Jump to content



3

Supercharger prototypes


66 replies to this topic

#51 Rom Hunter ONLINE  

Rom Hunter

    VCS Games Archivist

  • 7,450 posts
  • Obtainer of Rare Antiquities
  • Location:Amsterdam

Posted Tue Apr 21, 2009 2:38 AM

Eckhard,

Did you succeed in converting the second loads?

8)

#52 Rom Hunter ONLINE  

Rom Hunter

    VCS Games Archivist

  • 7,450 posts
  • Obtainer of Rare Antiquities
  • Location:Amsterdam

Posted Tue Apr 28, 2009 6:13 AM

labyrinth1b.bin
labyrinth1a.bin

Ok, according to CloneSpy, these are 100% identical:

killersatellites1b.bin
killersatellites1a.bin

fireball1a.bin
fireball1b1.bin
fireball1b2.bin

suicidemission1a.bin
suicidemission1b.bin

excalibur36_1b.bin
excalibur36_1a.bin

excalibur1b.bin
excalibur1a.bin

labyrinth2a.bin
labyrinth2b.bin


8)

#53 shadow460 OFFLINE  

shadow460

    Gunslinger

  • 15,412 posts
  • *bink* Good Shot
  • Location:The Blue Zone

Posted Thu May 7, 2009 9:52 PM

I need to re check the b sides if Fireball. I think I saw some glitches in one that didn't show up in the other but maybe my eyes are deceiving me.

Small update: Pictures of these will be posted in zip format in the first post within the hour. Check back for it.

Sorry I've slipped a bit on this, I've been a little tied up lately. I will try to get more screenshots done and also I will try to get some write ups of the games made.

Edited by shadow460, Thu May 7, 2009 9:57 PM.


#54 Tempest OFFLINE  

Tempest

    One Winged Moderator

  • 19,856 posts
  • Screaming at Fate
  • Location:Elysium

Posted Thu May 7, 2009 9:58 PM

I mean to do full reviews for these prototypes when I get a chance, but much like Shadow, I've been really busy as of late.

STOP FINDING PROTOTYPES!!! :)

Tempest

#55 Omegamatrix OFFLINE  

Omegamatrix

    River Patroller

  • 4,795 posts
  • Location:Oh, Canada

Posted Thu May 7, 2009 11:04 PM

It'll be worse if you decide to take on reviewing some of the sample/demo copies in the 2600 rom comparisions thread. Then you'll really have to start tearing your hair out. ;)

#56 shadow460 OFFLINE  

shadow460

    Gunslinger

  • 15,412 posts
  • *bink* Good Shot
  • Location:The Blue Zone

Posted Thu May 7, 2009 11:08 PM

View PostTempest, on Thu May 7, 2009 9:58 PM, said:

I mean to do full reviews for these prototypes when I get a chance, but much like Shadow, I've been really busy as of late.

STOP FINDING PROTOTYPES!!! :)

Tempest

Hey, what's this odd cart I found at Mary's last weekend? It has a handwritten label but it's torn. I can make out "...ri 78..." and "...trocop..." written in ink on it. Ideas?

Just kidding. :D

EDIT: I did start a write up for that early Labyrinth. I need to revisit that and play around with the game some more. I played Phaser Patrol quite a lot for a few days but I never managed to trigger the second load.

Edited by shadow460, Thu May 7, 2009 11:10 PM.


#57 Tempest OFFLINE  

Tempest

    One Winged Moderator

  • 19,856 posts
  • Screaming at Fate
  • Location:Elysium

Posted Fri May 8, 2009 7:36 AM

View Postshadow460, on Fri May 8, 2009 1:08 AM, said:

View PostTempest, on Thu May 7, 2009 9:58 PM, said:

I mean to do full reviews for these prototypes when I get a chance, but much like Shadow, I've been really busy as of late.

STOP FINDING PROTOTYPES!!! :)

Tempest

Hey, what's this odd cart I found at Mary's last weekend? It has a handwritten label but it's torn. I can make out "...ri 78..." and "...trocop..." written in ink on it. Ideas?

Just kidding. :D

EDIT: I did start a write up for that early Labyrinth. I need to revisit that and play around with the game some more. I played Phaser Patrol quite a lot for a few days but I never managed to trigger the second load.
Any help would be appreciated. The Supercharger games are much more complex to review than standard 2600 games, and since I never had one growing up, I'm not all that familiar with them. It's easier to spot differences when you've played the released version before.

BTW this offer is open to everyone. If you want to help me out on some of these games (or find something I missed in others), shoot me an email or PM. I'll add your name to my thanks page and I'll be eternally grateful. I'm just too busy these days...

Tempest

#58 Rom Hunter ONLINE  

Rom Hunter

    VCS Games Archivist

  • 7,450 posts
  • Obtainer of Rare Antiquities
  • Location:Amsterdam

Posted Tue May 12, 2009 4:30 AM

Please correct me if I'm wrong, but does Eckhard still need to convert some side 2 stuff to .bin format or is everything converted now?

I added all different .bins to the V5 collection now.

