Jump to content



2

Wasp! - 7800 homebrew with a twist


97 replies to this topic

#51 GroovyBee OFFLINE  

GroovyBee

    7800 Developer

  • 5,780 posts
  • Busy bee!
  • Location:North, England

Posted Sat Apr 4, 2009 3:00 PM

After a quick data swap and emulator test for v1.03 :-
Attached File  Wasp_04_04_09_1.03.a78   32.13K   196 downloadsAttached File  Wasp_04_04_09_1.03.bin   32K   133 downloadsbin]

#52 AdeptRapier OFFLINE  

AdeptRapier

    Moonsweeper

  • 252 posts
  • Location:Hawaii

Posted Sat Apr 4, 2009 6:09 PM

View PostGroovyBee, on Sat Apr 4, 2009 1:00 PM, said:

After a quick data swap and emulator test for v1.03 :-
Attachment Wasp_04_04_09_1.03.a78Attached File  Wasp_04_04_09_1.03.bin   32K   133 downloadsbin]

Hey this game is pretty cool, can't wait to see where it ends up!!

Good job!

AdeptRapier

:)

#53 the.golden.ax OFFLINE  

the.golden.ax

    Toss me

  • 10,334 posts
  • Just don't tell the Elf

Posted Sat Apr 4, 2009 6:27 PM

Awesome fun, like Food Fight but WAYYYY Fasterer... Checking out the new update. Would love to shoot the wasps!

AX

Edited by the.golden.ax, Sat Apr 4, 2009 6:29 PM.


#54 GroovyBee OFFLINE  

GroovyBee

    7800 Developer

  • 5,780 posts
  • Busy bee!
  • Location:North, England

Posted Sat Apr 4, 2009 6:35 PM

@the.golden.ax and AdeptRapier

Thanks for the compliments.

Any luck with the binary from the CC2 owners out there? I've double checked the colour cycling code on the title screen and it looks OK (but I would say that :lol:). Obviously theres something very small I'm missing thats stopping that part from working on the real hardware.

On the RAM cart front I'm about 70% the way through entering a schematic. I should have that done tomorrow and then I can order some parts and wire wrap a prototype.

#55 the.golden.ax OFFLINE  

the.golden.ax

    Toss me

  • 10,334 posts
  • Just don't tell the Elf

Posted Sat Apr 4, 2009 6:43 PM

I haven't got a 7800 setup right now so I can't check it on a CC2, but will soon.

AX

#56 Allan OFFLINE  

Allan

    River Patroller

  • 4,245 posts
  • Location:Wallingford, CT

Posted Sat Apr 4, 2009 8:48 PM

View PostGroovyBee, on Sat Apr 4, 2009 8:35 PM, said:

@the.golden.ax and AdeptRapier

Thanks for the compliments.

Any luck with the binary from the CC2 owners out there? I've double checked the colour cycling code on the title screen and it looks OK (but I would say that :lol:). Obviously theres something very small I'm missing thats stopping that part from working on the real hardware.

On the RAM cart front I'm about 70% the way through entering a schematic. I should have that done tomorrow and then I can order some parts and wire wrap a prototype.
No luck. It seems exactly the same.

Allan

#57 Wickeycolumbus OFFLINE  

Wickeycolumbus

    River Patroller

  • 4,063 posts
  • Location:Michigan

Posted Sat Apr 4, 2009 9:24 PM

View PostAllan, on Sat Apr 4, 2009 10:48 PM, said:

View PostGroovyBee, on Sat Apr 4, 2009 8:35 PM, said:

@the.golden.ax and AdeptRapier

Thanks for the compliments.

Any luck with the binary from the CC2 owners out there? I've double checked the colour cycling code on the title screen and it looks OK (but I would say that :lol:). Obviously theres something very small I'm missing thats stopping that part from working on the real hardware.

On the RAM cart front I'm about 70% the way through entering a schematic. I should have that done tomorrow and then I can order some parts and wire wrap a prototype.
No luck. It seems exactly the same.

Allan

Yea its not working for me on v7800 either :( The game sounds fun, cant wait to play it!

#58 Impaler_26 OFFLINE  

Impaler_26

    Cookie Meister

  • 2,148 posts
  • Braindead
  • Location:Hueco Mundo

Posted Sun Apr 5, 2009 2:53 AM

I just tried "Wasp_04_04_09_1.03.a78", works fine in ProSystem 1.3c. Neat little game, needs some more variety though.
Hope you keep working on it.

