Did you succeed in converting the second loads?
Supercharger prototypes
Started by shadow460, Apr 11 2009 1:43 AM
66 replies to this topic
#51
Posted Tue Apr 21, 2009 2:38 AM
Eckhard,
Did you succeed in converting the second loads?
Did you succeed in converting the second loads?
#52
Posted Tue Apr 28, 2009 6:13 AM
labyrinth1b.bin
labyrinth1a.bin
Ok, according to CloneSpy, these are 100% identical:
killersatellites1b.bin
killersatellites1a.bin
fireball1a.bin
fireball1b1.bin
fireball1b2.bin
suicidemission1a.bin
suicidemission1b.bin
excalibur36_1b.bin
excalibur36_1a.bin
excalibur1b.bin
excalibur1a.bin
labyrinth2a.bin
labyrinth2b.bin
labyrinth1a.bin
Ok, according to CloneSpy, these are 100% identical:
killersatellites1b.bin
killersatellites1a.bin
fireball1a.bin
fireball1b1.bin
fireball1b2.bin
suicidemission1a.bin
suicidemission1b.bin
excalibur36_1b.bin
excalibur36_1a.bin
excalibur1b.bin
excalibur1a.bin
labyrinth2a.bin
labyrinth2b.bin
#53
Posted Thu May 7, 2009 9:52 PM
I need to re check the b sides if Fireball. I think I saw some glitches in one that didn't show up in the other but maybe my eyes are deceiving me.
Small update: Pictures of these will be posted in zip format in the first post within the hour. Check back for it.
Sorry I've slipped a bit on this, I've been a little tied up lately. I will try to get more screenshots done and also I will try to get some write ups of the games made.
Small update: Pictures of these will be posted in zip format in the first post within the hour. Check back for it.
Sorry I've slipped a bit on this, I've been a little tied up lately. I will try to get more screenshots done and also I will try to get some write ups of the games made.
Edited by shadow460, Thu May 7, 2009 9:57 PM.
#54 ONLINE
Posted Thu May 7, 2009 9:58 PM
I mean to do full reviews for these prototypes when I get a chance, but much like Shadow, I've been really busy as of late.
STOP FINDING PROTOTYPES!!!
Tempest
STOP FINDING PROTOTYPES!!!
Tempest
#55
Posted Thu May 7, 2009 11:04 PM
It'll be worse if you decide to take on reviewing some of the sample/demo copies in the 2600 rom comparisions thread. Then you'll really have to start tearing your hair out.
#56
Posted Thu May 7, 2009 11:08 PM
Tempest, on Thu May 7, 2009 9:58 PM, said:
I mean to do full reviews for these prototypes when I get a chance, but much like Shadow, I've been really busy as of late.
STOP FINDING PROTOTYPES!!!
Tempest
STOP FINDING PROTOTYPES!!!
Tempest
Hey, what's this odd cart I found at Mary's last weekend? It has a handwritten label but it's torn. I can make out "...ri 78..." and "...trocop..." written in ink on it. Ideas?
Just kidding.
EDIT: I did start a write up for that early Labyrinth. I need to revisit that and play around with the game some more. I played Phaser Patrol quite a lot for a few days but I never managed to trigger the second load.
Edited by shadow460, Thu May 7, 2009 11:10 PM.
#57 ONLINE
Posted Fri May 8, 2009 7:36 AM
shadow460, on Fri May 8, 2009 1:08 AM, said:
Tempest, on Thu May 7, 2009 9:58 PM, said:
I mean to do full reviews for these prototypes when I get a chance, but much like Shadow, I've been really busy as of late.
STOP FINDING PROTOTYPES!!!
Tempest
STOP FINDING PROTOTYPES!!!
Tempest
Hey, what's this odd cart I found at Mary's last weekend? It has a handwritten label but it's torn. I can make out "...ri 78..." and "...trocop..." written in ink on it. Ideas?
Just kidding.
EDIT: I did start a write up for that early Labyrinth. I need to revisit that and play around with the game some more. I played Phaser Patrol quite a lot for a few days but I never managed to trigger the second load.
BTW this offer is open to everyone. If you want to help me out on some of these games (or find something I missed in others), shoot me an email or PM. I'll add your name to my thanks page and I'll be eternally grateful. I'm just too busy these days...
Tempest
#58
Posted Tue May 12, 2009 4:30 AM
Please correct me if I'm wrong, but does Eckhard still need to convert some side 2 stuff to .bin format or is everything converted now?
I added all different .bins to the V5 collection now.
I added all different .bins to the V5 collection now.
