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HSC Season 6 Week 44: Ghostbusters


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#1 Ze_ro OFFLINE  

Ze_ro

    Quadrunner

  • 8,511 posts
  • Welcome Back!

Posted Wed Jul 1, 2009 8:42 PM

Important Note: This weeks competition is over and no further scores will be accepted.

The bank has loaned you $5,00 to start your own Ghostbusters franchise. Earn enough money busting ghosts before their dangerous energy emissions (PK energy) reach critical mass at 9999. Otherwise, your business will be foreclosed.

Posted Image



Game Information

  • Game Name: Ghostbusters
  • Released By: Activision, 1985
  • Left Difficulty: N/A (used in-game)
  • Right Difficulty: N/A (used in-game)
  • Game Mode: Default
  • Chosen By: Mister VCS

Post your scores right here in this thread, and I will add them to the list. Remember to play the game with the recommended game mode and difficulty settings as shown above so that your scores will be consistent with everyone elses. The deadline for posting scores is Wednesday July 8th at 1:00 AM (CST).


Current High Scores

  • $130,000 (Mister VCS) [+11]
  • $66,100 (aftermac) [+10]
  • $56,100 (vjames) [+9]
  • $28,000 (sloth713) [+8]
  • $25,300 (toymailman) [+7]
  • $22,900 (darthkur) [+6]
  • $22,000 (LarcenTyler) [+5]
  • $4500 (Kurt_Woloch) [+4]

Best Tips
    aftermac [+2]

Challenges
    Tourist Challenge - AtariAge only has screenshots for the store and
    city scenes. Provide screenshots of each of the other scenes (driving,
    busting, Marshmallow Man, and whatever else happens after the PK energy
    maxes out), and you get 2 bonus points!
  • vjames [+2]

TwinGalaxies Top 3
(Game 1, Difficulty B)

  • 999,999 (Todd Rogers, David B Yancey, Douglas A Loyd, Tom Duncan)
  • 18,700 (Robert T Mruczek)
Current Standings






  • toymailman [427]
  • Deteacher [319]
  • darthkur [310]
  • aftermac [272]
  • Kurt_Woloch [195]
  • Impaler_26 [173]
  • DarthCalvin [117]
  • SpiceWare [112]
  • Mister VCS [111]
  • jjd [98]
  • shadow460 [92]
  • LarcenTyler [82]
  • vjames [67]
  • Atardi [56]
  • Hornpipe2 [55]
  • sloth713 [49]
  • the 5th ghost [47]
  • Nathan Strum [46]
  • mcge0053 [44]
  • Zoyx [35]
  • doctorclu [34]
  • SeaGtGruff [30]
  • IHATETHEBEARS [27]
  • Jess Ragan [26]
  • theKLT [26]
  • homerwannabee [22]
  • Jred [20]
  • LaserHawk [20]
  • Spector [20]
  • Shannon [19]
  • chuckwalla [19]
  • Omegamatrix [19]
  • roadrunner [18]
  • ClassicGMR [18]
  • iangamer [15]
  • MrBeefy [14]
  • LoneWolfSeth [12]
  • Wickeycolumbus [12]
  • Thomas Jentzsch [12]
  • midnight magicman [11]
  • vdub_bobby [11]
  • ed1475 [10]
  • Random Terrain [10]
  • maf [9]
  • TimsterAA [9]
  • ChrisKoopa [9]
  • DtY [8]
  • ballistik [8]
  • godzillajoe [8]
  • missioncontrol [8]
  • LS_Dracon [7]
  • BSA Starfire's girlfriend [7]
  • RJ [6]
  • mightymage [5]
  • Dryerlint [5]
  • lucifershalo [5]
  • Blackjack [5]
  • phaxda [5]
  • Vectorman0 [4]
  • vintagegamecrazy [4]
  • mika [3]
  • rasty [3]
  • Trinity [2]
  • joeypsp [2]
  • rheffera [2]
  • ratfink [2]
  • 4Ks [1]
  • Lendorien [1]
  • Crazy Climber [1]
  • Cafeman [1]
  • Yar76 [1]
  • Artlover [1]
  • holgibo [1]






Scoring Points in Ghostbusters

  • Money is points in this game.
  • You start the game with $5000.
  • You will have to use some money to buy equipment (at least one Trap).
  • Every trapped slimer increases your earnings. The quicker you catch each slimer, the more you'll earn. The amount of money in your account is shown constantly on the bottom of the screen.
  • When the Marshmallow Man appears, you have a chance to bait him away. If you do so successfully, you earn $2000. If you fail, he'll destroy a city block and you'll lose $4000.
  • The game ends when the city's PK energy level reaches 9999. If you have less than $10,000 then the game is over. If you have $10,000 or more, you will have a chance to earn a bonus $2000 if you defeat Gozer (yeah, the manual says Zuul... I guess David Crane never watched the movie or something --Zero). After this, you'll get to continue playing, even if you failed. Note that on subsequent levels, you will need to make $10,000 over and above what you had when you finished the previous level.


