Jump to content

Mad Bodies Release!


226 replies to this topic

#126  

    River Patroller

  • 4,272 posts
  • Joined: 12-March 02
  • Location:westchester,IL

Posted Thu May 7, 2009 1:16 PM

got mine in today's mail
be playing it in a bit.

#127  

    River Patroller

  • 4,633 posts
  • Joined: 24-April 03

Posted Thu May 7, 2009 3:43 PM

View Postotaku, on Thu May 7, 2009 1:50 PM, said:

well I suck really hard at this I can't get a score higher than 520 and die almost immediately. Do I dodge the white things or just the meteors?

I think the only think you grab is the guys you rescue. The planets keep bouncing.
Shoot or dodge everthing else.

#128  

    Quadrunner

  • 8,625 posts
  • Joined: 11-October 04
  • Location:Detonation Boulevard

Posted Thu May 7, 2009 3:48 PM

I'll say this, I have nothing against the mystery of exploration - but a game manual at the minimum should describe the base mechanics of a game...

#129  

    River Patroller

  • 4,272 posts
  • Joined: 12-March 02
  • Location:westchester,IL

Posted Thu May 7, 2009 4:05 PM

the picture at the continue screen is that the graphics man? you little cuss(that cracks me up when I hear it)

#130  

    Dragonstomper

  • 886 posts
  • Joined: 03-February 02
  • Location:Italy

Posted Thu May 7, 2009 4:30 PM

View PostGorf, on Thu May 7, 2009 4:03 AM, said:

View PostPaolo, on Wed May 6, 2009 4:22 PM, said:

I see there are already two posts about possible usage of the rotary controller, but no answers yet.
Hence, I am a little anxious about it. I have a ratary, too, and it would be *great* to use it on a new game.

So, Terance, k3v, Steve, Scott, give us this news!!!

I only wished I could tell you yes but it just would not fit.
We packed that friggin ROM till it was screaming. I begged
Scott to find a way and it just was'nt possible. Sorry guys.
I hope Paddle Baddles 3D will make up for that someday
though.

:)

A-HA!
Now that we got a name, I think I'll head right to Facebook for a hate-group about Scott!
Let me see... it will be, "Jaguar rotary controllers owners who would have loved to use their thing but Scott went all oh no keep your controller collecting dust"

Who is in? :D

#131 ONLINE  

    The Axeman Cometh

  • 9,350 posts
  • Joined: 28-February 08
  • I pity the fool...

Posted Thu May 7, 2009 5:01 PM

Mine came.. wow the box is fatter than I thought (I bet lots of people said that when they saw me at MGC09) hadn't tested it yet. As usual my mailman sat on the package, and messed up a little bit of the case but its not major... (collector picky). Very nice presentation guys!

AX

#132  

    Chopper Commander

  • 199 posts
  • Joined: 27-November 01
  • Location:Texas

Posted Thu May 7, 2009 5:33 PM

View Postremowilliams, on Thu May 7, 2009 10:48 PM, said:

I'll say this, I have nothing against the mystery of exploration - but a game manual at the minimum should describe the base mechanics of a game...
This was done on purpose.
The first level is easy enough to explore the consequences of the enemies, after that you really shouldn't lose any health until the first boss.

#133  

    River Patroller

  • 4,633 posts
  • Joined: 24-April 03

Posted Thu May 7, 2009 6:39 PM

View Postremowilliams, on Thu May 7, 2009 5:48 PM, said:

I'll say this, I have nothing against the mystery of exploration - but a game manual at the minimum should describe the base mechanics of a game...


Not many Arcade machines went to too much effort to do this either though.
Your young....you'll get over it... ;)

#134  

    River Patroller

  • 3,077 posts
  • Joined: 08-December 02
  • Location:KC, KS, USA

Posted Thu May 7, 2009 8:19 PM

View PostGorf, on Thu May 7, 2009 7:39 PM, said:

Not many Arcade machines went to too much effort to do this either though.
The good ones did.

#135  

    River Patroller

  • 2,008 posts
  • Joined: 04-April 06
  • Location:Phoenix, Arizona

Posted Thu May 7, 2009 8:49 PM

View PostGorf, on Thu May 7, 2009 2:43 PM, said:

View Postotaku, on Thu May 7, 2009 1:50 PM, said:

well I suck really hard at this I can't get a score higher than 520 and die almost immediately. Do I dodge the white things or just the meteors?

I think the only think you grab is the guys you rescue. The planets keep bouncing.
Shoot or dodge everthing else.

Is there any benefit in reflecting the large whitish planets back and forth that are bouncing all around? Do I need to do that while trying to destroy stuff and save guys at the same time?

