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CRT simulation for Stella

User is offline Kr0tki Icon
Posted Mon May 25, 2009 11:21 AM


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In that case, the files atari_ntsc.h, atari_ntsc.c and atari_sdl.c should be your main focus.

Basically, you have to call atari_ntsc_init() to initialise relevant data structures; then at each frame call atari_ntsc_blit(). The latter function takes a ~320x240x8bpp image and outputs a 640x480x16bpp result. Additionally the result has its pixels squashed vertically by 7/8 (with interpolation) to preserve correct aspect ratio; but I think you would like to turn that last thing off and do it by means of OpenGL.
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User is offline MrAtari2600 Icon
Posted Wed Jun 24, 2009 11:55 AM


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great work!
seems like its going to give the feel of my little 4 inch TV i played my atari on for years now :D
god i miss it, it died and i can't fix :( its beside me lol
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User is offline Legend Icon
Posted Sat Jul 11, 2009 10:01 PM


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how do I upgrade my open gl to 3.0 so I can use the crt simullation in stella?
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User is offline stephena Icon
Posted Sun Jul 12, 2009 8:42 AM

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View PostLegend, on Sun Jul 12, 2009 1:31 AM, said:

how do I upgrade my open gl to 3.0 so I can use the crt simullation in stella?

Well, you only need 2.0, not 3.0. And assuming your video card support it, you just need to download the most recent drivers from the manufacturers website (Nvidia, ATI, Intel, etc). If your card doesn't support OpenGL 2.0 even with the latest drivers, then you have to use another card.
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User is offline Legend Icon
Posted Sun Jul 12, 2009 9:00 PM


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I read it wrong. I have 1.4 open gl with an intell 945GM express chipset family card. gateway laptop running windows xp professional edition. Centrino duo processor. How do I upgrade to opengl 2.0? I've been searching, but haven't had any luck yet.

This post has been edited by Legend: Sun Jul 12, 2009 9:10 PM

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