Hints and Tips
The Manual
As always, you really should read the manual. In case you don't have the manual, AtariAge has a typed copy and a scanned copy available online. The manual doesn't provide any real hints, but this game is pretty advanced for an Atari game, so I highly suggest you read the manual so you know what you're doing.
vjames
It is also possible to catch the ghosts by using two parallel streams so that it's sandwiched between them (but still seems random).

Forget the image enhancer and vacuum. Not enough ghosts get by to be able to give you enough time to catch more slimers. (you need both on the C64 version). I THINK you only get two baits (hit F7/F8 on stella (right difficulty switch)) to release bait. If you are driving the Marshmallow Man cannot come, so move your cursor all around the screen from about 6-7k on the pk meeter and then drive around (anywhere) the rest of the game.
aftermac
Tip: Make sure you have your first Ghostbuster on the building screen facing to the right otherwise he will fire off to the left and you can't trap the slimers.

Tip: As soon as the game gets "out of control" start flipping your right difficulty switch BEFORE the Marshmallow Man appears to bait him.

Tip: On the driving screen when you are going after a floater, immediately move your car to the center lane to get in a better position to catch him. If you're on the right and it appears on the left you won't have enough time to catch it.

Tip: Always take the shortest route to the closest building... this will make for a shorter car trip and save a bit on the PK meter. (And you will get more money, the faster you get there and the faster you catch the ghost you will get more money. I think the max is 700-800 dollars. --vjames)
sloth713
the best tip i can give is to not hold the ghost too tight between you beams, let the ghost bounce around a little between the beams and you will be more likely to catch it in your trap.


--Zero

#2 toymailman OFFLINE  

toymailman

    Stargunner

  • 1,668 posts

Posted Thu Jul 2, 2009 12:12 AM

Excellent! I had never tried this one before. However, after trying it a few times I don't think I get the gameplay down. There seems to be a bug in the game?

It happens when I am trying to "bust" a ghost. I go through the process in the manual and move the ghostbusters in toward each other such that the slimer gets caught below the ion streams. This way he is somewhat limited in his random bouncing motion.

Then the "bug" happens. When the slimer is directly above the trap, I press the button. The streams dissappear! Once they go away the slimer is free to randomly bounce around again. The trap mechanism moves much slower than the slimer, and therefore the slimer can almost always avoid being caught. Is this normal? It seems like the streams should stay active until after the slimer is successfully trapped.

I've read through the manual a few more times but it doesn't give any other information or tips.

#3 Kurt_Woloch OFFLINE  

Kurt_Woloch

    Dragonstomper

  • 705 posts

Posted Thu Jul 2, 2009 8:44 AM

OK, here's my entry... $ 4500. Ghostbusters__1985___Activision__1.png

I refuse to play this again, because I don't know if I could do much better than that. The process of catching ghosts is too unpredictable in my eyes (as soon as you release the trap, it's basically a matter of luck if you'll get the ghost or not).

#4 aftermac OFFLINE  

aftermac

    River Patroller

  • 2,298 posts
  • 228th most prolific AtariAge poster
  • Location:Detroit

Posted Thu Jul 2, 2009 8:52 AM

Here are the screenshots I've captured:

Driving:
Picture_225.png

Marshmallow Man:
Picture_221.png

Busting:
Picture_222.png

PK Meter hit 9999 and it went into a demo mode, and the PK counter started from 0:
Picture_224.png

If the screenshot for the PK hitting 9999 and having $10,000 is required then that might take a while...

EDIT:

Here is Gozer (good catch Ze-ro!) stepping on me:

Picture_228.png

I'd still like to get a shot of the Ghostbusters crossing the streams after defeating Gozer, but it seems pretty difficult to run through his legs.

Edited by aftermac, Thu Jul 2, 2009 3:16 PM.


#5 aftermac OFFLINE  

aftermac

    River Patroller

  • 2,298 posts
  • 228th most prolific AtariAge poster
  • Location:Detroit

Posted Thu Jul 2, 2009 9:14 AM

4,800

Picture_226.png

#6 vjames OFFLINE  

vjames

    Space Invader

  • 45 posts

Posted Thu Jul 2, 2009 2:37 PM

I never lose anything but I guess I lost this game...I don't remember having so much trouble catching the ghosts. I played the C64 version which I'm also familiar with and it was MUCH easier to catch the ghosts. Oddly enough, I've beaten the Marshmallow Man on this one before but I'm not sure I'll be able to do it again.