So all I need to do is catch the guys needing rescue with my horizontal moving paddle and then dodge or destroy everything else - be it the white planets, metors, those blue ships, etc.?

It like playing two games at once -It's true madness- the not mentally there anymore mile-long stare type. :P

Remo is right, the manual very vaguely tells a little bit of what to do.

Still very glad to have new software though!! :D - I just need to put some good time into it I think. ;)

#136  

    Quadrunner

  • 8,625 posts
  • Joined: 11-October 04
  • Location:Detonation Boulevard

Posted Thu May 7, 2009 9:01 PM

View PostGorf, on Thu May 7, 2009 7:39 PM, said:

Not many Arcade machines went to too much effort to do this either though.
True, but even Breakout would have a player card explaining that the bouncing ball would destroy the bricks...

View Postovalbugmann, on Thu May 7, 2009 9:49 PM, said:

Is there any benefit in reflecting the large whitish planets back and forth that are bouncing all around?
Apparently the key side effect of not letting the planets off the bottom of the playfield is not dying. Again a simple 'you should bounce the planets off your paddle, even though they don't have any other effect on the playfield' sort of thing in the manual would have been nice.

So far I'm finding the game to be pretty entertaining. However all too often the planet bouncing seems to just serve as an unnecessary distraction. The first boss fight is manic and fun, until the cheapo instadeath feature is unleashed on you. :| Still at least you don't have to contend with the bouncing planets for no reason mechanic there. :P

#137  

    Star Raider

  • 63 posts
  • Joined: 01-December 07

Posted Thu May 7, 2009 9:07 PM

Dave Vapourware? That rings a "Bell".

#138  

    River Patroller

  • 4,633 posts
  • Joined: 24-April 03

Posted Thu May 7, 2009 9:30 PM

View PostCynn, on Thu May 7, 2009 10:07 PM, said:

Dave Vapourware? That rings a "Bell".

Ding Ding! ;)

#139  

    Chopper Commander

  • 199 posts
  • Joined: 27-November 01
  • Location:Texas

Posted Thu May 7, 2009 9:35 PM

View Postremowilliams, on Fri May 8, 2009 4:01 AM, said:

View PostGorf, on Thu May 7, 2009 7:39 PM, said:

Not many Arcade machines went to too much effort to do this either though.
True, but even Breakout would have a player card explaining that the bouncing ball would destroy the bricks...

View Postovalbugmann, on Thu May 7, 2009 9:49 PM, said:

Is there any benefit in reflecting the large whitish planets back and forth that are bouncing all around?
Apparently the key side effect of not letting the planets off the bottom of the playfield is not dying. Again a simple 'you should bounce the planets off your paddle, even though they don't have any other effect on the playfield' sort of thing in the manual would have been nice.

So far I'm finding the game to be pretty entertaining. However all too often the planet bouncing seems to just serve as an unnecessary distraction. The first boss fight is manic and fun, until the cheapo instadeath feature is unleashed on you. :| Still at least you don't have to contend with the bouncing planets for no reason mechanic there. :P
You are not paying attention!
Listen up!
If you let a planet go passed the paddle, your paddle life will deteriorate.
After 4 or 5 passes, you loose your life.
So don't let the planets pass.

#140  

    River Patroller

  • 2,008 posts
  • Joined: 04-April 06
  • Location:Phoenix, Arizona

Posted Thu May 7, 2009 9:58 PM

Quote

Apparently the key side effect of not letting the planets off the bottom of the playfield is not dying.

Quote

If you let a planet go passed the paddle, your paddle life will deteriorate.
After 4 or 5 passes, you loose your life.
So don't let the planets pass.

Ok then, however as you have said previously you can just friggin destroy these crazy bouncing white planets -so is targeting & destroying these white planets just as effective as trying to keep them-a-bouncin' around? Are there any plusses to reflecting them over destroying them or are both techniques the same in trying to stay alive and less importantly in points given?

Edited by ovalbugmann, Thu May 7, 2009 10:12 PM.


#141  

    Quadrunner

  • 8,625 posts
  • Joined: 11-October 04
  • Location:Detonation Boulevard

Posted Thu May 7, 2009 10:04 PM

View PostJagMod, on Thu May 7, 2009 10:35 PM, said:

You are not paying attention!
Listen up!
If you let a planet go passed the paddle, your paddle life will deteriorate.
Yes, I got that...

Quote

Apparently the key side effect of not letting the planets off the bottom of the playfield is not dying.


