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#1  

    Quadrunner

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Posted Mon Mar 16, 2009 9:28 PM

I'm trying to make a bB version of the arcade game "Stacker" using the playfield, and I need a way to figure out how to judge whether the playfield block should fall and disappear or not. Here's what I have so far.
By the way, all the other projects are on hold until this gets done. This is my top priority right now.

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#2  

    River Patroller

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Posted Tue Mar 17, 2009 11:20 AM

Hi Chris
Any bin available?
greetings Walter

#3  

    Quadrunner

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Posted Tue Mar 17, 2009 11:32 AM

Here's the binary. It doesn't really do much yet.

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#4  

    Visual batari Basic User

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Posted Tue Mar 17, 2009 11:48 AM

Never heard of it, so I looked for some YouTube videos showing people playing it:


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X50vElFRG0A&rel=0&fmt=18&fs=1&start=12

#5  

    Quadrunner

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Posted Wed Mar 18, 2009 3:56 PM

View PostRandom Terrain, on Tue Mar 17, 2009 12:48 PM, said:

Never heard of it, so I looked for some YouTube videos showing people playing it:


Ya it's a wicked game and I have secured the home console version rights from LAI Games. I will be taking care of the production and finacial costs to get this game out and I have commisioned Chris to do near all the programming. I have the secured the rights from owners LAI Games to make "no more than 50 units". I don't think there will be 50 made but that is the number I given on paper from LAI Games (owners of the copyrights of stacker and all it's audio\visual\presantation type). So this is gonna be the totally legit 2600 version of Stacker. LAI Games is no joke when it comes to protecting their IP, they totally crush anyone using even game elements of Stacker without permission. Just look at their website (www.laigames.com) for any further info about Stacker and LAI Games.

#6  

    I am the Black Knight. Give me your money!

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Posted Thu Mar 19, 2009 11:37 AM

I can't decide if Shawn Sr is being serious or joking.

I've wasted many a dollar bill in that game. Can get all the way to the top, but never win the big prize. They make it jump erratically.

#7  

    Quadrunner

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Posted Thu Mar 19, 2009 12:52 PM

View Postyuppicide, on Thu Mar 19, 2009 1:37 PM, said:

I can't decide if Shawn Sr is being serious or joking.

I've wasted many a dollar bill in that game. Can get all the way to the top, but never win the big prize. They make it jump erratically.


I'm dead serious. I am the owner of the rights and permits to make Stacker on a home console. Straight from the top of LAI Games from Mr. Chris McGrath. Mr. McGrath is the International Product Development Manager of LAI Games. He actually was the man that developed Stacker the arcade game also. This is the label I had aproved to use from LAI about 2 weeks ago.




So ya, this game is gonna happen and with all legalities in place also. Couple of programming hurdles to go and I see no reason this game won't be avalible by the end of the Spring at the latest.

Edited by Shawn Sr., Thu Mar 19, 2009 12:57 PM.


#8  

    Quadrunner

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Posted Thu Mar 19, 2009 12:59 PM

So back on track here, can anyone help out atari2600land with this programming issue with the PF blocks?

#9  

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Posted Thu Mar 19, 2009 1:41 PM

View PostShawn Sr., on Thu Mar 19, 2009 1:59 PM, said:

So back on track here, can anyone help out atari2600land with this programming issue with the PF blocks?
Does atari2600land know the official way the game is supposed to work or is he just going by what he has seen? Does the company have guidelines they want him to follow? Once he knows what is officially supposed to happen and why, it shouldn't be too hard for him to create the program.

#10  

    Quadrunner

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Posted Thu Mar 19, 2009 11:16 PM

Some of the problems have been fixed, but by fixing them, I made new problems, so this version is really buggy. I've just posted this to prove I still have this game in my thoughts. Once I have the code just right, I think I might be able to keep this at 4k.

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#11  

    Quadrunner

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Posted Fri Mar 20, 2009 10:17 AM

View Postatari2600land, on Fri Mar 20, 2009 1:16 AM, said:

Some of the problems have been fixed, but by fixing them, I made new problems, so this version is really buggy. I've just posted this to prove I still have this game in my thoughts. Once I have the code just right, I think I might be able to keep this at 4k.


4K means the price will be lower for the carts also which is good for everyone. Simple game that is tons of fun that will be avalible for a fair price. :thumbsup:

#12  

    Quadrunner

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Posted Fri Mar 20, 2009 10:37 AM

View PostRandom Terrain, on Thu Mar 19, 2009 3:41 PM, said:

Does atari2600land know the official way the game is supposed to work or is he just going by what he has seen?


The official way is for the game to be rigged so you can win, so no its not gonna be rigged cause that is just stupid, but aside from that Stacker is pretty straight forward. Once you have seen it once, you have seen it a million times and you will want to play it a million times too!! (I sure do).