#59 GroovyBee OFFLINE  

GroovyBee

    7800 Developer

  • 5,780 posts
  • Busy bee!
  • Location:North, England

Posted Sun Apr 5, 2009 3:17 AM

Thanks for all the testing. Looks like the next update will be after I get the RAM cart going. Sorry folks :(.

#60 gambler172 OFFLINE  

gambler172

    River Patroller

  • 2,060 posts
  • none
  • Location:germany

Posted Sun Apr 5, 2009 8:42 AM

Hi Groovy
Works fine on the emulator.But on a real system,i cannot see any sprites.I also checked WASP with my PAL systems.On PAL,there is the same problem.
greetings Walter

#61 GroovyBee OFFLINE  

GroovyBee

    7800 Developer

  • 5,780 posts
  • Busy bee!
  • Location:North, England

Posted Sun Apr 5, 2009 9:10 AM

View Postgambler172, on Sun Apr 5, 2009 3:42 PM, said:

Works fine on the emulator.But on a real system,i cannot see any sprites.I also checked WASP with my PAL systems.On PAL,there is the same problem.

Thanks for testing it again Walter. The RAM cart is about 90% drawn up now. Hopefully I'll get some time this evening to finish it off and order parts.

#62 GroovyBee OFFLINE  

GroovyBee

    7800 Developer

  • 5,780 posts
  • Busy bee!
  • Location:North, England

Posted Sun Apr 5, 2009 2:31 PM

View PostTrebor, on Sat Apr 4, 2009 1:07 PM, said:

Edit 2: With the ProSystem emulator (1.3d), the emulator does not rely or require the 7800 BIOS file and there is no Atari Logo start-up screen. It results in the game loading right to the title screen. However, it does not respond to any input at that point.
Yep! Agreed. I've just tested this myself. However, I don't think the emulator is doing the right thing because that part of the game's code does work on real machines.

#63 GroovyBee OFFLINE  

GroovyBee

    7800 Developer

  • 5,780 posts
  • Busy bee!
  • Location:North, England

Posted Sun Apr 5, 2009 3:52 PM

View PostGroovyBee, on Sun Apr 5, 2009 9:31 PM, said:

Yep! Agreed. I've just tested this myself. However, I don't think the emulator is doing the right thing because that part of the game's code does work on real machines.
Whoops! Too quick on the draw there :(. The latest emulator version highlighted a bug in my code :). Find attached binaries to work on ProSystem emulator v1.3d :-
Attached File  Wasp_05_04_09_1.04.a78   32.13K   163 downloadsAttached File  Wasp_05_04_09_1.04.bin   32K   126 downloadsbin]
The RAM cart is coming along but going slowly.

Edited by GroovyBee, Sun Apr 5, 2009 3:53 PM.


#64 atarian63 OFFLINE  

atarian63

    River Patroller

  • 3,359 posts
  • Location:columbus ohio

Posted Sun Apr 5, 2009 9:16 PM

View PostGroovyBee, on Sun Apr 5, 2009 4:52 PM, said:

View PostGroovyBee, on Sun Apr 5, 2009 9:31 PM, said:

Yep! Agreed. I've just tested this myself. However, I don't think the emulator is doing the right thing because that part of the game's code does work on real machines.
Whoops! Too quick on the draw there :(. The latest emulator version highlighted a bug in my code :). Find attached binaries to work on ProSystem emulator v1.3d :-
Attached File  Wasp_05_04_09_1.04.a78   32.13K   163 downloadsAttached File  Wasp_05_04_09_1.04.bin   32K   126 downloadsbin]
The RAM cart is coming along but going slowly.
Ahh someday another New Game on cart! You are great!

#65 Mitch OFFLINE  

Mitch

    Quadrunner

  • 5,768 posts
  • 7800 Guy
  • Location:Southern California, USA

Posted Sun Apr 5, 2009 9:20 PM

The new version still has the same issue on a real 7800.

Mitch

#66 GroovyBee OFFLINE  

GroovyBee

    7800 Developer

  • 5,780 posts
  • Busy bee!
  • Location:North, England

Posted Mon Apr 6, 2009 5:00 AM

View PostMitch, on Mon Apr 6, 2009 4:20 AM, said:

The new version still has the same issue on a real 7800.
I expected as much :(. I can't investigate it properly until I get the RAM cart going.

