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HSC Season 6 Week 27: Man Goes Down


23 replies to this topic

#1 Ze_ro OFFLINE  

Ze_ro

    Quadrunner

  • 8,511 posts
  • Welcome Back!

Posted Wed Mar 4, 2009 12:26 PM

Man Goes Down – no it’s not rude, just an accurate description of the gameplay. You see, you control this little guy, negotiating platforms that continuously scroll up the screen. Get pushed off the top or fall off the bottom and it’s game over. There’s fruit and other goodies to collect along the way to help you on your journey down. There are 12 different items to collect in all!

Note: This game is not yet finished, but the current version can be downloaded here.

Posted Image



Game Information

  • Game Name: Man Goes Down
  • Released By: Alex Herbert, Still In Development
  • Left Difficulty: N/A?
  • Right Difficulty: N/A?
  • Game Mode: Default
  • Chosen By: Nathan Strum

Post your scores right here in this thread, and I will add them to the list. Remember to play the game with the recommended game mode and difficulty settings as shown above so that your scores will be consistent with everyone elses. The deadline for posting scores is Wednesday March 11th at 1:00 AM (CST).


Current High Scores

  • 1415 (Nathan Strum) [+11][+2]
  • 1050 (darthkur) [+10][+2]
  • 1049 (aftermac) [+9][+2]
  • 973 (mcge0053) [+8]
  • 833 (Deteacher) [+7]
  • 701 (IHATETHEBEARS) [+6]
  • 668 (toymailman) [+5]
  • 332 (Impaler_26) [+4]
  • 304 (theKLT) [+3]
  • 292 (LarcenTyler) [+2]
  • 243 (TimsterAA) [+1]
    243 (holgibo) [+1]

Best Tips
    Nathan Strum [+2]

Challenges
    1K - Score 1000 points or higher, and get 2 bonus points!

TwinGalaxies Top 3
(Game 1, Difficulty B)

    No scores for this game.
Current Standings






  • toymailman [260]
  • Deteacher [244]
  • aftermac [178]
  • darthkur [177]
  • Kurt_Woloch [121]
  • DarthCalvin [117]
  • Impaler_26 [112]
  • jjd [87]
  • Mister VCS [79]
  • shadow460 [56]
  • Hornpipe2 [55]
  • SpiceWare [52]
  • the 5th ghost [47]
  • LarcenTyler [45]
  • Nathan Strum [33]
  • Jess Ragan [26]
  • homerwannabee [22]
  • Zoyx [22]
  • Jred [20]
  • Spector [20]
  • Omegamatrix [19]
  • ClassicGMR [18]
  • MrBeefy [14]
  • iangamer [14]
  • Shannon [12]
  • LoneWolfSeth [12]
  • midnight magicman [11]
  • IHATETHEBEARS [10]
  • mcge0053 [10]
  • ed1475 [10]
  • Random Terrain [10]
  • maf [9]
  • vdub_bobby [9]
  • doctorclu [8]
  • DtY [8]
  • godzillajoe [8]
  • missioncontrol [8]
  • SeaGtGruff [8]
  • chuckwalla [7]
  • LS_Dracon [7]
  • LaserHawk3000 [7]
  • lucifershalo [5]
  • phaxda [5]
  • vintagegamecrazy [4]
  • joeypsp [2]
  • theKLT [2]
  • rheffera [2]
  • ratfink [2]
  • Lendorien [1]
  • roadrunner [1]
  • Yar76 [1]
  • Artlover [1]






Scoring Points in Man Goes Down

  • You get one point for each platform you fall past.
  • For each fruit that you currently have in your inventory, you get one additional point for falling past a platform.
  • If you miss a fruit, you lose all the fruits you had collected, and must collect them all over again.
  • Once you have four fruits in your inventory, prizes will start to appear.


Hints and Tips
The Manual
As always, you really should read the manual. The manual is a work in progress, see Nathan Strums post farther down to read it.
Nathan Strum

  • You don't need the skateboard, but it's the best overall powerup to get you through the game. Especially the area that only has two small gaps in the floors.
  • Avoid the down arrows - they increase your rate of fall.
  • Stay near the center of the screen. This gives you the best chance of jumping to a platform on either side.
  • Using mushrooms can significantly increase your score. Just delay picking up a mango until you have to.
  • The game doesn't have to end suddenly - if you have the right power-up. A heli-pack or bubble can keep you afloat for awhile longer.


