Mad Bodies Release!
Started by Gorf, May 2 2009 9:08 PM
226 replies to this topic
#126
Posted Thu May 7, 2009 1:16 PM
got mine in today's mail
be playing it in a bit.
be playing it in a bit.
#127
Posted Thu May 7, 2009 3:43 PM
otaku, on Thu May 7, 2009 1:50 PM, said:
well I suck really hard at this I can't get a score higher than 520 and die almost immediately. Do I dodge the white things or just the meteors?
I think the only think you grab is the guys you rescue. The planets keep bouncing.
Shoot or dodge everthing else.
#128
Posted Thu May 7, 2009 3:48 PM
I'll say this, I have nothing against the mystery of exploration - but a game manual at the minimum should describe the base mechanics of a game...
#129
Posted Thu May 7, 2009 4:05 PM
the picture at the continue screen is that the graphics man? you little cuss(that cracks me up when I hear it)
#130
Posted Thu May 7, 2009 4:30 PM
Gorf, on Thu May 7, 2009 4:03 AM, said:
Paolo, on Wed May 6, 2009 4:22 PM, said:
I see there are already two posts about possible usage of the rotary controller, but no answers yet.
Hence, I am a little anxious about it. I have a ratary, too, and it would be *great* to use it on a new game.
So, Terance, k3v, Steve, Scott, give us this news!!!
Hence, I am a little anxious about it. I have a ratary, too, and it would be *great* to use it on a new game.
So, Terance, k3v, Steve, Scott, give us this news!!!
I only wished I could tell you yes but it just would not fit.
We packed that friggin ROM till it was screaming. I begged
Scott to find a way and it just was'nt possible. Sorry guys.
I hope Paddle Baddles 3D will make up for that someday
though.
A-HA!
Now that we got a name, I think I'll head right to Facebook for a hate-group about Scott!
Let me see... it will be, "Jaguar rotary controllers owners who would have loved to use their thing but Scott went all oh no keep your controller collecting dust"
Who is in?
#131 ONLINE
Posted Thu May 7, 2009 5:01 PM
Mine came.. wow the box is fatter than I thought (I bet lots of people said that when they saw me at MGC09) hadn't tested it yet. As usual my mailman sat on the package, and messed up a little bit of the case but its not major... (collector picky). Very nice presentation guys!
AX
AX
#132
Posted Thu May 7, 2009 5:33 PM
remowilliams, on Thu May 7, 2009 10:48 PM, said:
I'll say this, I have nothing against the mystery of exploration - but a game manual at the minimum should describe the base mechanics of a game...
The first level is easy enough to explore the consequences of the enemies, after that you really shouldn't lose any health until the first boss.
#133
Posted Thu May 7, 2009 6:39 PM
remowilliams, on Thu May 7, 2009 5:48 PM, said:
I'll say this, I have nothing against the mystery of exploration - but a game manual at the minimum should describe the base mechanics of a game...
Not many Arcade machines went to too much effort to do this either though.
Your young....you'll get over it...
#135
Posted Thu May 7, 2009 8:49 PM
Gorf, on Thu May 7, 2009 2:43 PM, said:
Is there any benefit in reflecting the large whitish planets back and forth that are bouncing all around? Do I need to do that while trying to destroy stuff and save guys at the same time?
So all I need to do is catch the guys needing rescue with my horizontal moving paddle and then dodge or destroy everything else - be it the white planets, metors, those blue ships, etc.?
It like playing two games at once -It's true madness- the not mentally there anymore mile-long stare type.
Remo is right, the manual very vaguely tells a little bit of what to do.
Still very glad to have new software though!!
#136
Posted Thu May 7, 2009 9:01 PM
Gorf, on Thu May 7, 2009 7:39 PM, said:
Not many Arcade machines went to too much effort to do this either though.
ovalbugmann, on Thu May 7, 2009 9:49 PM, said:
Is there any benefit in reflecting the large whitish planets back and forth that are bouncing all around?
So far I'm finding the game to be pretty entertaining. However all too often the planet bouncing seems to just serve as an unnecessary distraction. The first boss fight is manic and fun, until the cheapo instadeath feature is unleashed on you.
