So sort it out this way.
If you had to choose, would you simply not game, if you were not able to play the best of games?
Your answer to this is then your expectation. If it's really high, then you've got to do more than just make hobby projects. Jump in, really set aside some time and be realistic about meeting those expectations. It's really that simple.
The jaw droppers don't come from a little of this and a little of that. They happen because somebody had a good vision, then got after it and realized it as fully as they could.
On the other hand...
If you like gaming, but want to play jaw droppers, it can be an incremental thing. Game first, have fun! Then game better, and have more fun!
There is building tech info and learning how to use it. Then there is weaving that into a game that makes sense.
These are different things! Both require some practice, over the course of many iterations, to refine.
So then, if you are gathering tech weapons to do battle with, but can't somehow weave them into that game you want to see, write more simple games!
This is how you get the weapons! It works the same way as pure tech stuff does. You stumble, stumble again, then get the "I get it!" moment, then repeat, over and over and over...
Part of the fun is the process too. Sure, you might post up some crap. But, it might have potential too. Look at all the goofy stuff 2600land posted! There are some gems in there, and he has lots of game weapons! Tech is where he struggles, but it doesn't matter much in the end, because working stuff means getting people involved and that puts the potential for fun on the table more than tech stuff only does.
Way back when bB first hit, I was stoked! It was gonna be a lot of fun. It was actually!
Technically, it was limited. Compared to what's possible today, it's laughable really. Somebody called it "Combat Kernel" basic, or something like that. Chapped my ass at the time too.
So, what's the first thing many people did?
Just write some games!
Why did they do it?
---> Because that's ALL you could do with it! LOL!!
We had fun, we played each others stuff, and slowly the tech bits came together and the state of things improved. I remember thinking back then it was perfect. There was just enough to do games, but not enough to really focus on graphics and such. It was actually a relief!
I didn't expect that.
Being graphically limiting actually left me in a state where I could very easily program what I wanted, so the game and sound were the focus. Looking back at Ooze, Solar Plexus, GOSUB!, and others, I saw interesting game ideas realized quick. I believe this is because the overall expectations were low enough to put the focus on just doing stuff and having fun with it.
As the tech bits have improved, there are more stalls as people want their bit to show off something new, improved, etc...
Don't get me wrong, that's all good. In fact, it's just great to watch people one up each other over the years, leaving us with really great works on very old machines!!
However, that's not the only goal possible, and that really was the point of my post.
The other one is that if you just do the game part, then it's a running thing. It can be played, shared and talked about. From there, tweaking it to be better is often easier than just building the uber version first off.
Here's some motivation for you Random!
I would be jaw dropping to see your game! Just do it man! Your personality suggests to me that you have some goofy stuff locked in there. I want to play it! So do it.
Dare you
Edit: (last one, I promise)
Your "good game list" is interesting. Why not implement all of those things on a simple project? Just focus on the game element, the flow, playability, start stop, controls, sounds, etc...? You've got a lot invested in thinking about that, so put it out there, not worried about graphics?
People would like to see that. Heck, I always do. This is one of the things I look at and I know I enjoy as much as I do the little graphical goodies.
Edited by potatohead, Thu Jan 29, 2009 10:05 AM.