--Zero

#2 IHATETHEBEARS OFFLINE  

IHATETHEBEARS

    Moonsweeper

  • 322 posts

Posted Wed Mar 4, 2009 1:59 PM

Can I assume that the Twin Galaxies record for this game is a mistake? I don't believe they have the game in their database. As for that score, I think it's impossible. I've played the game until it glitches out and ends. My top scores in doing so were in the high 700's - 792 I think. I don't think 112,000+ is possible.

#3 Impaler_26 OFFLINE  

Impaler_26

    Cookie Meister

  • 2,148 posts
  • Braindead
  • Location:Hueco Mundo

Posted Wed Mar 4, 2009 2:18 PM

View PostIHATETHEBEARS, on Wed Mar 4, 2009 8:59 PM, said:

Can I assume that the Twin Galaxies record for this game is a mistake? I don't believe they have the game in their database. As for that score, I think it's impossible. I've played the game until it glitches out and ends. My top scores in doing so were in the high 700's - 792 I think. I don't think 112,000+ is possible.
It's the TG entry of Joust, Ze_ro probably forgot to delete it.

#4 LarcenTyler OFFLINE  

LarcenTyler

    River Patroller

  • 2,254 posts
  • Atari 7800 Hunter
  • Location:Boston, MA.

Posted Wed Mar 4, 2009 9:56 PM

292

Not bad.

#5 IHATETHEBEARS OFFLINE  

IHATETHEBEARS

    Moonsweeper

  • 322 posts

Posted Wed Mar 4, 2009 10:37 PM

701

DOWN2.jpg

#6 Impaler_26 OFFLINE  

Impaler_26

    Cookie Meister

  • 2,148 posts
  • Braindead
  • Location:Hueco Mundo

Posted Thu Mar 5, 2009 3:54 PM

What a game... :roll:

A description of the gameplay and the items can be found here.

First entry:

301

Attached Thumbnails

  • mg.png


#7 mcge0053 OFFLINE  

mcge0053

    Space Invader

  • 30 posts
  • Location:Oregon

Posted Thu Mar 5, 2009 10:10 PM

973


This is an AMAZING game. :) I never got bored of it. I love how the little guy's arms wave when he's falling! Sadly, the game glitches out so dramatically. I hope that it gets finished someday.

mgd2.JPG

#8 toymailman OFFLINE  

toymailman

    Stargunner

  • 1,668 posts

Posted Fri Mar 6, 2009 9:54 AM

I agree, its a fun game. I'll have to read the description next. :)

668
ManGoesDown_HSC_6_27.jpg

#9 Nathan Strum OFFLINE  

Nathan Strum

    River Patroller

  • 4,890 posts
  • It's dead, Jim.
  • Location:Newhall, CA

Posted Sat Mar 7, 2009 5:40 AM

I almost missed that this was the game for this week. I missed the last one I picked, so I hope I can get a score in for this one.

Here's the text from the WIP manual (as posted in the other thread):

Setting Up

Plug a joystick into the Left controller socket. If you have an AtariVox or I2C Memory Card, plug it into the Right controller socket. Whack the cartridge in the socket and power-on!

From the title screen, press Select to choose the TV mode. Each press cycles NTSC - PAL60 - PAL (50Hz). (Selected TV mode is stored in the AtariVox/Memory Card.)

Press Fire to start the game.

Pressing Reset whilst holding the joystick Down resets the high-scores. (The high-score table is only available when an AtariVox or I2C Memory Card is connected.)

Note: Always turn the console power off when inserting or removing an Atari-compatible game program cartridge. This will protect the life of your Atari 2600™ Video Computer Game System.

AtariVox and I2C Memory Cards are sold separately.

Playing The Game

Use joystick Left/Right to negotiate the platforms but don’t get pushed off the top or fall off the bottom of the screen or else it’s Game Over.

Scoring

You start off scoring 1 point for each platform you pass. Collect fruit in sequence to multiply the score.

Cherry: 2x
Strawberry: 3x
Pineapple: 4x
Mango: 5x

Collect a Mango and a goodie will appear next. If you miss a fruit or goodie then you lose the multiplier. (The multiplier is also reset after collecting goodies.)