View Postovalbugmann, on Thu May 7, 2009 10:58 PM, said:

Ok then, however as you have said previously you can just friggin destroy these crazy bouncing white planets -so is targeting & destroying these white planets just as effective as trying to keep them-a-bouncin' around? Is there any plusses to reflecting them over destroying them or are both techniques the same in trying to stay alive and less importantly in points given?
Who the hell knows. Isn't that fun? :P

#142  

    Chopper Commander

  • 199 posts
  • Joined: 27-November 01
  • Location:Texas

Posted Thu May 7, 2009 10:20 PM

View Postovalbugmann, on Fri May 8, 2009 4:58 AM, said:

Quote

Apparently the key side effect of not letting the planets off the bottom of the playfield is not dying.

Quote

If you let a planet go passed the paddle, your paddle life will deteriorate.
After 4 or 5 passes, you loose your life.
So don't let the planets pass.

Ok then, however as you have said previously you can just friggin destroy these crazy bouncing white planets -so is targeting & destroying these white planets just as effective as trying to keep them-a-bouncin' around? Are there any plusses to reflecting them over destroying them or are both techniques the same in trying to stay alive and less importantly in points given?
That depends on what your objective is.
Do you want points, or do you want to progress further into the game?

#143  

    Chopper Commander

  • 123 posts
  • Joined: 02-June 03

Posted Thu May 7, 2009 10:54 PM

View Postremowilliams, on Thu May 7, 2009 11:01 PM, said:

View PostGorf, on Thu May 7, 2009 7:39 PM, said:

Not many Arcade machines went to too much effort to do this either though.
True, but even Breakout would have a player card explaining that the bouncing ball would destroy the bricks...

View Postovalbugmann, on Thu May 7, 2009 9:49 PM, said:

Is there any benefit in reflecting the large whitish planets back and forth that are bouncing all around?
Apparently the key side effect of not letting the planets off the bottom of the playfield is not dying. Again a simple 'you should bounce the planets off your paddle, even though they don't have any other effect on the playfield' sort of thing in the manual would have been nice.

So far I'm finding the game to be pretty entertaining. However all too often the planet bouncing seems to just serve as an unnecessary distraction. The first boss fight is manic and fun, until the cheapo instadeath feature is unleashed on you. :| Still at least you don't have to contend with the bouncing planets for no reason mechanic there. :P
Watch the video game demo; it's a show and tell! :D

Edited by The Graphics Man, Thu May 7, 2009 10:56 PM.


#144  

    Chopper Commander

  • 123 posts
  • Joined: 02-June 03

Posted Thu May 7, 2009 10:58 PM

View PostDan Iacovelli, on Thu May 7, 2009 6:05 PM, said:

the picture at the continue screen is that the graphics man? you little cuss(that cracks me up when I hear it)
Yes! ;)

#145  

    River Patroller

  • 2,194 posts
  • Joined: 28-January 07
  • Location:A Secret Place

Posted Thu May 7, 2009 11:33 PM

IM ABOUT TO PLAY DA MADBODIES! IM ABOUT TO BE MADBUDDIES!!!! :x

#146  

    River Patroller

  • 3,912 posts
  • Joined: 18-April 05
  • Lone Raider Time!
  • Location:Indianapolis, Indiana, USA

Posted Fri May 8, 2009 9:35 AM

Make sure you don't get too sucked in.... Or you will have a MADBABYBUDDIES

#147  

    Chopper Commander

  • 185 posts
  • Joined: 13-May 08
  • Location:Jacksonville, NC

Posted Fri May 8, 2009 10:37 AM

View PostThe Graphics Man, on Fri May 8, 2009 12:58 AM, said:

View PostDan Iacovelli, on Thu May 7, 2009 6:05 PM, said:

the picture at the continue screen is that the graphics man? you little cuss(that cracks me up when I hear it)
Yes! ;)


Great work Graphics Man and all involved!!! Awesome game. :cool:

#148  

    Chopper Commander

  • 151 posts
  • Joined: 22-January 09
  • Location:Toronto, ON, CA

Posted Fri May 8, 2009 10:39 AM

View Postthe.golden.ax, on Thu May 7, 2009 6:01 PM, said:

As usual my mailman sat on the package
This is normal?

#149  

    River Patroller

  • 4,633 posts
  • Joined: 24-April 03

Posted Fri May 8, 2009 11:02 AM

View PostminuS, on Fri May 8, 2009 12:39 PM, said:

View Postthe.golden.ax, on Thu May 7, 2009 6:01 PM, said:

As usual my mailman sat on the package
This is normal?

In todays day and age? :D

#150  

    River Patroller

  • 2,194 posts
  • Joined: 28-January 07
  • Location:A Secret Place

Posted Fri May 8, 2009 11:04 AM

View Postorpheuswaking, on Fri May 8, 2009 11:35 AM, said:

Make sure you don't get too sucked in.... Or you will have a MADBABYBUDDIES
hehehe... she loves to watch Buddies play the MADBODIES! :D





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users