Atari Panther
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Posted Sat Nov 14, 2009 3:58 PM
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I think it is nearly impossible to tell exact numbers unless you counted the units yourself. For example Sega is notorious for not delivering official sales numbers. That is one reason why the numbers about Mega Drive sales you find in the internet vary by several millions.
I do not doubt Curt´s numbers as being as well researched as it is possible; yet they are not neccessarily the ultimate truth. I think subjective opinion is in a way justified as an argument. I have not been there, but looking at the superior audio/visual quality of the SMS (a factor very important to initially gat attention from potential customers) as well as the stronger coverage in the press the SMS enjoyed it is extremelay hard to believe the Atari 7800 has outsold the SMS. And don´t forget the licenses; while Atari had to rely mostly on its own, aged intellectual proberty, the SMS offered games to popular franchises of the time. Ghostbusters, Spider-Man, Alf, Rambo, Mickey Mouse, Donald Duck, Back to the Future, Moonwalker, WWF, Flintstones and the Simpsons. These are names that were very popular at the time and guaranteed sales even when the quality is low. And Sega´s arcade hits; arcade´s were huge, and Atari´s best times in the arcades were over already. So the SMS got stuff like Space Harrier, Afterburner, Out Run, Golden Axe, Shinobi, Shadow Dancer. As much as it suffered from many game´s Nintendo exclusivity, the SMS was still much better off than the 7800 regarding big names. Mind you, I don´t neccessarily say it was the other way around; but the very best I can believe is for the 7800 to have sold about as much as the SMS, maybe more at first with declining sales later while the SMS remained more stable. The thing that really is responsible for Atari´s bigger market share must be the Atari 2600, being a great and affordable first console for smaller kids. |
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Posted Sat Nov 14, 2009 11:26 PM
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Posted Tue Nov 17, 2009 7:34 PM
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Posted Tue Nov 17, 2009 8:00 PM
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Well, this is almost a religous dispute.
Fact is, for as long as we don´t get relieable Sega-figures (which is probably not gonna happen)we can only speculate. I am aware of the little success the SMS had; yet I think that the big brand names on its games, the biggercoverage in the media and the better gfx eventually helped it outsell the 7800 even in the USA (if only by a small margin), and that the advantage from Atari stems from the additional 2600-sales. You believe the low price, known name and head start of Atari were enough to outsell the SMS especially at first but that the time was not enough for Sega to make up for the initial advantage of the Atari-name. In the end, we can´t tell for sure, and no matter what, we are definately talking about a rather small difference anyway. Overall, it is sad that Nintendo´s monopoly killed both systems in the USA. Seeing what great games the SMS eventually got that never reached US-shores (games far beyond what was seen during the console´s US-lifespan), one can only wonder what the Atari 7800 could have pulled off in turn if there had been a market for it that granted it a longer life. One thing in general I do not like about your statement; and that is Europe generally sticking to obsolete systems for longer. First of all I believe a system is never really obsolete; you´re on AtariAge, this place is proof enough. And the Amstrad CPC and C64 definately had their right to exist until around 1990; I´d rather say in the US older systems were dropped too early. While the USA went crazy about the NES, the C64 was still technically the superior machine and had lots of excellent games still coming. It was popular throughout the 80ies here because it offered the best value for a moderate price. Once the C64 had really reached it´s limits they switched to the Amiga; by then that computer had become affordable. There is nothing "obsolete" about a system just because it is not a new release. It´s the quality and number of the games produced for it that justifies sticking with it. P.S: About Atari and RPGs....the Ultima games were released on Atari systems, yet Atari never published them themselves. You can´t judge a company´s thoughts on a genre by what independant 3rd parties do. This post has been edited by 108 Stars: Tue Nov 17, 2009 8:21 PM |
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Posted Wed Nov 18, 2009 2:21 AM
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I don't really have a personal stake int he obsolecence issue, I've always liked old stuff, tech or otherwise (and history in general), it's the main reason I'm here. Most of the discussions I've particupated in pertain to things a good deal older than myself. And outside of that, my family tended to get game console very late into a generation. (SNES in 1995/96 N64 1999, GC wasn't too late in 2003- PC was always pretty up to date though) Still, as computers, if nothing else, those systems were quite long in the tooth. The Famicom/NES was getting pretty old by 1989 (1983 tech), the SMS (arguably) wasn't much better in that respect plus the sound hardware had always been a bit weak, (outside of Japanese models with YM2413), granted the Atari ST wasn't really any better, but that;s another complaint common to both systems. (not that there wasn't good soundign stuff on SMS, but in general the PSG was very limiting, really basic, it was OK for ColecoVision back in 1982, better than TIA, but probably not better than a part of TIAs)
That the C64 is superior to NES as a game system is also highly debatable, just as some argue the Atari 8-bit computers are superior to the C64. (no comment personally, other than C64 having a much more limited color palette than either of the other 2) Also, a lot of those promoted game you mention were ports paralling Genesis/MD releases, many of which never even made it to the SMS in US, Moonwalker for Instance, Ecco made it and the rather uncommon Sonic The Hedgehog (that alone should be an indication of how the games were selling by the end ~1991). Hence why many North American SMS collectors tend to import from Europe. Of course, both Japan and North America did get many of these unrelease 8-bit games on the Game Gear instead, along with others, not released on the SMS at all. This post has been edited by kool kitty89: Wed Nov 18, 2009 2:25 AM |
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Posted Wed Nov 18, 2009 10:36 AM
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I am just talking about the US too. In Europe the SMS was so successful the winner is a no-brainer, the debateable part is the US.
