VectorGamer Posted June 2, 2009 Share Posted June 2, 2009 My first stab at something 100% in asm. This has to be a paddle game Quote Link to comment Share on other sites More sharing options...
Legend Posted June 11, 2009 Share Posted June 11, 2009 This is a great game!. It would probably be good as a paddle game. The only other things that would be nice is maybe a title screen and more variety of enemies. Maybe ones that shoot. Quote Link to comment Share on other sites More sharing options...
s0c7 Posted June 12, 2009 Author Share Posted June 12, 2009 The current version is going to be the final compo version. Whether or not I do anything else with it is going to depend on if the AtariVox is available again whenever the sale kicks off. Quote Link to comment Share on other sites More sharing options...
Legend Posted June 12, 2009 Share Posted June 12, 2009 (edited) I figured the last version would be for the compo. My suggestions was for an extended verion of sorts if you decided to continue and expand. By the way, I LOVE Dungeon and Pirate SE. I really hope the binary for Phantasm gets released someday too. Unfortunately, I'm a broke SOB, who loves the 2600, but can't afford to get real hardware and carts, even though I did at one point. p.s. why does it depend on the atarivox? Just for the high score? Edited June 12, 2009 by Legend Quote Link to comment Share on other sites More sharing options...
s0c7 Posted June 12, 2009 Author Share Posted June 12, 2009 p.s. why does it depend on the atarivox? Just for the high score?No. Quote Link to comment Share on other sites More sharing options...
Legend Posted June 12, 2009 Share Posted June 12, 2009 WHy does it depend on the atarivox then? I don't know much about the atarivox itself. Just curious. Quote Link to comment Share on other sites More sharing options...
s0c7 Posted June 12, 2009 Author Share Posted June 12, 2009 I'm hoping to play around a bit with the speech synthesis capabilities of the AVox. Quote Link to comment Share on other sites More sharing options...
Legend Posted June 13, 2009 Share Posted June 13, 2009 Cool. Well, if it does get expanded, A tittle screen and shooting enemy are my only suggestion. If there was an enemy that shot, I think it would be really fun and more intense. Quote Link to comment Share on other sites More sharing options...
Bill Loguidice Posted September 3, 2009 Share Posted September 3, 2009 I'm hoping to play around a bit with the speech synthesis capabilities of the AVox. I wish more games would support that feature, so I wish you the best of luck. Quote Link to comment Share on other sites More sharing options...
s0c7 Posted June 16, 2010 Author Share Posted June 16, 2010 (edited) For those that don't look at the blogs - This has gone through a few changes since it last appeared in this thread. - new name - now uses the driving controller - there is no victory condition (game goes until Asgard is destroyed) - bumped up the score/hi to 3 digits - victory screen now level complete screen - initial enemy speed slower, enemy speed increases each level - ODIN!!! (a bit of digitized speech) You can get the new version from my blog: http://www.atariage.com/forums/blog/254/entry-7130-but-wheres-the-car/ Edited June 16, 2010 by s0c7 Quote Link to comment Share on other sites More sharing options...
Legend Posted June 28, 2010 Share Posted June 28, 2010 - now uses the driving controller Just curious, why the driving controller instead of the paddle controller? I haven't had a chance to check out the new version yet, so I don't know if it's for gameplay reasons or not, but judging from the last version of Bifrost I played, I think a paddle would work fine. I also think more people would be likely to have a set of paddles than the driving controller. I think so anyways. I know I on;y have paddles and no driving controller. A paddle version would be nice. Quote Link to comment Share on other sites More sharing options...
s0c7 Posted June 28, 2010 Author Share Posted June 28, 2010 Just curious, why the driving controller instead of the paddle controller? Personal preference really. Plus lack of content for the driving controller. Just something else to use it for. Anyway, in my latest blog you'll find a version that lets you switch between the joystick or driving controller. Quote Link to comment Share on other sites More sharing options...
Legend Posted June 28, 2010 Share Posted June 28, 2010 (edited) Personal preference really. Plus lack of content for the driving controller. Just something else to use it for. That's understandable. I've never used the driving controller, so I'm not sure how much better it is from the paddles. Pretty much, never got a driving controller since I couldn't find any other games that used it other than Indy 500, so making another game that uses it does seem like a good idea. That and being broke combined with a somewhat hard time finding one. Any chance of a paddle version/option? Glad to see this one still being worked on btw. Edited June 28, 2010 by Legend Quote Link to comment Share on other sites More sharing options...
s0c7 Posted June 28, 2010 Author Share Posted June 28, 2010 Any chance of a paddle version/option? Dunno. Maybe. I have no long term plan for it, just kind of playing around. Quote Link to comment Share on other sites More sharing options...
