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Wasp! - 7800 homebrew with a twist


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#76 nonner242 OFFLINE  

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Posted Wed Apr 15, 2009 7:28 PM

View PostDracIsBack, on Wed Apr 15, 2009 6:31 PM, said:

View PostGroovyBee, on Sat Apr 4, 2009 1:58 PM, said:

And for my next trick...

Attachment teaser.gif

Its just a mock up so don't too excited ;-) . It also depends on the RAM cart proving if the game engine is viable. I have plenty of game ideas but not the time to code them all in assembler :( .

:lust: :lust: :lust: :lust: :lust: :lust: :lust: :lust: :lust: :lust: :lust: :lust: :lust: :lust: :lust: :lust:

:D

#77 GroovyBee OFFLINE  

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Posted Mon Apr 20, 2009 8:23 AM

@nonner242 and DracIsBack

Glad you like the mockup. I have the animation frames done for the main character (a wizard) some of the enemies, some power ups, doors and door frames. I just need to make maps of the levels, create some room layouts, draw more enemies, weapons and room furniture sprites and then start coding when I get some time.

#78 Kurt_Woloch OFFLINE  

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Posted Mon Apr 20, 2009 1:15 PM

View PostGroovyBee, on Mon Apr 20, 2009 4:23 PM, said:

@nonner242 and DracIsBack

Glad you like the mockup. I have the animation frames done for the main character (a wizard) some of the enemies, some power ups, doors and door frames. I just need to make maps of the levels, create some room layouts, draw more enemies, weapons and room furniture sprites and then start coding when I get some time.

How about copying the maps from the ZX Spectrum original version?

#79 GroovyBee OFFLINE  

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Posted Mon Apr 20, 2009 1:23 PM

View PostKurt_Woloch, on Mon Apr 20, 2009 8:15 PM, said:

How about copying the maps from the ZX Spectrum original version?

Although it looks like Atic Atac it wasn't going to be Atic Atac ;-).

#80 DracIsBack OFFLINE  

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Posted Thu May 7, 2009 7:32 AM

Go Groovy Bee - my Cuttle Cart is awaiting your work!

#81 GroovyBee OFFLINE  

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Posted Thu May 7, 2009 7:34 AM

I've got another game idea. Be afraid, be very afraid! ;-) :lol: :lol:

#82 DracIsBack OFFLINE  

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Posted Fri May 8, 2009 8:02 AM

View PostGroovyBee, on Thu May 7, 2009 8:34 AM, said:

I've got another game idea. Be afraid, be very afraid! ;-) :lol: :lol:


Bring it on! Have you figured out how to make them run on real consoles?

#83 GroovyBee OFFLINE  

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Posted Fri May 8, 2009 8:19 AM

View PostDracIsBack, on Fri May 8, 2009 3:02 PM, said:

Bring it on! Have you figured out how to make them run on real consoles?
Not yet! :(. Real life has been getting in the way. The next game will be in pure assembler so it should be OK.

#84 GroovyBee OFFLINE  

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Posted Mon Jun 8, 2009 9:41 AM

Now I've solved the issues with Wasp! and it works on real hardware (as does Harry's Hen House :D) where do I go from here? Its now possible to write 7800 arcade games in "C" and use a graphics support library (written in assembler). I did have to make some optimisations for Wasp! because the full screen 12 colour mode (160B) and 6 sprites per zone does take its toll on MARIA :(.

I've never released anything using GPL, LGPL, BSD licenses or the like. What are the best options? Would it be best to host the library on my own site or on AA? (with Alberts permission) What about a support forum like batari Basic for it? Is coding for the 7800 in "C" something other people want to do too? Maybe I should just supply the graphics library in binary form and "C"/ASM headers and avoid licensing issues altogether?

To make a real release I'd need some simple games to demonstrate the library. Any suggests for that besides the obligatory Pong?

Questions... questions...

Comments and suggestions welcomed.

P.S The binary for Wasp! will be released soon after the 7800 Birthday Pack has been shipped.

EDIT: For spelling.

Edited by GroovyBee, Mon Jun 8, 2009 10:21 AM.


#85 Allan OFFLINE  

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Posted Mon Jun 8, 2009 10:08 AM

As far as what type of game to do.. you could try doing one of the many puzzle games people have put on the web or maybe look pick a simpler game from the Antic and Compute archives. It would be fun to have a text based game. Even something as simple as Hangman.

Allan

#86 GroovyBee OFFLINE  

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Posted Mon Jun 8, 2009 10:39 AM

View PostAllan, on Mon Jun 8, 2009 5:08 PM, said:

maybe look pick a simpler game from the Antic and Compute archives.
Just had a quick look at the Antic archive. I'm not familiar with the inner workings of the Atari 8 bit line. I'd have to try the BASIC games in an emulator to get the feel for them before attempting a 7800 version.

View PostAllan, on Mon Jun 8, 2009 5:08 PM, said:

Even something as simple as Hangman
Hmmm... :ponder: Could be a good option. The dictionary would take quite a bit of ROM space for a computerised player.

