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"Lost" Activision games for SNES


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#1  

    River Patroller

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Posted Sun Feb 15, 2009 10:35 AM

This article from VideoGames magazine (vol. V, no. 11, Nov 1993) mentions Pitfall Harry: The Mayan Adventure and 2 other title updates: River Raid: The Mission of No Return and Kaboom!: The Return of the Mad Bomber. Did these 2 disappear because of sales figures on The Mayan Adventure? Has anyone seen any more info about the "lost" games?

Attached Image: lost_activision.jpg

#2  

    River Patroller

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Posted Sun Feb 15, 2009 12:39 PM

I've never heard about those before, they look awesome!

#3  

    The Mad Moderator

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Posted Sun Feb 15, 2009 12:41 PM

I seem to recall at least Kaboom being finished or close to it (maybe River Raid as well) but not released. Ken Love mentioned these at one point in one of his posts.

Tempest

#4  

    Quadrunner

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Posted Sun Feb 15, 2009 12:54 PM

Those would of been fun to of tried out if they ever saw a release. :)

#5  

    Dragonstomper

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Posted Sun Feb 15, 2009 4:50 PM

View PostZwackery, on Sun Feb 15, 2009 10:35 AM, said:

This article from VideoGames magazine (vol. V, no. 11, Nov 1993) mentions Pitfall Harry: The Mayan Adventure and 2 other title updates: River Raid: The Mission of No Return and Kaboom!: The Return of the Mad Bomber. Did these 2 disappear because of sales figures on The Mayan Adventure? Has anyone seen any more info about the "lost" games?


I can't imagine that Kaboom would be much fun on the SNES. It didn't have anything like the paddle controller did it? That's half of what made the game workable. Well ok, there was the mouse, but... eh.

#6  

    Quadrunner

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Posted Mon Feb 23, 2009 2:56 PM

View PostLendorien, on Sun Feb 15, 2009 6:50 PM, said:

I can't imagine that Kaboom would be much fun on the SNES. It didn't have anything like the paddle controller did it? That's half of what made the game workable. Well ok, there was the mouse, but... eh.

SNES has a mouse which would work nice.

#7  

    River Patroller

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Posted Mon Feb 23, 2009 5:03 PM

Kaboom on the SNES would have been a slow-down plagued flicker-fest.

#8  

    Stargunner

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Posted Mon Feb 23, 2009 5:37 PM

Too bad they never saw the light of day. They'd have been great. :cool:

#9  

    Tunnel Runner

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Posted Mon Feb 23, 2009 5:44 PM

They look cool to me.
I wonder how complete they were and if there are any protos anywhere.

#10  

    River Patroller

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Posted Mon Feb 23, 2009 8:54 PM

Klove said he had both at AA in the past, so they still exist somewhere at Activision (Or did a few years ago).

Would love to play the River Raid remake someday.

Edited by Atariboy, Mon Feb 23, 2009 8:54 PM.


#11  

    Quadrunner

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Posted Tue Feb 24, 2009 3:21 PM

Kaboom better use the mouse or something, it would suck with a DPad, or at least use the various buttons to controll speed (like stearing in Stuntrace)

#12  

    Quadrunner

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Posted Tue Feb 24, 2009 6:27 PM

I doubt the snes version would have had an endless river... but i'd still love to see em. i too fear for any paddle-less kaboom.

#13  

    Tunnel Runner

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Posted Tue Feb 24, 2009 9:20 PM

Even if River Raid and Kaboom sucked ass, it would be fun to play just to see what
they thought up. The clock theme for Kaboom was intriguing.

#14  

    Dragonstomper

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Posted Tue Feb 24, 2009 9:35 PM

I always thought they could build an updated version of River Raid that would kick much ass today. Wouldn't that make an Excellent XBOX live Arcade addition?

#15  

    River Patroller

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Posted Fri Apr 10, 2009 3:33 PM

View PostTempest, on Sun Feb 15, 2009 1:41 PM, said:

I seem to recall at least Kaboom being finished or close to it (maybe River Raid as well) but not released. Ken Love mentioned these at one point in one of his posts.
Actually, in your interview with Tom Sloper back in 2002, he claimed that neither reached the playable stage.
http://www.sloperama...e/lesson22.html

#16  

    The Mad Moderator

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Posted Fri Apr 10, 2009 3:40 PM

View PostPingvinBlueJeans, on Fri Apr 10, 2009 5:33 PM, said:

View PostTempest, on Sun Feb 15, 2009 1:41 PM, said:

I seem to recall at least Kaboom being finished or close to it (maybe River Raid as well) but not released. Ken Love mentioned these at one point in one of his posts.
Actually, in your interview with Tom Sloper back in 2002, he claimed that neither reached the playable stage.
http://www.sloperama...e/lesson22.html
Funny because I swear Ken said that Kaboom was at least playable. I'll have to dig around for his posts.

Tempest

#17  

    River Patroller

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Posted Fri Apr 10, 2009 4:08 PM

View PostTempest, on Fri Apr 10, 2009 5:40 PM, said:

View PostPingvinBlueJeans, on Fri Apr 10, 2009 5:33 PM, said:

View PostTempest, on Sun Feb 15, 2009 1:41 PM, said:

I seem to recall at least Kaboom being finished or close to it (maybe River Raid as well) but not released. Ken Love mentioned these at one point in one of his posts.
Actually, in your interview with Tom Sloper back in 2002, he claimed that neither reached the playable stage.
http://www.sloperama...e/lesson22.html
Funny because I swear Ken said that Kaboom was at least playable. I'll have to dig around for his posts.
Yeah, he mentioned them here, although he might have been blowing smoke.

#18  

    Moonsweeper

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Posted Fri Apr 10, 2009 5:07 PM

What could really be done differently with Kaboom other than changing the graphics? That's such a primitive (although extremely addicting) game that I just don't see how it would've had relevance in the 16-bit era (people were used to games with narrative, levels, bosses, etc). I'm guessing this is why the game wasn't ever released.

As for River Raid, it was most likely killed since it would've just been another mediocre shmup in a flooded market.

I have to admit that I don't really like that they've been constantly bringing back Pitfall. The main character and the game's world/universe are obviously just shoddy knock-offs of Indiana Jones. Lara Croft is the same but she had DD's to distinguish her; what does Pitfall Harry have that anybody cares about? He even has a stupid name.

-Adam





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