real roadblock to this game on the 2600 is the playfield.

Both sound/sprite FX fall under the catagory of "bells and whistles".
Maybe a functioning kernel really is out there somewhere?
We can only hope that BSR'ers don't find it first.

#31  

    Dragonstomper

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Posted Wed Jan 28, 2009 1:16 PM

It always boggled my mind why this game never made it to the 2600. Wasn't Zookeeper out in the arcades fairly early, and nowhere close to the Crash of 84?

#32  

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Posted Wed Jan 28, 2009 1:26 PM

View Postphuzzed, on Wed Jan 28, 2009 1:16 PM, said:

It always boggled my mind why this game never made it to the 2600. Wasn't Zookeeper out in the arcades fairly early, and nowhere close to the Crash of 84?


Me too, the arcade game was out in 1982, the game was being developed in late 83 early 84. One document that surfaced indicated that the game was released from engineering on 4-11-84. I'm wondering if the game just wasn't coming together or if the license was the issue.

#33  

    Space Invader

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Posted Thu Jan 29, 2009 5:31 PM

I'm making no promises here but I just had a look at the video and I might be able to use it as a reference point if I strip it frame by frame.
It's been a while since my last time of serious pixel grinding like in the old days on my Amiga in Deluxe Paint 4.
But here's the catch...I don't know what graphical file format the Atari uses.
I mainly use Paintshop Pro and it has the ability to save any pic to IFF format which I can use on my Amiga again.
If I know the format I can check it out if I can save to that format.
Or any other format used today like 8Bit GIF or BMP.
But again I'm making no promises as it'll very time consuming to recreate these Sprites and I don't always have that much time.
I'll see if I can use this WMV as source and hope it isn't too blurry when it gets transformed.

Edited by EoN, Thu Jan 29, 2009 5:32 PM.


#34  

    I am the Black Knight. Give me your money!

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Posted Fri Jan 30, 2009 9:08 PM

Good point. So you are saying if you went off the screen on the top you'd wrap around to the bottom?

View PostJess Ragan, on Tue Jan 27, 2009 4:16 AM, said:

Knowing what I know of the Atari 2600's method of drawing characters, I think it would be impossible for Zeke to stand sideways. The game would probably look like this to compensate for the system's limitations.


#35  

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Posted Fri Jan 30, 2009 9:09 PM

I remember that post. The audio was fabulous.

View PostAlbert, on Tue Jan 27, 2009 12:03 PM, said:

And in case some of you missed it, here's the thread about the Zoo Keeper audio that was discovered back in 2005:

http://www.atariage....showtopic=65629

..Al


#36  

    Moonsweeper

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Posted Tue Feb 3, 2009 5:47 PM

Here's a few frames cleaned up the best I could, I don't really want to bother with the rest, just playing around. Anyway, I think the appearance of the separate hair color on the girl might just be an effect of the video tape blurring. The post she's tied to is probably a missile.

Attached Images

  • Attached Image: zootest1.gif
  • Attached Image: zoogirl1.gif
  • Attached Image: zoogirl2.gif

Edited by Raccoon Lad, Tue Feb 3, 2009 5:55 PM.


#37  

    Moonsweeper

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Posted Thu Feb 12, 2009 11:15 AM

Couldn't seem to edit the old post. Anyway, here's a better version of the girl (I missed a pixel on the mouth before), and a clean up of the lion.

Attached Images

  • Attached Image: zoogirl2.gif
  • Attached Image: zootest2.gif


#38  

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Posted Thu Feb 12, 2009 11:28 AM

View PostDutchman2000, on Wed Jan 28, 2009 2:26 PM, said:

I'm wondering if the game just wasn't coming together or if the license was the issue.
I think the license may have indeed been the issue. I seem to remember a certain internal memo of 2600 games in development - next to Zookeeper (in handwriting) it said "assignable rights dead" or something to that effect.

#39  

    A Warrior of Words Taking A Stand

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Posted Thu Feb 12, 2009 9:09 PM

View Postyuppicide, on Sat Jan 31, 2009 3:08 AM, said:

Good point. So you are saying if you went off the screen on the top you'd wrap around to the bottom?

View PostJess Ragan, on Tue Jan 27, 2009 4:16 AM, said:

Knowing what I know of the Atari 2600's method of drawing characters, I think it would be impossible for Zeke to stand sideways. The game would probably look like this to compensate for the system's limitations.

Yep! I haven't decided if the controls should be reversed on the bottom wall, but I think the arcade game was that way.