+Nathan Strum Posted June 28, 2010 Share Posted June 28, 2010 Fred (batari) has a driving controller game in development. Plus Grandma's Revenge (on Stella's Stocking) uses it as well. Quote Link to comment Share on other sites More sharing options...
Legend Posted July 3, 2010 Share Posted July 3, 2010 Fun game. I especially like the "Odin!" yell at the beginning. I kinda like the original title for the game though since Bifrost is the name of the rainbow bridge where the battle is being taken place and assuming Heimdallr as the hero guarding the bridge. And I think it has a little more character to it. It would also be cool if there were enemies that also threw projectiles in later waves. I've only made it as far as 147 score so far, so I don't know if those might be there already. I assume the enemies attacking ar the giants, so it would make sense that they threw spears or boulders even. Keep up the good work. Still crossing my fingers for eventual paddle support. Quote Link to comment Share on other sites More sharing options...
s0c7 Posted October 11, 2010 Author Share Posted October 11, 2010 (edited) I'm tempted to call this the final version, but for now I'll just call it a release candidate. If you haven't been following my blog, you'll find it to be somewhat different from the last version posted here. Please report any oddness you may come across. I also finally got around to creating a PAL60 version. Unfortunately, it will never be as colorful as the NTSC version due to the limitations of the palette. If you try it on real hardware and find anything to be too hideous, let me know and I'll see what can be done. bifrost_doc.txt Edited November 8, 2010 by s0c7 Quote Link to comment Share on other sites More sharing options...
Impaler_26 Posted October 12, 2010 Share Posted October 12, 2010 Good to see you're still working on this game! The latest version is fun to play and i think the difficulty is just about right. Looking forward to the cart-release of this one! I need to play a bit more, so far my best score is just 338... Quote Link to comment Share on other sites More sharing options...
s0c7 Posted October 12, 2010 Author Share Posted October 12, 2010 (edited) Good to see you're still working on this game!It's been a long learning experience. In many ways I'm more proud of this than anything else I've done (yes, even Dungeon). I need to play a bit more, so far my best score is just 338...As author of the game I declare you to be the official World Champion of Bifröst! So, can anybody beat that? Edited October 12, 2010 by s0c7 Quote Link to comment Share on other sites More sharing options...
s0c7 Posted November 8, 2010 Author Share Posted November 8, 2010 (edited) Final version.- Many "under the hood" changes- PAL colors tweaked a little- Scoring changes:Frost Giant = 1Fire Giant = 2Fenris Wolf = 10Midgard Serpent = 11 Edited October 31, 2018 by s0c7 Quote Link to comment Share on other sites More sharing options...
cd-w Posted November 8, 2010 Share Posted November 8, 2010 Final version. Good to see this game completed - hopefully you will work on Dungeon 2 next? I noticed that the scan-line count is not stable - it jumps up to 291/292 lines on the black screen before the game begins. Chris Quote Link to comment Share on other sites More sharing options...
s0c7 Posted November 8, 2010 Author Share Posted November 8, 2010 Good to see this game completed - hopefully you will work on Dungeon 2 next? Haven't decided for sure yet, but may be calling it quits. I noticed that the scan-line count is not stable - it jumps up to 291/292 lines on the black screen before the game begins.The speech routine is causing that. I throw a few extra frames of black screen at 262 before anything shows up on the screen to stabilize it out. You don't realize that it has happened on real hardware. Quote Link to comment Share on other sites More sharing options...
cd-w Posted November 8, 2010 Share Posted November 8, 2010 Haven't decided for sure yet, but may be calling it quits. That would be a shame now that you have learned all about the 2600. Chris Quote Link to comment Share on other sites More sharing options...
Legend Posted November 8, 2010 Share Posted November 8, 2010 (edited) Haven't had a chance to try the latest version yet, but from the descriptions, just wondering why Fenris and the serpent both take the same amount of hits? Shouldn't the last one be harder? The only other thing I would have liked to see was enemies that shoot at you, like throwing spears. Great game either way. Hope you don't quit for good. I love your games. Edited November 8, 2010 by Legend Quote Link to comment Share on other sites More sharing options...
s0c7 Posted November 8, 2010 Author Share Posted November 8, 2010 That would be a shame now that you have learned all about the 2600. Chris Thanks. Real life intrudes though and at least for now I'm too burned out to invest the time and energy on Atari projects. Quote Link to comment Share on other sites More sharing options...
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