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HSC 6 Contest 10: Gyruss


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#26  

    Dragonstomper

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Posted Fri May 15, 2009 1:14 AM

View PostKurt_Woloch, on Tue May 12, 2009 2:55 PM, said:

I was always a fan of that game... for me it was one of the "killer apps" when I bought a Commodore 64... the Atari 2600 and the TI-99 (the systems I had) just couldn't do this. OK, actually, the 2600 also got a very respectable port of Gyruss (considering its limitations). The C-64 version is even better than the Atari 8-bit one, having a higher resolution and more colors on the screen. On the downside, on the C-64 the sprites start to flicker if there are many of them on the screen at once (most notably during the "Chance stage" and while the formation is forming). On the other hand, the C-64 version is missing the drum track due to the C-64 only having 3 sound generators.

I tried Gyruss on C64 and I think the A8 version is better despite low resolution. Variations of color schemes is nice, I like the sounds and music more in A8 version and as you said, the c64 flickering is really bad, it flickers almost all the time.

Quote

- The three bouncing things don't come out if, after all of the formations have passed, less than, I think, 4 enemies are left in the middle. Since the bouncing things give huge bonus points, you should avoid that case.
As I observed you need to have at least 3 enemies left then they will spawn.

Quote

- Killing a formation before it settles also gives a huge bonus. However, in this version, "settles" apparently means an earlier point in time than you may think. You may end up destroying the whole formation and still not get the bonus.
You get bonus only if you kill all enemies before any one of them starts going back (heading to the middle). So even if you kill them all in time and just one of them slightly turns it's nose to middle and go there then no bonus for you.

Gyruss probably uses HW sprite collision thus I get sometimes killed by "bonus score" ... it has the same color as bombs, part of ships, meteors so sometimes when I get bonus for killing the formation and then move over the score I get killed.

It looks like that when you have too many ships in the middle the 5th formation will not get spawned.

The key for big score is to learn the formations. IMO there are 5 formations in each stage, so kill the first 4 for bonus, leave at least 3 ships from the last formation to settle in the middle to spawn the orbital stations for bonus points and try to kill all enemies when not settled in the middle (you get only half points compared when the are moving around the screen) and kill the last one flying for bonus. And of course in chance stage kill all ships to get bonus too. For example you can have 15500 points after first stage, after stage 3 (neptun + chance stage) over 50k points see screenshot.

Anyone knows when you get additional ship? It looks to me that you get additional ship maybe at 60k 160k 260k etc.

Attached Thumbnails

  • Attached Image: stage3_50k.png

Edited by MaPa, Fri May 15, 2009 3:53 AM.


#27  

    Dragonstomper

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Posted Fri May 15, 2009 4:39 AM

331,250

Attached Thumbnails

  • Attached Image: gyruss331k.png


#28  

    Moonsweeper

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Posted Fri May 15, 2009 9:32 AM

Wow, I sort of truck out for four days and I'm still in 4th place? Neato!

... but the scores above me absolutely murder mine. Might have to give it some more goes tonight! :D

#29  

    Quadrunner

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Posted Fri May 15, 2009 12:07 PM

100600

#30  

    Dragonstomper

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Posted Fri May 15, 2009 2:02 PM

I don't know if I'm too late but I have to try to submit a score for one of my all-time favourites :)

226400

#31  

    Stargunner

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Posted Fri May 15, 2009 3:01 PM

View PostTrooper, on Fri May 15, 2009 3:02 PM, said:

I don't know if I'm too late but I have to try to submit a score for one of my all-time favourites :)

226400

Contest ends at 11:30 pm EDT on Friday, May 22, 2009.

#32  

    Dragonstomper

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Posted Fri May 15, 2009 5:18 PM

Edit: Stupid me missed the date :)

Edited by Trooper, Fri May 15, 2009 5:22 PM.


#33  

    Quadrunner

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Posted Fri May 15, 2009 5:24 PM

135700

Attached Thumbnails

  • Attached Image: gyruss_s1_sck_800_135700.jpg


#34  

    River Patroller

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Posted Fri May 15, 2009 5:49 PM

773,550

Dont count this but it's my all-time high & was entered in a prev. HSC- just something to "shoot" for! (heh heh)

#35  

    Dragonstomper

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Posted Sat May 16, 2009 12:40 AM

View PostRJ, on Sat May 16, 2009 5:19 AM, said:

773,550

Dont count this but it's my all-time high & was entered in a prev. HSC- just something to "shoot" for! (heh heh)

Must be with a joystick-- fingers start hurting using arrow keys after a while:

Attached Thumbnails

  • Attached Image: gyruss.jpg


#36  

    Stargunner

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Posted Sat May 16, 2009 1:17 AM

View PostTrooper, on Fri May 15, 2009 6:18 PM, said:

Edit: Stupid me missed the date :)


The contest ends Saturday, May 23, 2009 at 5:30 am your time. :)

#37  

    Dragonstomper

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Posted Sat May 16, 2009 2:11 AM

Lots of time left to try to better my score then :) I'm playing on my PSP which seems to work fine with the analogue stick, I didn't think it would be that good but I'm surprised :)

#38  

    River Patroller

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Posted Sat May 16, 2009 9:09 AM

Still failing 1 stage from Earth :x
243,800

Attached Thumbnails

  • Attached Image: Gyruss.jpg


#39  

    Preppie!

