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HSC 6 Contest 6: Popeye


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#51 therealbountybob OFFLINE  

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Posted Wed Mar 25, 2009 11:33 AM

View PostChampions_2002, on Wed Mar 25, 2009 11:42 AM, said:

Here is my score, kinda hard to do with the keys
You should try n pick up a proper machine :)
Well sorry folks I remembered how to do the third screen... couldn't resist one more go round 21 score 250,090 A nice, original game, could just do with getting tougher on the higher levels to make it a classic.

Attached Thumbnails

  • Popeye.jpg


#52 atariksi OFFLINE  

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Posted Wed Mar 25, 2009 1:17 PM

View Posttherealbountybob, on Wed Mar 25, 2009 12:33 PM, said:

View PostChampions_2002, on Wed Mar 25, 2009 11:42 AM, said:

Here is my score, kinda hard to do with the keys
You should try n pick up a proper machine :)
Well sorry folks I remembered how to do the third screen... couldn't resist one more go round 21 score 250,090 A nice, original game, could just do with getting tougher on the higher levels to make it a classic.

You missed the 19 bit value by about 12K.

Edited by atariksi, Wed Mar 25, 2009 1:17 PM.


#53 therealbountybob OFFLINE  

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Posted Thu Mar 26, 2009 4:24 AM

View Postatariksi, on Wed Mar 25, 2009 2:17 PM, said:

View Posttherealbountybob, on Wed Mar 25, 2009 12:33 PM, said:

View PostChampions_2002, on Wed Mar 25, 2009 11:42 AM, said:

Here is my score, kinda hard to do with the keys
You should try n pick up a proper machine :)
Well sorry folks I remembered how to do the third screen... couldn't resist one more go round 21 score 250,090 A nice, original game, could just do with getting tougher on the higher levels to make it a classic.

You missed the 19 bit value by about 12K.
When I saw you had posted I knew what it was going to be about :lolblue: Do use a bit based system for everything... time clocks, street numbering, currency ? :-D

#54 atariksi OFFLINE  

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Posted Thu Mar 26, 2009 6:34 AM

View Posttherealbountybob, on Thu Mar 26, 2009 5:24 AM, said:

View Postatariksi, on Wed Mar 25, 2009 2:17 PM, said:

View Posttherealbountybob, on Wed Mar 25, 2009 12:33 PM, said:

View PostChampions_2002, on Wed Mar 25, 2009 11:42 AM, said:

Here is my score, kinda hard to do with the keys
You should try n pick up a proper machine :)
Well sorry folks I remembered how to do the third screen... couldn't resist one more go round 21 score 250,090 A nice, original game, could just do with getting tougher on the higher levels to make it a classic.

You missed the 19 bit value by about 12K.
When I saw you had posted I knew what it was going to be about :lolblue: Do use a bit based system for everything... time clocks, street numbering, currency ? :-D

Just like base 10 is a good number for humans, binary is great to know if you program ASM on Atari, Amiga, PC, etc. especially when you are debugging stuff or writing ASM code in BASIC. Actually, I used to get paid $8/hour when I was in college for tutoring and my first consulting job was $16/hour. I tried to get him to give me a raise to $32/hour but he wouldn't. I did go to sleep today at 2:56am but there's a colon in there.

It's useful in the TEST instruction in 80x86 ASM to test whether a bit is on/off in a 32-bit register:

TEST EAX,33554432 ;test bit 25 (26th bit) and set Zero flag and clear carry flag
TEST EAX,262144 ;test bit 18 (19th bit) and set Zero flag and clear Carry flag

Also when you set the display properties in Windows to 16-bit color (you have 65536 colors) or 24-bit color (16777216 colors). However, 32-bit color is also 16777216 colors not 4,294,967,296 colors. Atari ST has 512 colors, Amiga has 4096 colors. Also work with DOS still which can only address 1MB-- 1048576 bytes.

So it's basically all around me.

Edited by atariksi, Thu Mar 26, 2009 6:47 AM.


#55 doctorclu OFFLINE  

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Posted Thu Mar 26, 2009 5:52 PM

Bluto just threw 7 or 8 cans at me in a row... I was not expecting that. It was on the top level of the music level, about the third or fourth time through. That was interesting...