#13  

    Moonsweeper

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Posted Fri Mar 20, 2009 12:53 PM

View PostShawn Sr., on Fri Mar 20, 2009 4:17 PM, said:

View Postatari2600land, on Fri Mar 20, 2009 1:16 AM, said:

Some of the problems have been fixed, but by fixing them, I made new problems, so this version is really buggy. I've just posted this to prove I still have this game in my thoughts. Once I have the code just right, I think I might be able to keep this at 4k.


4K means the price will be lower for the carts also which is good for everyone. Simple game that is tons of fun that will be avalible for a fair price. :thumbsup:
sounds good to me shaun, count me in. would this be the first official licenced homebrew?? I hope your not going to get all coporate on us :)

#14  

    River Patroller

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Posted Fri Mar 20, 2009 1:25 PM

Nice game!
Suggestion: maybe you should use the missiles for the boundaries, so they can be a different color.

#15  

    I am the Black Knight. Give me your money!

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Posted Fri Mar 20, 2009 8:02 PM

I was actually thinking of buying a stacker and putting it on location somewhere.

#16  

    Quadrunner

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Posted Fri Mar 20, 2009 10:44 PM

View Postyuppicide, on Fri Mar 20, 2009 10:02 PM, said:

I was actually thinking of buying a stacker and putting it on location somewhere.


You would make a fortune. Stacker is a money machine for sure. Just be sure to be fair with your "yellow box" settings please :grin:

#17  

    I am the Black Knight. Give me your money!

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Posted Fri Mar 20, 2009 11:15 PM

I'd get Stacker if I could get financing or something. The mini is close to $3700 and a cheaper similar brand $3300.

If I owned a Stacker, I'd be nice about it. I'd set it on one of the highest payout settings. I'd want to advertise it too if that's allowed or something.

Of course I'd want to make money, but my theory is if I can reliably make $300 extra a month even I'd be very happy. That's 10 people playing a day, which isn't very much if you think about it, so say a few more people because I'd need to cover rent and stuff.

Edited by yuppicide, Fri Mar 20, 2009 11:21 PM.


#18  

    River Patroller

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Posted Sat Mar 21, 2009 12:32 AM

This game looks like a lot of fun. I look forward to seeing it progress. :D

#19  

    Quadrunner

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Posted Sat Mar 21, 2009 4:43 PM

View Postyuppicide, on Sat Mar 21, 2009 1:15 AM, said:

I'd get Stacker if I could get financing or something. The mini is close to $3700 and a cheaper similar brand $3300.

If I owned a Stacker, I'd be nice about it. I'd set it on one of the highest payout settings. I'd want to advertise it too if that's allowed or something.

Of course I'd want to make money, but my theory is if I can reliably make $300 extra a month even I'd be very happy. That's 10 people playing a day, which isn't very much if you think about it, so say a few more people because I'd need to cover rent and stuff.


After the overhead of prizes your still gonna make around $1k or more a month in a medium traffic location. You could set your yellow box to 200 or 250 plays at $1 USD per play and be sure your prize for large wins are no more than $100 dollars each and you will make a killing. The keychains and junk for small prizes can be bought in bulk for dirt cheap too. Once every couple of months throw a Wii or a 360 in the large prize slot and you will have even more business.

#20  

    Quadrunner

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Posted Sat Mar 21, 2009 4:43 PM

View PostOmegamatrix, on Sat Mar 21, 2009 2:32 AM, said:

This game looks like a lot of fun. I look forward to seeing it progress. :D


Ya, this is gonna be a goodie for sure. :)

#21  

    Stargunner

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Posted Mon Mar 23, 2009 8:59 AM

Make sure to put in a few different "prizes" of some sort for winning the middle or the top tier. These could be as simple as pictures of prizes and songs, but I think they are sort of needed to communicate the whole "Stacker" vibe.

#22  

    Dragonstomper

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Posted Mon Mar 23, 2009 12:03 PM

I noticed on the PC version they changed it to a "bet/payout" type of game where you can wager how far you will get, I like that.

#23  

    Dragonstomper

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Posted Mon Mar 23, 2009 12:24 PM

I'd like to help in coding, but I downloaded the source code, and I can't quite figure out what's happening where because there are next to no comments in the code. The fact that most variable names are only 1 character long doesn't help either.

#24  

    Quadrunner

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Posted Mon Mar 23, 2009 12:25 PM

View Postjrok, on Mon Mar 23, 2009 10:59 AM, said:

Make sure to put in a few different "prizes" of some sort for winning the middle or the top tier. These could be as simple as pictures of prizes and songs, but I think they are sort of needed to communicate the whole "Stacker" vibe.


It's gonna be point based. 50 points for small prize, 100 for large prize.

#25  

    Quadrunner

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Posted Mon Mar 23, 2009 12:28 PM

View PostMausGames, on Mon Mar 23, 2009 2:03 PM, said:

I noticed on the PC version they changed it to a "bet/payout" type of game where you can wager how far you will get, I like that.

Any of those flash games you see on the net have changed Stacker into a gambling game, not cool at all IMO.





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