You must protect your starbases by destroying all invading enemy starfighters before they destroy you or your starbases. You must accomplish your mission quickly, using the least amount of energy, sustaining the least damage. Succeed, and you will be rewarded. Fail, and you will be destroyed. The destiny of the galaxy is in your hands.

Post your scores right here in this thread, and I will add them to the list. Remember to play the game with the recommended game mode and difficulty settings as shown above so that your scores will be consistent with everyone elses. The deadline for posting scores is Wednesday June 17th at 1:00 AM (CST). |
Current High Scores
Best Tips
Challenges TwinGalaxies Top 3
| Current Standings |
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| The Manual |
| As always, you really should read the manual. In case you don't have the manual, AtariAge has a typed copy and a scanned copy available online. The manual doesn't seem to provide any specific hints, but it's worth reading anyways so you know what's going on. |
| shadow460 |
| When you're fighting enemies off the first two bases, don't destroy the entire squadron. Leave only one enemy. If you kill them all, this lets other squads move in with three ships. One ship does less damage to the starbase than three do. This will let your first starbase survive longer, and it may mean the difference between losing and not losing any others. If you lose your shields, I recommend you keep fighting until you're done in the current sector. If you have only a couple of enemies left around that base, then you might go knock off the others as well. If you lose your warp engines, don't even worry about it. If you lose your radar, simply warp to a sector near the next starbase in line and you'll probably get into a battle. The starbases get killed in a set order. The lower right is first, followed by the upper left, lower left, then upper right. When crippling squadrons, you might cripple the ones further away from the next starbase first, that way should you lose the current base, you'll be working on the enemies closer to the next one and you won't have to warp as far to find the next battle. Oh, don't be afraid of the lasers. Use them indiscriminately. If you hesitate, the energy you save on lasers will be lost when you're shot. I'm getting 12 to 15 kills for every docking at a base. Once you're down to only two bases, start wiping out entire squadrons. You should have enough of them crippled that no squadron with more than one ship will be able to attack your remaining bases. There seems to be a timing to the enemy shots and also to when they appear. If you don't see an enemy for several seconds, be prepared to take evasive action. They will probably drop in right on top of you. If you don't have shields and they don't appear, make an emergency warp outta there. Just like Phaser Patrol, when you're under heavy fire, it does not matter what sector you warp to as long as you leave. If your target is on any part of the crosshair as the crosshair reappears, the target will be destroyed. Learn to shoot down enemy fire. Many times the ship that fired it will be right behind it and be destroyed as well. |
| Thomas Jentzsch |
The key tip for this game is: Save energy :!:
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| vjames |
| The enemy fires at predictable intervals once each one is observed. You could dodge the fire and time it just right so that when they get close you can get them with one shot. Actually if you could get them all with an average of two shots it would take 6200 energy units which would leave plenty for warping... Here's a tip. Want to get (mostly) rid of the asteroids but for maybe 1 or 2? Move the stick (seems to be in any direction) as you warp and change directions periodically. |
--Zero















