Important Note: This weeks competition is over and no further scores will be accepted.
Brush off your ace piloting skills because you're about to take off on a hair-raising adventure: air surveillance of unfriendly territory. This means a 10,000-mile obstacle course through ever-changing terrain...over craggy mountain tops, around tall city buildings, through long jagged tunnels. And that isn't all! The course is just rigged with chopper-stopping weapons like igniting rockets, heavy ground artillery, flying fireballs, and falling mines.
Every 1,000 miles of terrain brings ever-increasing challenges and ever-certain...danger. But a handsome payoff lies at the end for anyone who's got what it takes.

Game Information
- Game Name: Super Cobra
- Released By: Parker Bros, 1983
- Left Difficulty: N / A
- Right Difficulty: N / A
- Game Mode: Default (Medium Speed)
- Chosen By: toymailman
Post your scores right here in this thread, and I will add them to the list. Remember to play the game with the recommended game mode and difficulty settings as shown above so that your scores will be consistent with everyone elses. The deadline for posting scores is Wednesday May 13th at 1:00 AM (CST). |
Current High Scores
- 36,720 (darthkur) [+11]
- 24,210 (toymailman) [+10]
- 21,570 (vjames) [+9]
- 20,610 (chuckwalla) [+8]
- 18,440 (Mister VCS) [+7]
- 18,230 (roadrunner) [+6]
- 16,750 (Dryerlint) [+5]
- 14,970 (ChrisKoopa) [+4]
- 14,790 (rasty) [+3]
- 12,230 (LarcenTyler) [+2]
- 11,630 (mcge0053) [+1]
- 11,120 (aftermac) [+1]
- 10,160 (SpiceWare) [+1]
- 7840 (Impaler_26) [+1]
- 5200 (Kurt_Woloch) [+1]
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Best Tips
Challenges
TwinGalaxies Top 3 | (Game 1, Difficulty B) |
- 57,550 (Mark Marrese)
- 54,740 (Robert T Mruczek)
- 25,830 (Alan W Hewston)
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| Current Standings |
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Scoring Points in Super Cobra
- Hitting ground artillery. - 100 points
- Hitting a rocket - 50 points
- Hitting a fireball - 50 points
- Hitting a mine - 50 points
- Picking up booty - 5000 points
- Every 1,000 miles travelled - 900 points
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Hints and Tips
| The Manual |
| As always, you really should read the manual. In case you don't have the manual, AtariAge has a typed copy available online. Unfortunately, it doesn't provide any specific hints. |
| vjames |
| Since the bombs/missiles disappear if you shoot early it is helpful to fly as low as possible and keep shooting and you'll pick up more ground targets. Also, with the continue function... I may try to die and end the game right before the 10th level and then leave the 10th intact (with the 5000 bonus), that would boost my score by another 5000 (plus whatever I got on the 10th level). |
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--Zero