Goodies

Skateboard - Quicker than running.

Gravity (Down Arrow) – Small increase in gravity. Up to 3 of these can be collected in a chain, which also has the benefit of extending the time you have the x5 multiplier.

Stop Sign – Momentarily slows the scrolling. Also come in threes.

Helipack – Fly your way through the platforms using the Fire button to thrust. Be careful not to crash or you’ll lose it!

Bubble – Another way to fly. This time use Up/Down to control your ascent/descent.

Magic Mushroom – Mushrooms flash red/blue. Pick one when it’s Blue and you’ll have a good trip (bonus points) but pick one when it’s Red and you’ll have a bad trip (controls reversed). Eating a Mango cures the effect.

Mystery Golden Fruit – They’re not called Mystery Golden Fruit for nothing!


Man Goes Down ©2006 Alex Herbert

Edited by Nathan Strum, Sat Mar 7, 2009 6:11 AM.


#10 Nathan Strum OFFLINE  

Nathan Strum

    River Patroller

  • 4,890 posts
  • It's dead, Jim.
  • Location:Newhall, CA

Posted Sat Mar 7, 2009 6:08 AM

Some tips:
  • You don't need the skateboard, but it's the best overall powerup to get you through the game. Especially the area that only has two small gaps in the floors.
  • Avoid the down arrows - they increase your rate of fall.
  • Stay near the center of the screen. This gives you the best chance of jumping to a platform on either side.
  • Using mushrooms can significantly increase your score. Just delay picking up a mango until you have to.
  • The game doesn't have to end suddenly - if you have the right power-up. A heli-pack or bubble can keep you afloat for awhile longer.
1415

mgd_1415.gif

#11 TimsterAA OFFLINE  

TimsterAA

    Moonsweeper

  • 352 posts
  • Location:Winston Salem, NC

Posted Sun Mar 8, 2009 11:50 AM

Talk about joining a HSC season late!!! :-)

Fun game. I got 243.

MGD___2600_HSC___Mar_A_2009.JPG

--Timster--

#12 holgibo OFFLINE  

holgibo

    Chopper Commander

  • 128 posts
  • Jabbadabbadoo!
  • Location:Esslingen, Germany

Posted Sun Mar 8, 2009 12:47 PM

Ooops. Very late, but here is my score...

243

Posted Image

#13 Impaler_26 OFFLINE  

Impaler_26

    Cookie Meister

  • 2,148 posts
  • Braindead
  • Location:Hueco Mundo

Posted Mon Mar 9, 2009 4:46 PM

Minor improvement...

332

Attached Thumbnails

  • mg2.png


#14 Deteacher OFFLINE  

Deteacher

    River Patroller

  • 2,287 posts
  • Location:Newark, DE

Posted Mon Mar 9, 2009 8:04 PM

I've been playing all week, trying to figure out what Ze_ro meant by "The game isn't finished yet..." until tonight when I finally reached "the end." I scored 833. Once my camera batteries are charged up, I'll post a pic.

#15 aftermac OFFLINE  

aftermac

    River Patroller

  • 2,298 posts
  • 228th most prolific AtariAge poster
  • Location:Detroit

Posted Tue Mar 10, 2009 4:52 AM

649

Well, my game "ended" at 649...

Picture_126.png

#16 darthkur OFFLINE  

darthkur

    River Patroller

  • 2,577 posts
  • Traveler in time
  • Location:Western North Carolina

Posted Tue Mar 10, 2009 8:27 AM

858


I had a higher scoring game but it included a glitch where, while using the helicopter, the game continued on with no platforms and just the mango popping up sporadically. After a while the glitch worsened and the platforms began forming off and on randomly until one materialized in the same space as the player character and ended the game.

Man_Goes_Down__2006___A._Herbert___Prototype__1.png

#17 Nathan Strum OFFLINE  

Nathan Strum

    River Patroller

  • 4,890 posts
  • It's dead, Jim.
  • Location:Newhall, CA

Posted Tue Mar 10, 2009 12:42 PM

View Postdarthkur, on Tue Mar 10, 2009 7:27 AM, said:

I had a higher scoring game but it included a glitch where, while using the helicopter, the game continued on with no platforms and just the mango popping up sporadically. After a while the glitch worsened and the platforms began forming off and on randomly until one materialized in the same space as the player character and ended the game.
That's where the game actually ends, and taking a heli-pack (or bubble) into that zone is the only way to get there. Therefore, your higher score should count. (If people object, then I'll have to re-play my game, and just fall helplessly to my doom, instead of playing all the way to the final glitch.)