#137
Posted Thu May 7, 2009 9:07 PM
Dave Vapourware? That rings a "Bell".
#139
Posted Thu May 7, 2009 9:35 PM
remowilliams, on Fri May 8, 2009 4:01 AM, said:
Gorf, on Thu May 7, 2009 7:39 PM, said:
Not many Arcade machines went to too much effort to do this either though.
ovalbugmann, on Thu May 7, 2009 9:49 PM, said:
Is there any benefit in reflecting the large whitish planets back and forth that are bouncing all around?
So far I'm finding the game to be pretty entertaining. However all too often the planet bouncing seems to just serve as an unnecessary distraction. The first boss fight is manic and fun, until the cheapo instadeath feature is unleashed on you.
Listen up!
If you let a planet go passed the paddle, your paddle life will deteriorate.
After 4 or 5 passes, you loose your life.
So don't let the planets pass.
#140
Posted Thu May 7, 2009 9:58 PM
Quote
Apparently the key side effect of not letting the planets off the bottom of the playfield is not dying.
Quote
If you let a planet go passed the paddle, your paddle life will deteriorate.
After 4 or 5 passes, you loose your life.
So don't let the planets pass.
After 4 or 5 passes, you loose your life.
So don't let the planets pass.
Ok then, however as you have said previously you can just friggin destroy these crazy bouncing white planets -so is targeting & destroying these white planets just as effective as trying to keep them-a-bouncin' around? Are there any plusses to reflecting them over destroying them or are both techniques the same in trying to stay alive and less importantly in points given?
Edited by ovalbugmann, Thu May 7, 2009 10:12 PM.
#141
Posted Thu May 7, 2009 10:04 PM
JagMod, on Thu May 7, 2009 10:35 PM, said:
You are not paying attention!
Listen up!
If you let a planet go passed the paddle, your paddle life will deteriorate.
Listen up!
If you let a planet go passed the paddle, your paddle life will deteriorate.
Quote
Apparently the key side effect of not letting the planets off the bottom of the playfield is not dying.
ovalbugmann, on Thu May 7, 2009 10:58 PM, said:
Ok then, however as you have said previously you can just friggin destroy these crazy bouncing white planets -so is targeting & destroying these white planets just as effective as trying to keep them-a-bouncin' around? Is there any plusses to reflecting them over destroying them or are both techniques the same in trying to stay alive and less importantly in points given?
#142
Posted Thu May 7, 2009 10:20 PM
ovalbugmann, on Fri May 8, 2009 4:58 AM, said:
Quote
Apparently the key side effect of not letting the planets off the bottom of the playfield is not dying.
Quote
If you let a planet go passed the paddle, your paddle life will deteriorate.
After 4 or 5 passes, you loose your life.
So don't let the planets pass.
After 4 or 5 passes, you loose your life.
So don't let the planets pass.
Ok then, however as you have said previously you can just friggin destroy these crazy bouncing white planets -so is targeting & destroying these white planets just as effective as trying to keep them-a-bouncin' around? Are there any plusses to reflecting them over destroying them or are both techniques the same in trying to stay alive and less importantly in points given?
Do you want points, or do you want to progress further into the game?
#143
Posted Thu May 7, 2009 10:54 PM
remowilliams, on Thu May 7, 2009 11:01 PM, said:
Gorf, on Thu May 7, 2009 7:39 PM, said:
Not many Arcade machines went to too much effort to do this either though.
ovalbugmann, on Thu May 7, 2009 9:49 PM, said:
Is there any benefit in reflecting the large whitish planets back and forth that are bouncing all around?
So far I'm finding the game to be pretty entertaining. However all too often the planet bouncing seems to just serve as an unnecessary distraction. The first boss fight is manic and fun, until the cheapo instadeath feature is unleashed on you.
Edited by The Graphics Man, Thu May 7, 2009 10:56 PM.
#145
Posted Thu May 7, 2009 11:33 PM
IM ABOUT TO PLAY DA MADBODIES! IM ABOUT TO BE MADBUDDIES!!!!
#146
Posted Fri May 8, 2009 9:35 AM
Make sure you don't get too sucked in.... Or you will have a MADBABYBUDDIES
#147
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