The games I listed were all released in the USA afaik, including SMS-Moonwalker. I only listed those games that were released before the death of the US-SMS. Of course they were overshadowed by Genesis-versions, yet on the small system market I believe that it made a difference; for kids whose parents would not pay big money for a Genny, they could still get the games that were hot on the cheaper system. I just find it likely that kids would rather pick the system that has Mickey Mouse and Rambo instead of Scrapyard Dog and Commando resulting in the SMS . This must have had an effect the longer the SMS was available. For all that is known, while not exactly a hit, Tonka had managed to get the SMS a small, but stable, profitable market share. And I honestly believe that while the 7800 might have been the better seller at first, time (and the releases of big licensed games) worked in favour of the SMS. Sonic 1 was a special case btw; it was just imported from Europe in limited quantities, along with Strider and Spider-Man, those were the last releases in the US afaik. The truly impressive era of the SMS only kind of started with Sonic, so sadly the USA missed the best quality-stuff. About the C64/NES thing: What I mean to say is that the US abandoning one system in favor of another does not neccessarily declare the abandoned one obsolete. The NES never was a step forward in technology, rather a step backward. So the craze about the NES was as much support of an "obsolete" system as was the continued support of the C64 here. |
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Posted Wed Nov 18, 2009 11:00 AM
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Obviously without hard numbers it's impossible for any of us to be accurate, but based on the SMS's presence in stores, presence in magazines, presence in television ads, third party support and overall library, again, I just don't see how it's possible for the Atari 7800 to have outsold the SMS on its own except perhaps in the first year or so of the two system's existences.
I would imagine the final breakdown in the US would have gone something like this from late 1985 to the early 90's: 1 - NES 2 - SMS 3 - Atari 2600jr 4 - Atari 7800 5 - Intv System III 6 - Atari XEGS 7 - Leftovers (ColecoVision, Atari 5200 (5 and 6 might be flipped) Again, that's just based on what I perceived in stores and other areas (total advertising, total software base, etc.). |
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Posted Wed Nov 18, 2009 11:16 PM
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Posted Fri Nov 20, 2009 4:00 PM
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I couldn´t tell if the Atari 2600jr or the 7800 sold better. I can only speak for my personal experiences in Germany, and say when I was in elemental school, around 1987, many kids had the 2600jr. I only learned of the older 2600 models many years later, I really only saw the small, black jr with the metallic stripe...the jr model was everywhere.
The 7800 on the other hand was advertised in the catalogues that came with the 2600, and I think Toys´r us carried them...but some other stores I visited frequently did not, and I never knew anyone who owned a 7800. The same happened later with the Lynx, it was practically invisible. Now while the US was in a different situation, I guess it might still be a metter of who bought the system. I could imagine that the similar look of game boxes, the system itself and the availability of many games on both systems might have led unknowing parents to underestimate the difference between the systems and just pick the cheaper one. Or possibly the poor people picked up lots of 2600; I suppose there must have been many people who could never afford other consoles before, and if you must watch every Dollar, the difference between 50 and 90 can make the decision easy. I can´t even guess if the 2600jr sold more in the USA than the 7800...but I am sure it sold a noteworthy number at least. It was just a perfect cheap product for young kids. About the Atari 8-bits: Indeed, these played a minor role compared to Commodore, Sinclair and Amstrad. Ironically later on, in the Tramiel-era with the Atari ST Europe became quite a stronghold for Atari (as for Commodore), and the company gained a loyal following as you now see with the many AA-members from Europe. This is probably thanks to the home computer market remaining dominant for longer here, while the consoles Jack Tramiel showed so little interest in had already conquered the US again. |
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Posted Fri Nov 20, 2009 9:31 PM
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Posted Sat Nov 21, 2009 12:02 AM
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Posted Sat Nov 21, 2009 12:50 AM
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Posted Sat Nov 21, 2009 1:55 AM
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I forgot to address something:
It's a common misconception, but Tramiel never had a chandce with Nintendo, that was out of the picture by the time he was in it, the whole Coleco-Donkey Kong issue came up before Ray Kassar even lest Atari in 1983, and was most likelt an excuse to buy more time with Nintendo negotiations. (with which which Atari had been attempting to secure Nintendo's rights and lock them out of the US market -I think at some point Kassar realized that wasn't possible, do opted for delaying Nintendo as much as possible, which may have worked given the NES didn't come out until late 1985, and only in a test market then -granted the crash played a big role in that as well) In any case, I beleive negotiations broke down after Kassar was replaced by James Morgan in summer of 1983 iirc, by which time Nintendo got fed up with delays and eventually decided to look elsewhere for a route into a US release. (another year passing before Warner would sell Atari consumer to Tramel Technologies Ltd.) On top of that, the issue with the 7800 and Tramiel is often misinterpreted as well, part of it was him wanting to sell it cheaply (driving a very hard bargain), not so much "disliking video games," but the combination of ongoing negotiaions with GCC and all th eissues of restructuring his new company took a while to straighten out. (they did manage to get the 2600 Jr out by mid 1985, prior to the NES even test marketing, supposedly to good sales -Michael catz suggesting that sales were mainly limited by production constraints) |
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Posted Sat Nov 21, 2009 2:01 AM
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Posted Sat Nov 21, 2009 9:17 AM
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Posted Sat Nov 21, 2009 12:17 PM
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Posted Sat Nov 21, 2009 1:02 PM
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Posted Sat Nov 21, 2009 3:40 PM
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Posted Sat Nov 21, 2009 3:49 PM
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I pretty much understand 108stars's comment about Tramiel's chance to have NES (false, but a pretty common misconception it seems, somewhat understandable with how confusing some of the info on history aroud that time seems)
But what I'm curious/confused about is that mention of Atari having a chance to join up with Sega? Never heard anything like that before. (unless that's confusion surrounding the early 90s atari-sega law suit) I do seem to recall that SNK approached Atari at some point with some proposal about the Neo Geo, not realy sure on that. (though it was part of the speculation on what that mystery Atari Mirai with the XEGS like case was to be -later debunked in that context iirc) This post has been edited by kool kitty89: Sat Nov 21, 2009 3:53 PM |
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Posted Sat Nov 21, 2009 4:20 PM
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Oh dear..."I pretty much understand 108stars's comment..." sounds like I am writing really bad english here and that it takes much effort to decipher my nonsense.^^
No, I´m not mixing things up; I am aware of the Sega-Atari-lawsuit about the controller ports, ending in Sega paying and giving Atari the rights to publish 5 games based on Sega franchises, excluding Sonic. What I am talking about is that there really was a meeting where Sega offered Atari the rights to the Genesis just like the story that Nintendo had offered the Famicom. I am pretty sure I read that in an article in Retro Gamer, the UK magazine. I would make the wild guess it was in an article on the Genesis. But lucky as I am, the only articles I still have available as scans are about Lynx and Jaguar, so I cannot show proof atm. Sorry... |
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Posted Sat Nov 21, 2009 4:20 PM
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Posted Sat Nov 21, 2009 5:39 PM
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I remember reading in several of the ST magazines of the time that most of the Panther hardware ended up in the Falcon. I know for a fact that the Falcon has the Panther's sound chip and I believe the graphics hardware was very similar too. The Falcon ports of Raiden, Road Riot 4WD, Dino Dudes and Steel Talons are all the Panther versions simply ported over to the Falcon and of course Llamazap by Jeff Minter was the only game completed and shown running on the Panther hardware.
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Posted Sat Nov 21, 2009 7:02 PM
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Posted Sat Nov 21, 2009 9:16 PM
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Hiya! I searched and found it!
It is indeed a statement by Mr Katz, so it should be relieable. I have put the little text on the matter together from 2 pages; I did not want to print entire pages of the article here because the magazine is not that old and still available. ![]() The article can be found in issue #27, in an article about the history of the Mega Drive. It is fascinating to see in retrospective what roads were open to Atari but not taken. Maybe, however slim the chance might be, the MD might have helped Atari set a foot back into the video game business, thanks also to the good software support from Japan. Maybe with a 16-Bit console having a stable market share they could have worked longer and had not rushed the Jaguar out. Personally, with the Mega Drive being the console I am most attached to, I am glad it did not happen. While it did have a very successful life under Sega, who knows how it would have turned out under Atari´s leadership, without the image Sega managed to create for the system. Seeing how they managed to fail even with the Lynx, which I found out only last year is such an excellent handheld, I doubt they would have done much better with the MD. Maybe it would have been called the Atari 15600 ? |
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Posted Sat Nov 21, 2009 9:24 PM
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I hate it when you start to think about what you could have done yesterday and then it comes to be what you should have done would have changed the world as we know it...."should have never sold my time machine" JK
Were there pics of this Panther somewhere..I have never seen it before do they exist basically? |
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