#87 TMR OFFLINE  

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Posted Tue Jun 9, 2009 2:05 AM

Oh, i forgot to post... i reviewed Wasp! and it should appear in issue 66 of Retro Gamer (unless i've lost track of which issue i've been working on again! =-)

#88 GroovyBee OFFLINE  

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Posted Tue Jun 9, 2009 4:01 AM

View PostTMR, on Tue Jun 9, 2009 9:05 AM, said:

Oh, i forgot to post... i reviewed Wasp! and it should appear in issue 66 of Retro Gamer (unless i've lost track of which issue i've been working on again! =-)
Damn! Two months to wait until 66 :(. Any chance you can PM me the review? :lol:

#89 TMR OFFLINE  

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Posted Thu Jun 11, 2009 8:07 AM

View PostGroovyBee, on Tue Jun 9, 2009 11:01 AM, said:

View PostTMR, on Tue Jun 9, 2009 9:05 AM, said:

Oh, i forgot to post... i reviewed Wasp! and it should appear in issue 66 of Retro Gamer (unless i've lost track of which issue i've been working on again! =-)
Damn! Two months to wait until 66 :(. Any chance you can PM me the review? :lol:

PM your email address and i'll send the RTF over. =-)

#90 mimo OFFLINE  

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Posted Tue Jun 16, 2009 5:32 PM

Looks good, and looking forward to the release, but I have to ask, If you can design and build your own Dev carts, can you design a CC2 replacement? :twisted:

#91 GroovyBee OFFLINE  

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Posted Wed Jun 17, 2009 3:40 AM

View Postmimo, on Wed Jun 17, 2009 12:32 AM, said:

If you can design and build your own Dev carts, can you design a CC2 replacement?
I have had thoughts along those lines :ponder:. However, I'm not sure that the market is big enough :(. I'm going to do a new PCB design for real 7800 homebrew cart releases. My latest game will be the first to use it :D. I'll release more details closer to the time.

#92 Gorf OFFLINE  

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Posted Wed Jun 17, 2009 5:38 AM

View PostGroovyBee, on Sat Apr 4, 2009 9:16 AM, said:

A cart! :-o :-o :-o :-o :lol: Hmmm... I didn't think the game was that good. There's no change in difficulty or monsters as the levels progress. It also needs a way to top up your energy. :ponder:

True fans collect ANYTHING, so this should not suprise you. :)(BTW, nice project so far)

#93 mimo OFFLINE  

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Posted Wed Jun 17, 2009 4:02 PM

View PostGroovyBee, on Wed Jun 17, 2009 10:40 AM, said:

View Postmimo, on Wed Jun 17, 2009 12:32 AM, said:

If you can design and build your own Dev carts, can you design a CC2 replacement?
I have had thoughts along those lines :ponder:. However, I'm not sure that the market is big enough :(. I'm going to do a new PCB design for real 7800 homebrew cart releases. My latest game will be the first to use it :D. I'll release more details closer to the time.
Interesting, will you be selling blank PCBs? I have a few eproms lying about looking for a nice place to live :D
As for the flash cart or whatever, depends on cost, but I would hazzard a guess at 50+ being bought

#94 GroovyBee OFFLINE  

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Posted Wed Jun 17, 2009 4:35 PM

View Postmimo, on Wed Jun 17, 2009 11:02 PM, said:

Interesting, will you be selling blank PCBs? I have a few eproms lying about looking for a nice place to live :D
The PCBs will use surface mount components. They will be supplied with all the components needed already soldered down but with a blank flash (no software). Homebrew cart makers will need a special custom programmer to program the carts via USB.

View Postmimo, on Wed Jun 17, 2009 11:02 PM, said:

As for the flash cart or whatever, depends on cost, but I would hazzard a guess at 50+ being bought
:ponder: Something to think about...

#95 Nognir OFFLINE  

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Posted Wed Jun 17, 2009 9:00 PM

I'm really looking forward playing this! It's about time to get some more quality homebrews for the Atari 7800 :) Nice work!

#96 GroovyBee OFFLINE  

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Posted Sat Jun 20, 2009 4:55 PM

I've started a preorder list for standard edition Wasp! carts here.

EDIT: For clarity.

Edited by GroovyBee, Sat Jun 20, 2009 5:00 PM.


#97 GroovyBee OFFLINE  

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Posted Wed Sep 23, 2009 8:33 AM

This is the standard edition binary :-

Attached File  Wasp_Standard_Edition.a78   32.13K   169 downloads
Attached File  Wasp_Standard_Edition.bin   32K   116 downloads

You'll need the following information for your CC2 :-

7800_32K 78BIOS

You'll need Pro-Line or Euro D-pads to play the game on real hardware. The binary will work on NTSC and PAL machines.

Enjoy!

#98 mimo OFFLINE  

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Posted Wed Sep 23, 2009 8:37 AM

Thank you thank you thank you thank you:thumbsup:




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