batari, on Fri Aug 14, 2009 2:16 PM, said:
The problem with these RAM schemes is that the creators aren't willing to produce hardware until a game exists, and programmers aren't willing to write a game for hardware that doesn't exist in large enough quantities and for a reasonable price.
I still plan to create a game or two for the 4A50 scheme, even if it will only ever be playable on emulators. I'm hoping if (or once) I ever get a 4A50 game finished, supercat will still be interested in creating carts (and able to).
batari, on Fri Aug 14, 2009 2:16 PM, said:
Hopefully, the Harmony/Melody will break through this barrier.
Are there developer's programming specs for the Harmony/Melody cart format? How much ROM and RAM will it have, and what are the bank areas and how to select them? From what little discussion I've followed about it, I presume it will be able to emulate existing bankswitching schemes, like E7, F6, F4SC, etc. But would a developer control all of that, and create a game that made maximum use of all available ROM and all available RAM?
Michael
Edited by SeaGtGruff, Fri Aug 14, 2009 1:52 PM.