#59
Posted Tue May 12, 2009 1:35 PM
Rom Hunter, on Tue May 12, 2009 12:30 PM, said:
Please correct me if I'm wrong, but does Eckhard still need to convert some side 2 stuff to .bin format or is everything converted now?
I added all different .bins to the V5 collection now.

I added all different .bins to the V5 collection now.
#60
Posted Wed May 13, 2009 3:30 AM
Understood.
I'll await any further conversions.
I'll await any further conversions.
#61
Posted Wed May 13, 2009 7:48 PM
Eckhard Stolberg, on Tue May 12, 2009 1:35 PM, said:
Rom Hunter, on Tue May 12, 2009 12:30 PM, said:
Please correct me if I'm wrong, but does Eckhard still need to convert some side 2 stuff to .bin format or is everything converted now?
I added all different .bins to the V5 collection now.

I added all different .bins to the V5 collection now.
This worries me a bit. Whoever ends up with that Excalibur with the second load on it may have to re-digitze the signal from it. I'll be able to copy the audio tracks from Phaser Patrol and Labyrinth as needed.
#62
Posted Wed Aug 19, 2009 8:54 PM
Whoa! New look.
I have dumped six more tapes. Two of them seem close to the normal versions, they are Suicide Mission and Phaser Patrol. Communist Mutants gave me a red screen, but I think that is because it was trying to bankswitch and I forgot to set the Supercharger to normal mode. Fireball is another three load cassette, two on side B and one on side A. Labyrinth is similar to the proto where you can only walk around a tiny bit of Maze 3. Killer Satellites is similar to the proto in post #1, but there are some minor graphical differences and it's easier (IMO) to launch the ship.
I will get these converted to mp3 files and zipped, then posted. I let one of the Fireball loads run a little long, though, so there's some blank space at the end of it. All recordings are 16 bit mono IIRC.
Look out below!
I have dumped six more tapes. Two of them seem close to the normal versions, they are Suicide Mission and Phaser Patrol. Communist Mutants gave me a red screen, but I think that is because it was trying to bankswitch and I forgot to set the Supercharger to normal mode. Fireball is another three load cassette, two on side B and one on side A. Labyrinth is similar to the proto where you can only walk around a tiny bit of Maze 3. Killer Satellites is similar to the proto in post #1, but there are some minor graphical differences and it's easier (IMO) to launch the ship.
I will get these converted to mp3 files and zipped, then posted. I let one of the Fireball loads run a little long, though, so there's some blank space at the end of it. All recordings are 16 bit mono IIRC.
Look out below!
Attached Files
Edited by shadow460, Wed Aug 19, 2009 9:14 PM.
#63
Posted Thu Aug 20, 2009 6:51 AM
shadow460, on Wed Aug 19, 2009 8:54 PM, said:
Whoa! New look.
I have dumped six more tapes. Two of them seem close to the normal versions, they are Suicide Mission and Phaser Patrol. Communist Mutants gave me a red screen, but I think that is because it was trying to bankswitch and I forgot to set the Supercharger to normal mode. Fireball is another three load cassette, two on side B and one on side A. Labyrinth is similar to the proto where you can only walk around a tiny bit of Maze 3. Killer Satellites is similar to the proto in post #1, but there are some minor graphical differences and it's easier (IMO) to launch the ship.
I will get these converted to mp3 files and zipped, then posted. I let one of the Fireball loads run a little long, though, so there's some blank space at the end of it. All recordings are 16 bit mono IIRC.
Look out below!
I have dumped six more tapes. Two of them seem close to the normal versions, they are Suicide Mission and Phaser Patrol. Communist Mutants gave me a red screen, but I think that is because it was trying to bankswitch and I forgot to set the Supercharger to normal mode. Fireball is another three load cassette, two on side B and one on side A. Labyrinth is similar to the proto where you can only walk around a tiny bit of Maze 3. Killer Satellites is similar to the proto in post #1, but there are some minor graphical differences and it's easier (IMO) to launch the ship.
I will get these converted to mp3 files and zipped, then posted. I let one of the Fireball loads run a little long, though, so there's some blank space at the end of it. All recordings are 16 bit mono IIRC.
Look out below!
Will these be converted to .bin files as well?
#64
Posted Thu Aug 20, 2009 8:28 PM
Yes, they will be converted to bin files.
#65
Posted Fri Aug 21, 2009 9:16 AM
Are these the tapes that mentioned in post #58 that still had to be done?
Or are these other tapes?
Or are these other tapes?
#66
Posted Tue Aug 25, 2009 12:00 AM
Yep, they're the ones from post #58.
#67
Posted Tue Aug 25, 2009 2:08 AM
Understood.
I'll await the .bins
I'll await the .bins
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