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HSC Season 6 Week 34: Miner 2049er


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#26 shadow460 OFFLINE  

shadow460

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Posted Sat Apr 25, 2009 1:13 AM

3,564 with four blocks left to hit in level 5. If I can pass that level, I will break away from the pack. I found out how to be ultra sloppy with the jumps and survive Level 3 and 6, and I think it will work on level 2 and 5 also. Level 4 requires precise timing and placement on the jumps.

The Sloppy Jump:
Get within three blocks of the edge of the screen. Jump anytime as soon as the mutant faces you. As soon as Bob hits the edge of the screen, he becomes invincible for a split second. Use this to jump mutants while they are up to a full block away. Works on all mutants in 3 and half the ones in 6, works on the top right mutant in 2 and 5 as well.

The Precise Jump:
Jump through the nose as stated above.

EDIT: 3650, made a couple of stupid mistakes. At least I can blame my own mistakes now instead of blaming the horrible, horrible programming.
EDIT again: 3952 and the collision detection died on level 5.

And again, 4772, level 6, changed mutants patterns surprised me there.

I don't believe this...I just finished level 4 and as soon as all the blocks were changed, Bob died instead of going to the next level! WTF were the programmers thinking!? Man this car is getting closer to storage with every game. It sucks!

some other things I've tried: Playing on my modded 7800 and using a Genesis pad. The game pad started to hurt my hands, and the #$@# d pad was so sensitive that it would change floors suddenly in levels 2 and 5. I died more times this way than I did trying to jump over the mutants. I went back to the CX-10 because the game pad and the Flashback 2 stick were hurting my hands.

wow, where'd the last five hours go?

Edited by shadow460, Sat Apr 25, 2009 4:28 AM.


#27 toymailman OFFLINE  

toymailman

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Posted Sat Apr 25, 2009 9:01 AM

View Postshadow460, on Sat Apr 25, 2009 12:13 AM, said:

And again, 4772, level 6, changed mutants patterns surprised me there.
...
wow, where'd the last five hours go?
Nice score! I wish the programmers did a bit better job on this game to fix the bugs. It is very fun on other systems and could have been much better on the 2600.

#28 Mister VCS OFFLINE  

Mister VCS

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Posted Sat Apr 25, 2009 12:15 PM

1,450

I like this "watered down" Miner - It has some "charme" - and I think it is only a "4K"-cartridge - If Tigervision decided to use a 8K-
ROM this game could be a real "winner" with 6 levels...

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  • Minervcs.jpg


#29 shadow460 OFFLINE  

shadow460

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Posted Sat Apr 25, 2009 12:19 PM

View Posttoymailman, on Sat Apr 25, 2009 10:01 AM, said:

View Postshadow460, on Sat Apr 25, 2009 12:13 AM, said:

And again, 4772, level 6, changed mutants patterns surprised me there.
...
wow, where'd the last five hours go?
Nice score! I wish the programmers did a bit better job on this game to fix the bugs. It is very fun on other systems and could have been much better on the 2600.

It's one of the few 2600 games that I've got so frustrated with as to chuck it across the room.

Whoops, no idea where that went.

Ah well, I'll try again later.

#30 shadow460 OFFLINE  

shadow460

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Posted Sat Apr 25, 2009 2:19 PM

Up again, this time 5137, level 7. I was using my old Sears CX-10 and my 7800.
Seems like level 4 all over again, but maybe the mutants are a tad faster. How does it work anyway, does it just roll from 6 back to 4 repeatedly, do the mutants get faster, or does it ever roll back to level 1?

It also seems like the timing is a tad different on a 7800, not sure if that's better or worse, though.

#31 Impaler_26 OFFLINE  

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Posted Sun Apr 26, 2009 3:50 AM

View PostMister VCS, on Sat Apr 25, 2009 8:15 PM, said:

I like this "watered down" Miner - It has some "charme" - and I think it is only a "4K"-cartridge
Nope, the game is 8K.

#32 toymailman OFFLINE  

toymailman

    Stargunner

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Posted Sun Apr 26, 2009 12:14 PM

Got past level 4!! You must be very precise with the controls. I always die because my miner jumps up instead of across.

4,422
Miner20491BB_HSC_6_34.jpg

The best I can do on Level 1 with no lives lost.
1,128
Miner20491BB_HSC_6_34lvl1.jpg

#33 shadow460 OFFLINE  

shadow460

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Posted Sun Apr 26, 2009 2:03 PM

I've hit 1,145 one level 1.

Why not do a search of the HSC forum for Miner 2049er? the 5th ghost offered some excellent tips the last time we played this game.

Edited by shadow460, Sun Apr 26, 2009 2:04 PM.


#34 SpiceWare OFFLINE  

SpiceWare

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Posted Sun Apr 26, 2009 7:36 PM

1276

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#35 vjames OFFLINE  

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    Space Invader

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Posted Mon Apr 27, 2009 10:30 PM

2381
Hello All! Very excited to become a part of this. Can’t believe I wasn’t familiar with this game – this is a great game…it is too bad the 2600 version isn’t better (ie, more accurate). Once I got killed and I was a FULL BODY WIDTH away from the monster (who was headed in the opposite direction). I could definitely get a better score (by getting past level 3) if I had more time. Level 1 isn’t that hard to get through with all lives intact and neither is level 2. But when you figure the odds not only putting together a good level one and good level two consecutively with a good level three… well, the probability just isn’t that good, at least not the way I play.

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  • Miner_2049er__1982___Tigervision__4.png


#36 mcge0053 OFFLINE  

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Posted Tue Apr 28, 2009 11:03 PM

2136

What the heck are you supposed to do in the third level? I guess I should go back and read this whole thread again... but it didn't make any sense the only time I made it that far!




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