#40  

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Posted Fri Feb 13, 2009 12:40 PM

View PostPingvinBlueJeans, on Thu Feb 12, 2009 12:28 PM, said:

View PostDutchman2000, on Wed Jan 28, 2009 2:26 PM, said:

I'm wondering if the game just wasn't coming together or if the license was the issue.
I think the license may have indeed been the issue. I seem to remember a certain internal memo of 2600 games in development - next to Zookeeper (in handwriting) it said "assignable rights dead" or something to that effect.
What is "assignable rights dead" supposed to mean? Does it mean the original company lost the rights to it's game before Atari could buy them?

Primordial Ooze

#41  

    The Mad Moderator

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Posted Fri Feb 13, 2009 12:49 PM

View PostPrimordial Ooze, on Fri Feb 13, 2009 1:40 PM, said:

View PostPingvinBlueJeans, on Thu Feb 12, 2009 12:28 PM, said:

View PostDutchman2000, on Wed Jan 28, 2009 2:26 PM, said:

I'm wondering if the game just wasn't coming together or if the license was the issue.
I think the license may have indeed been the issue. I seem to remember a certain internal memo of 2600 games in development - next to Zookeeper (in handwriting) it said "assignable rights dead" or something to that effect.
What is "assignable rights dead" supposed to mean? Does it mean the original company lost the rights to it's game before Atari could buy them?

Primordial Ooze
Sounds like Atari lost the rights to use the game by either not renewing the contract or someone else grabbed them. Taito was still in business long after 1984.

Tempest

#42  

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Posted Wed Feb 18, 2009 12:08 AM

View PostDutchman2000, on Mon Jan 26, 2009 10:40 AM, said:

View PostThomas Jentzsch, on Mon Jan 26, 2009 6:29 AM, said:

View PostRom Hunter, on Mon Jan 26, 2009 1:11 PM, said:

Are those really VCS graphics?
Hard to tell with Youtube's low quality. Currently you even seem to see some kind of shading, which is defintely impossible.

Animated screenshots would be better.


This video was taken directly from the original videotape. I apologize for the quality but youtube is what it is. I do have a better quality version that I will ask Albert to host so that should help. The video was recorded off of an Atari 800 using the ANIMAT program the animators at Atari used at that time. They would then export the source code and give it to the programmer. I talked to Courtney Granner about this footage and he confirmed that it was genuine and how it was created. He no longer has any of his disks so screenshots will not be possible.

Being a big Atari 800 fan I wonder if the Animat program still exists?

#43  

    Moonsweeper

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Posted Wed Feb 18, 2009 9:05 AM

View Postdoctorclu, on Wed Feb 18, 2009 12:08 AM, said:

View PostDutchman2000, on Mon Jan 26, 2009 10:40 AM, said:

View PostThomas Jentzsch, on Mon Jan 26, 2009 6:29 AM, said:

View PostRom Hunter, on Mon Jan 26, 2009 1:11 PM, said:

Are those really VCS graphics?
Hard to tell with Youtube's low quality. Currently you even seem to see some kind of shading, which is defintely impossible.

Animated screenshots would be better.


This video was taken directly from the original videotape. I apologize for the quality but youtube is what it is. I do have a better quality version that I will ask Albert to host so that should help. The video was recorded off of an Atari 800 using the ANIMAT program the animators at Atari used at that time. They would then export the source code and give it to the programmer. I talked to Courtney Granner about this footage and he confirmed that it was genuine and how it was created. He no longer has any of his disks so screenshots will not be possible.

Being a big Atari 800 fan I wonder if the Animat program still exists?


Yes, it does.

#44  

    River Patroller

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Posted Wed Feb 18, 2009 10:23 AM

View PostDutchman2000, on Wed Feb 18, 2009 12:05 PM, said:

View Postdoctorclu, on Wed Feb 18, 2009 12:08 AM, said:

View PostDutchman2000, on Mon Jan 26, 2009 10:40 AM, said:

View PostThomas Jentzsch, on Mon Jan 26, 2009 6:29 AM, said:

View PostRom Hunter, on Mon Jan 26, 2009 1:11 PM, said:

Are those really VCS graphics?
Hard to tell with Youtube's low quality. Currently you even seem to see some kind of shading, which is defintely impossible.

Animated screenshots would be better.


This video was taken directly from the original videotape. I apologize for the quality but youtube is what it is. I do have a better quality version that I will ask Albert to host so that should help. The video was recorded off of an Atari 800 using the ANIMAT program the animators at Atari used at that time. They would then export the source code and give it to the programmer. I talked to Courtney Granner about this footage and he confirmed that it was genuine and how it was created. He no longer has any of his disks so screenshots will not be possible.