#67 GroovyBee OFFLINE  

GroovyBee

    7800 Developer

  • 5,780 posts
  • Busy bee!
  • Location:North, England

Posted Mon Apr 6, 2009 5:02 AM

View Postatarian63, on Mon Apr 6, 2009 4:16 AM, said:

Ahh someday another New Game on cart! You are great!
Soon... ;)

#68 GroovyBee OFFLINE  

GroovyBee

    7800 Developer

  • 5,780 posts
  • Busy bee!
  • Location:North, England

Posted Mon Apr 6, 2009 5:46 PM

Some minor fixes. Its my last attempt to get it going on a real machine before I get down and build a dev cart :-

Attached File  Wasp_07_04_09_1.05.a78   32.13K   165 downloadsAttached File  Wasp_07_04_09_1.05.bin   32K   131 downloadsbin]
Reports from CC2 owners much appreciated.

#69 Mitch OFFLINE  

Mitch

    Quadrunner

  • 5,768 posts
  • 7800 Guy
  • Location:Southern California, USA

Posted Mon Apr 6, 2009 6:17 PM

Nope, still the same problem. You might try looking at the old thread for Sensodx 7800 as it seems like it had a similar issue.

Mitch

#70 GroovyBee OFFLINE  

GroovyBee

    7800 Developer

  • 5,780 posts
  • Busy bee!
  • Location:North, England

Posted Mon Apr 6, 2009 7:06 PM

View PostMitch, on Tue Apr 7, 2009 1:17 AM, said:

Nope, still the same problem. You might try looking at the old thread for Sensodx 7800 as it seems like it had a similar issue.
Thanks for trying and the tip. I've searched on the forum for Sensodx and its not given me any eureka moments as to what might be wrong in my code :(. I'm going to come back to it again in a few days after the dev cart has been built.

#71 Mitch OFFLINE  

Mitch

    Quadrunner

  • 5,768 posts
  • 7800 Guy
  • Location:Southern California, USA

Posted Mon Apr 6, 2009 7:41 PM

I found the thread I was thinking about but after re-reading it I'm not sure if it applies to your issue.

Mitch

#72 GroovyBee OFFLINE  

GroovyBee

    7800 Developer

  • 5,780 posts
  • Busy bee!
  • Location:North, England

Posted Thu Apr 9, 2009 12:45 PM

The parts are in to build the homebrew RAM cart now. I say RAM, it turned out to be a USB programmable flash cart in the end. :lol:. The RAM cart was getting to be as complex as the CC2. Hopefully I'll get some time to build it this weekend.

#73 the.golden.ax OFFLINE  

the.golden.ax

    Toss me

  • 10,334 posts
  • Just don't tell the Elf

Posted Thu Apr 9, 2009 1:48 PM

Where did you order this thing from? I'd love to have something other than my CC2 to use. BTW I just ordered the 7800 Dev Board with ST docs and software plus cable. Now I get to learn to program like they did in the 80's! :D

AX

#74 GroovyBee OFFLINE  

GroovyBee

    7800 Developer

  • 5,780 posts
  • Busy bee!
  • Location:North, England

Posted Thu Apr 9, 2009 2:07 PM

View Postthe.golden.ax, on Thu Apr 9, 2009 8:48 PM, said:

Where did you order this thing from? I'd love to have something other than my CC2 to use. BTW I just ordered the 7800 Dev Board with ST docs and software plus cable. Now I get to learn to program like they did in the 80's! :D
Erm... I designed it! Its got a microcontroller to communicate USB and it programs the flash too. It can't program the flash while the cart is in the 7800 tho :(. Its only 32K as well. Hopefully it'll be up and running next week and I can try and get the game going on real hardware. I'll put some piccies up when its been made and tested.

Good luck developing on the ST. I recently dug mine out of storage and it it still worked after not being used for over 10 years. I won't envy your build/test/debug times tho. :lol: They are going to be sloooooooooooooooow! I think you need a hard drive for the ST dev kit too.

#75 DracIsBack OFFLINE  

DracIsBack

    River Patroller

  • 3,963 posts
  • Location:Toronto, Canada

Posted Wed Apr 15, 2009 5:31 PM

View PostGroovyBee, on Sat Apr 4, 2009 1:58 PM, said:

And for my next trick...

Attachment teaser.gif

Its just a mock up so don't too excited ;-) . It also depends on the RAM cart proving if the game engine is viable. I have plenty of game ideas but not the time to code them all in assembler :( .

:lust: :lust: :lust: :lust: :lust: :lust: :lust: :lust: :lust: :lust: :lust: :lust: :lust: :lust: :lust: :lust:




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users