Q*bert springs to life with all the adventure of the popular arcade game!
Colorful graphics and arcade-like sounds accompany the game's lively action. Hop Q*bert up and down the steps of a "three-dimensional" pyramid, changing each step's color as he lands. Complete the entire pyramid, and Q*bert moves to a more challenging pyramid.
But look out! The crafty arcade creatures are here, too, and they're after Q*bert. Hop out of danger fast - or soar to safety on a Flying Disc. But watch where you move Q*bert. One hop off the pyramid, and he'll be lost in space!

Post your scores right here in this thread, and I will add them to the list. Remember to play the game with the recommended game mode and difficulty settings as shown above so that your scores will be consistent with everyone elses. The deadline for posting scores is Wednesday May 6th at 1:00 AM (CST). |
Current High Scores
Best Tips
Challenges
TwinGalaxies Top 3
| Current Standings |
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| The Manual |
| As always, you really should read the manual. In case you don't have the manual, AtariAge has a typed copy available online. Unfortunately, it doesn't provide any specific hints. |
| Kurt_Woloch |
| - This has been mentioned in many places... since the enemies actually jump from cube to cube, if you get the timing right, you can jump through them if you jump in the opposite direction at the right moment. - The unsafest places to be are the two cubes in the second row from the top, because these are the spawning points of new enemies, and if those appear, you only have a split-second to avoid them, which may be too short if you were just heading for one of those two cubes, and while you're on the way, an enemy spawns. In this case, you have no way of avoiding that enemy. There are, however, ways to avoid that danger completely: - You can take advantage of the fact that the enemies all jump in sync. So, if you need to change color of one of those two cubes, wait until an enemy spawns on the other one, then quickly jump onto the one you want and further one level down. Even if an enemy appears on your target cube in the next jump cycle, you'll be gone quickly enough not to be harmed by it. - There are times when you get some free jumps before the next enemy is going to appear (or you can be harmed by it). One of those times, of course, is after you've hit a green ball. Another is after losing a life (you get 8-10 free jumps after that), and another immediately after starting a level. You are NOT safe after having lurked Coily to its death. This will momentarily kill all the other enemies, but another enemy may already spawn while you're still on your way to the top. - You have to watch for Coily on the advanced levels even more, because she will get more unpredictable, in that she won't always change position on a jump cycle, but sometimes will stay on the same cube for a longer time, especially while you're in the air. This may also lead to the "jump of death" not working because she will not jump away from the cube she's on while you're floating to the top... which also causes the other enemies not being killed. On the other hand, she may still jump off when you've already landed on the top. |
| IHATETHEBEARS |
| My game basically ended because I literally got to a board that couldn't be completed. By using all of the floating discs, I left it impossible to change all the cubes the right color. I was standing on the last cube and needed to change it one more time. But to do so couldn't be done since the cubes could be changed to three different colors on this board. I lost my last two lives because of this. The same thing once happened to me back in the 1980's. So note - just in case this might happen, always leave at least one floating disc. |
--Zero














