Over in the 2600 forum, Seymour posted pictures of and some info about some Supercharger prototypes he has. He sent me the cassettes to be dumped. I had originally thought it best to keep quiet about digitizing and dumping these until they were all dumped, however, I may need help with them. By the way, all but one of the tapes I copied has loaded onto my modded Supercharger from the wav files I made of them, and the one that didn't load right is because the tape itself was damaged. Side A didn't load, but side B did. All of the tapes I dumped appear to be NTSC.
I can get the audio files made, and I can get some of them to bin files. That's where you programmer types are going to have to take over.
Here's what I have converted to .bin so far:
Excalibur: This does not have a number at all. I think it's a very early work in progress. When loaded into Stella 2.2, it repeated the Supercharger loading screen over and over. I cannot get side A to work with makebin. I still have the .wav file of it, though. There are two loads contained in this .bin file. I've no idea how to access the second load or what it may contain.
Labyrinth: This is side B of a very early Labyrinth. It appears to work in Stella 2.2, but it runs a tad slower than it does on hardware. Maze 3 is fully open. There are two loads in this .bin file, but, like above, I do not know how to access the second load. I have not tried side A with makebin just yet. There is also an item in Maze 1 that looks to me like a shield of some sort.
Phaser Patrol: The tape on this says "complete" but I think the scoring is a little different in this version. I have uploaded side A. Like the other two above, this tape has a second load on each side, and I don't know what's in it or just how to access it.
All three of these are in the first zip file. I cannot get side B of Labyrinth or Phaser Patrol to work with makebin, and I can't get side A of Excalibur to work with makebin, either.
In the protos discovered there versions of Killer Satellites and Labyrinth that I have never seen before, there are two new versions of Excalibur, two versions of Fireball that have minor differences from the release (get this, they are on opposite sides of the same tape), and more versions of Phaser Patrol, Labyrinth, Suicide Mission, and Commie Mutants with minor changes from the games/protos we have seen of them. Six of these tapes, I believe, were made on July 17th, 1982, Commie Mutants was made on Feb 13th, 1982, and I don't know when the earliest version of them were. There are indications that Phaser Patrol may have been scheduled for release later than it actually was.
@Albert, if you're reading this, may I have the ability to edit this post so I can post the rest of the bin files as I get them ready?
UPDATE: I have uploaded the wav files I made. What you hear in these files is exactly what came off the tapes, save for me cutting the silence at the beginning and end of the files. If you look at them in any audio editing software, you'll see that it goes from zero volume straight into the first tone. These are 44,100 kHz, 16 bit, stereo wav files. Some conversion on the sound files may still be needed if you want to convert them to .bin files.
One of the other members has converted every single one of these to .bin format except Commie Mutants. The program used for that has not been released yet.
Now a few notes:
- Communist Mutants is on a tape that is failing. It has many dropouts in the audio tones.
- Fireball has one load on side A, and two on Side B which are labeled first half and second half. I have been able to access both loads of side B. They are both playable versions of Fireball.
- the files labeled with an 02 at the beginning of their filenames are from the tapes with two loads where I could not access the second load. Labyrinth and Excalibur are different than anything I've seen of those games, whereas I've been playing the sense out of Phaser Patrol and I've found nothing significantly different about it.
- I launched the boat in Killer Satellites once, but I cannot figure out how to do it again. I had plugged in the paddles in the left port right around the time the boat launched. I could guide it all over the screen until it ran out of fuel.
- I cannot post the B sides that correspond to the files labeled with the 02. Those files came to around 13 MB. To my knowledge, these have been converted to .bin format, though. My email client will not let me send them out either, due to the size.
I've offered to send these out to a couple of folks by email. This post is your "email".
I hope these are able to be converted and we're able to work with them. Specifically, Communist Mutants is probably the highest priority, since it hasn't been converted to .bin yet.
The zip files labeled group 3 and group 4 contain mp3 files of all the wav files posted here, meant for use with portable devices and hardware. Be aware that PSP users will need to adjust the equalizer setting on the PSP to make it play into the SuperCharger, but it will work.
Attached File(s)
-
Communist_Mutants_mix_1_side_A.wav (4.02MB)
Number of downloads: 239 -
excalibur_labyrinth_phaserpatrol_early.zip (16.88K)
Number of downloads: 176 -
Communist_Mutants_mix_1_side_B.wav (7.76MB)
Number of downloads: 159 -
Excalibur_36_mix_1_side_A.wav (4MB)
Number of downloads: 156 -
Excalibur_36_mix_1_side_B.wav (7.74MB)
Number of downloads: 156 -
Killer_Satellites_mix_1_side_A.wav (3.99MB)
Number of downloads: 163 -
Killer_Satellites_mix_1_side_B.wav (7.74MB)
Number of downloads: 154 -
Labyrinth_mix_2_side_A.wav (3.97MB)
Number of downloads: 154 -
Labyrinth_mix_2_side_B.wav (7.73MB)
Number of downloads: 152 -
Phaser_Patrol_mix_1_side_A.wav (4MB)
Number of downloads: 156 -
Phaser_Patrol_mix_1_side_B.wav (7.76MB)
Number of downloads: 162 -
Suicide_Mission_mix_1_side_A.wav (3.88MB)
Number of downloads: 155 -
Suicide_Mission_mix_1_side_B.wav (7.5MB)
Number of downloads: 144 -
Fireball_mix_1_side_A.wav (3.93MB)
Number of downloads: 169 -
Fireball_mix_1_side_B_first_half.wav (6.25MB)
Number of downloads: 149 -
Fireball_mix_1_side_B_second_half.wav (7.42MB)
Number of downloads: 155 -
02_Excalibur_mix_1_side_A.wav (7.26MB)
Number of downloads: 158 -
02_Labyrinth_mix_1_side_A.wav (7.13MB)
Number of downloads: 149 -
02_Phaser_Patrol_mix_1_side_A.wav (7.25MB)
Number of downloads: 150 -
SuperchargerProtos.zip (74.86K)
Number of downloads: 158 -
Ecalibur_mix_1_side_A_load_1.wav (5.02MB)
Number of downloads: 131 -
Excalibur_mix_1_side_A_load_2.wav (4.83MB)
Number of downloads: 138 -
Excalibur_mono_1_side_B_load_1.wav (2.19MB)
Number of downloads: 121 -
Excalibur_mono_1_side_B_load_2.wav (2.12MB)
Number of downloads: 136 -
labyrinth_mix_1_side_A_load_1.wav (4.88MB)
Number of downloads: 125 -
Labyrinth_mix_1_side_A_load_2.wav (4.43MB)
Number of downloads: 136 -
labyrinth_mix_1_side_B_load_1.wav (8.45MB)
Number of downloads: 150 -
labyrinth_mix_1_side_B_load_2.wav (7.77MB)
Number of downloads: 133 -
phaser_patrol_mix_1_side_A_load_1.wav (5.04MB)
Number of downloads: 132 -
phaser_patrol_mix_1_side_A_load_2.wav (3.93MB)
Number of downloads: 126 -
phaser_patrol_mix_1_side_B_load_1.wav (8.65MB)
Number of downloads: 140 -
phaser_patrol_mix_1_side_B_load_2.wav (6.89MB)
Number of downloads: 139 -
group_3.zip (7.14MB)
Number of downloads: 162 -
group_4.zip (4.77MB)
Number of downloads: 146 -
supercharger_proto_images.zip (1.59MB)
Number of downloads: 138
This post has been edited by shadow460: Thu May 7, 2009 9:56 PM

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