#56 Shawn Jefferson OFFLINE  

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Posted Thu Mar 26, 2009 7:56 PM

View Postatariksi, on Thu Mar 26, 2009 5:34 AM, said:

Just like base 10 is a good number for humans, binary is great to know if you program ASM on Atari, Amiga, PC, etc. especially when you are debugging stuff or writing ASM code in BASIC. Actually, I used to get paid $8/hour when I was in college for tutoring and my first consulting job was $16/hour. I tried to get him to give me a raise to $32/hour but he wouldn't. I did go to sleep today at 2:56am but there's a colon in there.

Hmmm, I think I'll ask my boss to rotate my salary one bit to the left. I just hope he doesn't have a sick sense of humor and rotate it to the right instead.

#57 atariksi OFFLINE  

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Posted Fri Mar 27, 2009 2:48 AM

View PostShawn Jefferson, on Thu Mar 26, 2009 8:56 PM, said:

View Postatariksi, on Thu Mar 26, 2009 5:34 AM, said:

Just like base 10 is a good number for humans, binary is great to know if you program ASM on Atari, Amiga, PC, etc. especially when you are debugging stuff or writing ASM code in BASIC. Actually, I used to get paid $8/hour when I was in college for tutoring and my first consulting job was $16/hour. I tried to get him to give me a raise to $32/hour but he wouldn't. I did go to sleep today at 2:56am but there's a colon in there.

Hmmm, I think I'll ask my boss to rotate my salary one bit to the left. I just hope he doesn't have a sick sense of humor and rotate it to the right instead.

He was shocked as well when I asked for SHL by 1, but I was new to this "raise" stuff so I didn't know it's only a small percentage like 5%-10%. I just SHL my high score to 19-bit value (280,060):

Attached Thumbnails

  • Popeye2.JPG


#58 atariksi OFFLINE  

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Posted Fri Mar 27, 2009 2:53 AM

View Postdoctorclu, on Thu Mar 26, 2009 6:52 PM, said:

Bluto just threw 7 or 8 cans at me in a row... I was not expecting that. It was on the top level of the music level, about the third or fourth time through. That was interesting...

I haven't seen that (on real Atari) and I just got to 23rd level. I did have one case where I touched bluto and the last letter of the 3rd screen simultaneously and wound up with a 2X zoomed Popeye but finishing the screen.

This game definitely needs a pause to go on further with higher scores as I had to lose one man just to take a break. I went to just right of the arrow on the 2nd screen where nothing can harm you except when notes reach the bottom.

#59 poobah OFFLINE  

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Posted Fri Mar 27, 2009 7:43 PM

not the best way to spend the day off....
still time for a few more rounds :D

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atari028.jpg

#60 poobah OFFLINE  

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Posted Fri Mar 27, 2009 8:28 PM

SU lost, it has sapped my will for the rest of the evening =[

This will have to do.

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atari029.jpg

#61 atariksi OFFLINE  

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Posted Sat Mar 28, 2009 5:10 AM

View Postpoobah, on Fri Mar 27, 2009 9:28 PM, said:

SU lost, it has sapped my will for the rest of the evening =[

This will have to do.

91,590

Attachment atari029.jpg

SU as in Syracuse University basketball team right? Didn't think you were from NY area.

#62 poobah OFFLINE  

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Posted Sat Mar 28, 2009 8:43 AM

View Postatariksi, on Sat Mar 28, 2009 7:10 AM, said:

View Postpoobah, on Fri Mar 27, 2009 9:28 PM, said:

SU lost, it has sapped my will for the rest of the evening =[

This will have to do.

91,590

Attachment atari029.jpg

SU as in Syracuse University basketball team right? Didn't think you were from NY area.

Master of Science, Computer Engineering - Syracuse University :D

#63 atariksi OFFLINE  

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Posted Sun Mar 29, 2009 2:38 PM

View Postpoobah, on Sat Mar 28, 2009 9:43 AM, said:

View Postatariksi, on Sat Mar 28, 2009 7:10 AM, said:

View Postpoobah, on Fri Mar 27, 2009 9:28 PM, said:

SU lost, it has sapped my will for the rest of the evening =[

This will have to do.

91,590

Attachment atari029.jpg

SU as in Syracuse University basketball team right? Didn't think you were from NY area.

Master of Science, Computer Engineering - Syracuse University :D

Must have been expensive. I went to Stevens Institute (across the Hudson River) where they had ATARI 800s! I was shocked when I first saw them, but they did make us by PCs. I saw some people there using TextWiz wordprocessor on Atari 800.




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