8)

#59 Eckhard Stolberg OFFLINE  

Eckhard Stolberg

    Dragonstomper

  • 882 posts
  • Location:Germany

Posted Tue May 12, 2009 1:35 PM

View PostRom Hunter, on Tue May 12, 2009 12:30 PM, said:

Please correct me if I'm wrong, but does Eckhard still need to convert some side 2 stuff to .bin format or is everything converted now?

I added all different .bins to the V5 collection now.

8)
Some tapes have more than one load per side. The additional loads still need to be converted. The WAV files that shadow460 posted wouldn't convert with the current version of Makebin, and unfortunately I didn't have time to work on the Makebin code yet.

#60 Rom Hunter ONLINE  

Rom Hunter

    VCS Games Archivist

  • 7,450 posts
  • Obtainer of Rare Antiquities
  • Location:Amsterdam

Posted Wed May 13, 2009 3:30 AM

Understood.

I'll await any further conversions.

8)

#61 shadow460 OFFLINE  

shadow460

    Gunslinger

  • 15,412 posts
  • *bink* Good Shot
  • Location:The Blue Zone

Posted Wed May 13, 2009 7:48 PM

View PostEckhard Stolberg, on Tue May 12, 2009 1:35 PM, said:

View PostRom Hunter, on Tue May 12, 2009 12:30 PM, said:

Please correct me if I'm wrong, but does Eckhard still need to convert some side 2 stuff to .bin format or is everything converted now?

I added all different .bins to the V5 collection now.

8)
Some tapes have more than one load per side. The additional loads still need to be converted. The WAV files that shadow460 posted wouldn't convert with the current version of Makebin, and unfortunately I didn't have time to work on the Makebin code yet.

This worries me a bit. Whoever ends up with that Excalibur with the second load on it may have to re-digitze the signal from it. I'll be able to copy the audio tracks from Phaser Patrol and Labyrinth as needed.

#62 shadow460 OFFLINE  

shadow460

    Gunslinger

  • 15,412 posts
  • *bink* Good Shot
  • Location:The Blue Zone

Posted Wed Aug 19, 2009 8:54 PM

Whoa! New look.

I have dumped six more tapes. Two of them seem close to the normal versions, they are Suicide Mission and Phaser Patrol. Communist Mutants gave me a red screen, but I think that is because it was trying to bankswitch and I forgot to set the Supercharger to normal mode. Fireball is another three load cassette, two on side B and one on side A. Labyrinth is similar to the proto where you can only walk around a tiny bit of Maze 3. Killer Satellites is similar to the proto in post #1, but there are some minor graphical differences and it's easier (IMO) to launch the ship.

I will get these converted to mp3 files and zipped, then posted. I let one of the Fireball loads run a little long, though, so there's some blank space at the end of it. All recordings are 16 bit mono IIRC. :)

Look out below! :D

Attached Files


Edited by shadow460, Wed Aug 19, 2009 9:14 PM.


#63 Rom Hunter ONLINE  

Rom Hunter

    VCS Games Archivist

  • 7,450 posts
  • Obtainer of Rare Antiquities
  • Location:Amsterdam

Posted Thu Aug 20, 2009 6:51 AM

View Postshadow460, on Wed Aug 19, 2009 8:54 PM, said:

Whoa! New look.

I have dumped six more tapes. Two of them seem close to the normal versions, they are Suicide Mission and Phaser Patrol. Communist Mutants gave me a red screen, but I think that is because it was trying to bankswitch and I forgot to set the Supercharger to normal mode. Fireball is another three load cassette, two on side B and one on side A. Labyrinth is similar to the proto where you can only walk around a tiny bit of Maze 3. Killer Satellites is similar to the proto in post #1, but there are some minor graphical differences and it's easier (IMO) to launch the ship.

I will get these converted to mp3 files and zipped, then posted. I let one of the Fireball loads run a little long, though, so there's some blank space at the end of it. All recordings are 16 bit mono IIRC. :)

Look out below! :D
Nice.

Will these be converted to .bin files as well?

8)

#64 shadow460 OFFLINE  

shadow460

    Gunslinger

  • 15,412 posts
  • *bink* Good Shot
  • Location:The Blue Zone

Posted Thu Aug 20, 2009 8:28 PM

Yes, they will be converted to bin files.

#65 Rom Hunter ONLINE  

Rom Hunter

    VCS Games Archivist

  • 7,450 posts
  • Obtainer of Rare Antiquities
  • Location:Amsterdam

Posted Fri Aug 21, 2009 9:16 AM

Are these the tapes that mentioned in post #58 that still had to be done?

Or are these other tapes?

8)

#66 shadow460 OFFLINE  

shadow460

    Gunslinger

  • 15,412 posts
  • *bink* Good Shot
  • Location:The Blue Zone

Posted Tue Aug 25, 2009 12:00 AM

Yep, they're the ones from post #58.

#67 Rom Hunter ONLINE  

Rom Hunter

    VCS Games Archivist

  • 7,450 posts
  • Obtainer of Rare Antiquities
  • Location:Amsterdam

Posted Tue Aug 25, 2009 2:08 AM

Understood.

I'll await the .bins

8)




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users