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Posted Sat May 16, 2009 4:55 PM

62000 dead, stage 8

#40  

    Quadrunner

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Posted Sun May 17, 2009 10:11 AM

View PostMaPa, on Fri May 15, 2009 2:14 AM, said:

View PostKurt_Woloch, on Tue May 12, 2009 2:55 PM, said:

I was always a fan of that game... for me it was one of the "killer apps" when I bought a Commodore 64... the Atari 2600 and the TI-99 (the systems I had) just couldn't do this. OK, actually, the 2600 also got a very respectable port of Gyruss (considering its limitations). The C-64 version is even better than the Atari 8-bit one, having a higher resolution and more colors on the screen. On the downside, on the C-64 the sprites start to flicker if there are many of them on the screen at once (most notably during the "Chance stage" and while the formation is forming). On the other hand, the C-64 version is missing the drum track due to the C-64 only having 3 sound generators.

I tried Gyruss on C64 and I think the A8 version is better despite low resolution. Variations of color schemes is nice, I like the sounds and music more in A8 version and as you said, the c64 flickering is really bad, it flickers almost all the time.
...
Never tried the C64 version, but in this case with so much fast motion the resolution 160 or 320 wouldn't make that much of an impact. C64 has flickering sprites or are they using non-sprite objects?

I just played Gyruss and game went into some state where the spaceship is just flying around with no attack waves; only one meteor keeps coming at me and I can't shoot it.

#41  

    Preppie!

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Posted Sun May 17, 2009 3:40 PM

View Postatariksi, on Sun May 17, 2009 5:11 PM, said:

I just played Gyruss and game went into some state where the spaceship is just flying around with no attack waves; only one meteor keeps coming at me and I can't shoot it.


weird , that happened to me this afternoon.
Real cart on a real Atari :x

#42  

    Preppie!

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Posted Sun May 17, 2009 3:50 PM

Slight improvement
77300 stage 9

#43  

    Kaboomer

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Posted Sun May 17, 2009 5:35 PM

98,500

Attached Image: 101_0504.gif

#44  

    Dragonstomper

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Posted Mon May 18, 2009 4:41 AM

359,450

Still didn't get to the Earth. Then the score should rise a lot because it starts from neptune (easy compared to earth :) ) and probably the same formations.

Attached Thumbnails

  • Attached Image: gyruss359.png

Edited by MaPa, Mon May 18, 2009 4:43 AM.


#45  

    Stargunner

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Posted Mon May 18, 2009 4:47 AM

View Postmimo, on Sun May 17, 2009 10:40 PM, said:

View Postatariksi, on Sun May 17, 2009 5:11 PM, said:

I just played Gyruss and game went into some state where the spaceship is just flying around with no attack waves; only one meteor keeps coming at me and I can't shoot it.


weird , that happened to me this afternoon.
Real cart on a real Atari :x

Happened to me on real kit too.

My scores on this one are so bad as to be unpostable :(

#46  

    River Patroller

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Posted Mon May 18, 2009 8:40 AM

View Postspookt, on Mon May 18, 2009 4:47 AM, said:

View Postmimo, on Sun May 17, 2009 10:40 PM, said:

View Postatariksi, on Sun May 17, 2009 5:11 PM, said:

I just played Gyruss and game went into some state where the spaceship is just flying around with no attack waves; only one meteor keeps coming at me and I can't shoot it.


weird , that happened to me this afternoon.
Real cart on a real Atari :x

Happened to me on real kit too.

My scores on this one are so bad as to be unpostable :(
I've had this too, waves 4 and 8, you have to bite the bullet and crash into the meteor. There was discussion of this on a previous Gyruss HSC... at least if it happens on a real cart it's not the copies!!! I wonder if it's something to do with killing the baddies in the middle and the explosion accidentally clears a live one but still thinks it is there, if you see what I mean. Perhaps I'll be more careful towards the end of the waves? Not played today, YET :)
[Edit] 278,900 honest, teach me for moving before the photo had finished :twisted: All this rapid firing is giving my new joystick a good pummelling but it's holding out... just :)

Attached Thumbnails

  • Attached Image: Gyruss.jpg

Edited by therealbountybob, Mon May 18, 2009 9:41 AM.


#47  

    Stargunner

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Posted Mon May 18, 2009 12:20 PM

Finally a score worth posting ... well by my standards anyway ;) 82800 100500 :) :)

Attached Image: gyruss.jpg

Edited by spookt, Mon May 18, 2009 12:32 PM.


#48  

    Dragonstomper

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Posted Mon May 18, 2009 3:28 PM

452,000

Got to the Earth, then started again 3 warps from Neptune but did many mistakes after that.

Attached Thumbnails

  • Attached Image: gyruss452.png

Edited by MaPa, Mon May 18, 2009 3:28 PM.


#49  

    Quadrunner

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Posted Tue May 19, 2009 2:54 AM

View Postmimo, on Sun May 17, 2009 5:40 PM, said:

View Postatariksi, on Sun May 17, 2009 5:11 PM, said:

I just played Gyruss and game went into some state where the spaceship is just flying around with no attack waves; only one meteor keeps coming at me and I can't shoot it.


weird , that happened to me this afternoon.
Real cart on a real Atari :x

I was also talking about real atari. It happened on Atari 5200 (using Gyruss cartridge) and Atari 800XL (using disk-based software).

#50  

    Stargunner

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Posted Tue May 19, 2009 12:45 PM

102500 - getting better slowly :)





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