Wasp_02_04_09_1.01.a78 32.13K
242 downloads
Wasp_02_04_09_1.01.bin 32K
174 downloadsbin]Now for the twist
To play the game you collect the mushrooms and avoid the wasps. Apologies in advance for the "programmer graphics". LOL!
Some screen shots :-
I'm not sure where to go with this if it runs at an acceptable speed on the real hardware. Ideally I'd like to see more homebrew development on the 7800. The game's engine is good for platformers, maze games and the like. Basically anything thats tile and/or sprite based.
The core engine is written in 6502 assembler because thats where the speed is required. This allows "C" to be used to control the logic, structure and flow of the game.
Alongside the "C" runtime I've developed a command line tool that will extract sprite bitmaps from *.bmp files and convert them into assembler text files. The bitmaps just have to be 256 colours. Only the first 13 (160B) or 25 colours (160A) are used in the conversion process.
Any comments or suggestions?
Edited by GroovyBee, Wed Apr 1, 2009 7:09 PM.