#18 aftermac OFFLINE  

aftermac

    River Patroller

  • 2,298 posts
  • 228th most prolific AtariAge poster
  • Location:Detroit

Posted Tue Mar 10, 2009 5:51 PM

1,049

View PostNathan Strum, on Tue Mar 10, 2009 1:42 PM, said:

View Postdarthkur, on Tue Mar 10, 2009 7:27 AM, said:

I had a higher scoring game but it included a glitch where, while using the helicopter, the game continued on with no platforms and just the mango popping up sporadically. After a while the glitch worsened and the platforms began forming off and on randomly until one materialized in the same space as the player character and ended the game.
That's where the game actually ends, and taking a heli-pack (or bubble) into that zone is the only way to get there. Therefore, your higher score should count. (If people object, then I'll have to re-play my game, and just fall helplessly to my doom, instead of playing all the way to the final glitch.)

This game was also played through to the "final glitch". I know I had 900+ when the screen went black, but I'm not sure of my exact score. Hopefully, this score counts, since we're at the deadline tonight. After this my next highest scoring game was 722, if 1,049 or 900+ doesn't count.

Picture_130.png

#19 theKLT OFFLINE  

theKLT

    Space Invader

  • 47 posts
  • Location:Louisville, KY

Posted Tue Mar 10, 2009 8:07 PM

304
MGD304.JPG

#20 mcge0053 OFFLINE  

mcge0053

    Space Invader

  • 30 posts
  • Location:Oregon

Posted Wed Mar 11, 2009 4:18 PM

Today I was able to get through to the final glitch with only 528 points! We should have a new competition to see who can glitch out with the fewest points :D

#21 darthkur OFFLINE  

darthkur

    River Patroller

  • 2,577 posts
  • Traveler in time
  • Location:Western North Carolina

Posted Wed Mar 11, 2009 5:00 PM

View PostNathan Strum, on Tue Mar 10, 2009 2:42 PM, said:

View Postdarthkur, on Tue Mar 10, 2009 7:27 AM, said:

I had a higher scoring game but it included a glitch where, while using the helicopter, the game continued on with no platforms and just the mango popping up sporadically. After a while the glitch worsened and the platforms began forming off and on randomly until one materialized in the same space as the player character and ended the game.
That's where the game actually ends, and taking a heli-pack (or bubble) into that zone is the only way to get there. Therefore, your higher score should count. (If people object, then I'll have to re-play my game, and just fall helplessly to my doom, instead of playing all the way to the final glitch.)



Well, if that's the case then my score would be 1,050
Man_Goes_Down__2006___A._Herbert___Prototype__2.png

I didn't see that response until now, which is obviously way past to cutoff time but it is the game I was referring to from before. So, count it or not. I guess it's not a life changing difference anyways. :D

#22 thegoldenband OFFLINE  

thegoldenband

    River Patroller

  • 2,468 posts
  • Location:Long Island, NY

Posted Sun Mar 15, 2009 10:08 AM

A bit late to the party, but I scored 1110 just now:

mgd_1110.png

What a shame that this game has never been finished!

Edited by thegoldenband, Sun Mar 15, 2009 10:10 AM.


#23 darthkur OFFLINE  

darthkur

    River Patroller

  • 2,577 posts
  • Traveler in time
  • Location:Western North Carolina

Posted Mon Mar 16, 2009 8:37 AM

Ze_ro, I thought that I'd point out that you mistakenly forgot to add the +2 points for Nathan Strum for his "Best Tip". I just wanted to help out.

#24 Impaler_26 OFFLINE  

Impaler_26

    Cookie Meister

  • 2,148 posts
  • Braindead
  • Location:Hueco Mundo

Posted Mon Mar 16, 2009 1:00 PM

Ze_ro, Kurt_Woloch also posted a score, he just posted it in the wrong thread accidently:

http://www.atariage....s...t&p=1697965




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