Being a big Atari 800 fan I wonder if the Animat program still exists?


Yes, it does.
It was just posted over at DP in the thread about the new atari artist interview. I get the link later.

Allan

#45  

    River Patroller

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Posted Wed Feb 18, 2009 1:46 PM

View PostAllan, on Wed Feb 18, 2009 1:23 PM, said:

View PostDutchman2000, on Wed Feb 18, 2009 12:05 PM, said:

View Postdoctorclu, on Wed Feb 18, 2009 12:08 AM, said:

View PostDutchman2000, on Mon Jan 26, 2009 10:40 AM, said:

View PostThomas Jentzsch, on Mon Jan 26, 2009 6:29 AM, said:

View PostRom Hunter, on Mon Jan 26, 2009 1:11 PM, said:

Are those really VCS graphics?
Hard to tell with Youtube's low quality. Currently you even seem to see some kind of shading, which is defintely impossible.

Animated screenshots would be better.


This video was taken directly from the original videotape. I apologize for the quality but youtube is what it is. I do have a better quality version that I will ask Albert to host so that should help. The video was recorded off of an Atari 800 using the ANIMAT program the animators at Atari used at that time. They would then export the source code and give it to the programmer. I talked to Courtney Granner about this footage and he confirmed that it was genuine and how it was created. He no longer has any of his disks so screenshots will not be possible.

Being a big Atari 800 fan I wonder if the Animat program still exists?


Yes, it does.
It was just posted over at DP in the thread about the new atari artist interview. I get the link later.

Allan
The link is here. The program is at the bottom of the page.

http://www.digitpress.com/library/intervie..._churchill.html

Allan

#46 ONLINE  

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Posted Sun Mar 15, 2009 10:41 AM

Thought I had on Zookeeper after perusing the back issues of the Atari Age magazine from "back in the day"

IN the sneak Peeks section, they would hint at a gme coming up. THen I would say 90% of the time, the game was available for purchase in the next issue. Could this mean that Zookeeper was further along than we think it si? THat a complete prototype is floating out there?

NOw that's just speculation on my part. They mentioned a few games that never came out -- Final Legacy, 5200 Tempest, and Dukes of Hazzard.. BUt for the most part, the pattern of Sneak Peek - Release - seemed to hold true more often than not.

#47  

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Posted Mon Mar 16, 2009 7:05 AM

View PostInky, on Sun Mar 15, 2009 5:41 PM, said:

Thought I had on Zookeeper after perusing the back issues of the Atari Age magazine from "back in the day"

IN the sneak Peeks section, they would hint at a gme coming up. THen I would say 90% of the time, the game was available for purchase in the next issue. Could this mean that Zookeeper was further along than we think it is?
Interesting thought.

Let's hope so.

8)

#48  

    The Mad Moderator

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Posted Mon Mar 16, 2009 7:32 AM

Zookeeper was completely finished according to some Atari employees involved with the project.

Tempest

#49  

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Posted Tue Apr 7, 2009 8:23 PM

View PostRaccoon Lad, on Tue Feb 3, 2009 7:47 PM, said:

Here's a few frames cleaned up the best I could, I don't really want to bother with the rest, just playing around. Anyway, I think the appearance of the separate hair color on the girl might just be an effect of the video tape blurring. The post she's tied to is probably a missile.
accualy i found out what that quote "missle" is i was looking at the arcade version of zookeeper on wikipedia and i was reading some and it says Zelda is tied to a palm tree on a stationary platform at the top of the screen, yelling "Save Me" so its not a "missle" its a palm tree and from the looks of it it was not finished
so mystery solved :)

#50  

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Posted Tue Apr 7, 2009 8:25 PM

View Postatariwizard, on Tue Apr 7, 2009 10:23 PM, said:

View PostRaccoon Lad, on Tue Feb 3, 2009 7:47 PM, said:

Here's a few frames cleaned up the best I could, I don't really want to bother with the rest, just playing around. Anyway, I think the appearance of the separate hair color on the girl might just be an effect of the video tape blurring. The post she's tied to is probably a missile.
accualy i found out what that quote "missle" is i was looking at the arcade version of zookeeper on wikipedia and i was reading some and it says Zelda is tied to a palm tree on a stationary platform at the top of the screen, yelling "Save Me" so its not a "missle" its a palm tree and from the looks of it it was not finished
so mystery solved :)

:?

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