Hi !
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From what I have heard from a PSX developer friend of mine the PSX is not an easy system to work with either. But it did have the might of SOny's PR backing it, which obvioulsy helped it along. Atari are rekown for not having very good Marketing.
PSX coding is for sure underestimated by many Jag fans. I think there is NO system that is easy to code. And if you want to push a system to its limits it is always difficult, not important whats system.
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RE John Carmac, I think because he wrote one of the first 1st person shooters that people listen to him far too much. Perhaps if he had written his code differently Doom on the Jag would have been better? And how many hardware systems has he designed? what he said may be true for some aspects of games, but I doubt all. I am sure dropping developers into a completely alien system would turn a lot away instantly.
I think John Carmac knows what he is talking about, but maybe he simply didn't say it excactly that way... or maybe he meant something else.
One thing is for sure, Hardware wise the PSX is far ahead of the Jag.
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Personaly Mr Carmac winds me up

to me he is the bill gates of the gaming world. Completely unfounded, just my personal opinion.
And I think most hardware has bugs in it. The 68K CPU in the ST had bugs in it, one reason some stuff failed on other Atari machines with later revisions like the 030, Motorola fixed the bug which some software was using.
Don't be too sure about that... I have looked a bit into other systems dev environments as well and I have not found any Bug lists for example for PSX or SNES. If there are bugs, they are for sure not big, otherwise there would be docs about it.
Also keep in mind that Intel called back their first pentium series, because it had a tiny bug when doing divisions at several numbers behind 0...(not exactly sure if it was division... and maybe this sounds strange, because I don't know how to translate this

However the bug was tiny and they called it back to release a fixed version.
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The Jag was the first console launch for Atari for a long time, it was also on a budget so it's bound to have a few cockups in there. End of the day the games are what make a system succesful, not how many MIPS it's core runs at, or how many polygons it can draw, but it's games.
Yes. That is true. That is the reason why systems like SNES, Genesis, Neo Geo but also PSX and Game Cube are some of my very favorite systems... There are so many great games on them.
But as Atari didn't really have a quality control on their games, they released a lot of bad games. I'm sure a lot more people would respect and like the Jaguar if atari didn't release games like supercross 3d...
Well, that can't be changed anymore. But what we can do is creating new high quality games :-)
And I'm working hard to make Star Alliance - Battle for Earth one of those high quality games.
Regards, Lars.