It is also possible to catch the ghosts by using two parallel streams so that it's sandwiched between them (but still seems random).

#7 vjames OFFLINE  

vjames

    Space Invader

  • 45 posts

Posted Thu Jul 2, 2009 3:16 PM

20,400

Much easier now.

Got to make the money early on...note the position of the trap and of the ghostbusters Ghostbusters__1985___Activision__2.png

Got one man past...Ghostbusters__1985___Activision__8.png

So here is where I SAVED STATE because I knew I'd never get the other guy past (must get 2 of the 3). Please disregard the score but here are the pics to show what happens for AtariAge...Ghostbusters__1985___Activision__9.png Ghostbusters__1985___Activision__10.png

Forget the image enhancer and vacuum. Not enough ghosts get by to be able to give you enough time to catch more slimers. (you need both on the C64 version). I THINK you only get two baits (hit F7/F8 on stella (right difficulty switch)) to release bait. If you are driving the Marshmallow Man cannot come, so move your cursor all around the screen from about 6-7k on the pk meeter and then drive around (anywhere) the rest of the game.

Looking forward to the new movie...

Attached Thumbnails

  • Ghostbusters__1985___Activision__7.png


#8 aftermac OFFLINE  

aftermac

    River Patroller

  • 2,298 posts
  • 228th most prolific AtariAge poster
  • Location:Detroit

Posted Thu Jul 2, 2009 3:26 PM

16,700

Tip: Make sure you have your first Ghostbuster on the building screen facing to the right otherwise he will fire off to the left and you can't trap the slimers.

Tip: As soon as the game gets "out of control" start flipping your right difficulty switch BEFORE the Marshmallow Man appears to bait him.

Tip: On the driving screen when you are going after a floater, immediately move your car to the center lane to get in a better position to catch him. If you're on the right and it appears on the left you won't have enough time to catch it.

Picture_229.png

#9 aftermac OFFLINE  

aftermac

    River Patroller

  • 2,298 posts
  • 228th most prolific AtariAge poster
  • Location:Detroit

Posted Thu Jul 2, 2009 3:28 PM

I guess you beat me to the crossed stream pic, vjames. ;)

Edited by aftermac, Thu Jul 2, 2009 3:29 PM.


#10 toymailman OFFLINE  

toymailman

    Stargunner

  • 1,668 posts

Posted Thu Jul 2, 2009 5:07 PM

View PostKurt_Woloch, on Thu Jul 2, 2009 7:44 AM, said:

The process of catching ghosts is too unpredictable in my eyes (as soon as you release the trap, it's basically a matter of luck if you'll get the ghost or not).
Yup, this is what I was getting at too. There must be something were missing. :ponder:

#11 aftermac OFFLINE  

aftermac

    River Patroller

  • 2,298 posts
  • 228th most prolific AtariAge poster
  • Location:Detroit

Posted Thu Jul 2, 2009 6:05 PM

View Posttoymailman, on Thu Jul 2, 2009 7:07 PM, said:

View PostKurt_Woloch, on Thu Jul 2, 2009 7:44 AM, said:

The process of catching ghosts is too unpredictable in my eyes (as soon as you release the trap, it's basically a matter of luck if you'll get the ghost or not).
Yup, this is what I was getting at too. There must be something were missing. :ponder:

Unfortunately, I don't think your missing much... once you hit the button for the trap you just have to hope the slimers stay put or fly back into the trap. I actually score half (or more) of my points by "baiting" the Marshmallow Man. I've improved my score, but I want to improve just a bit more before posting it!

#12 aftermac OFFLINE  

aftermac

    River Patroller

  • 2,298 posts
  • 228th most prolific AtariAge poster
  • Location:Detroit

Posted Thu Jul 2, 2009 6:57 PM

23,200

Picture_233.png

#13 vjames OFFLINE  

vjames

    Space Invader

  • 45 posts

Posted Thu Jul 2, 2009 9:18 PM

View Postaftermac, on Thu Jul 2, 2009 4:28 PM, said:

I guess you beat me to the crossed stream pic, vjames. ;)

If you can get there without having to save state and try again and again (and again) then you'll have me beat!


I have a lot better luck with the first guy shooting to the left, as I sweep the ghost to the right towards the trap I have a lot more success than if I aim the guy on the left to the right and the right to the left.

#14 LarcenTyler OFFLINE  

LarcenTyler

    River Patroller

  • 2,254 posts
  • Atari 7800 Hunter
  • Location:Boston, MA.

Posted Thu Jul 2, 2009 10:29 PM

$22,000

Remember, in order to be able to go to Zuul (OK, Zulu) after the first round, you have to earn a total of at least $10,000 added to your previous total. For example, if you had $13,000 in round 1, you'd need to get to at least $23,000 total to go to the Zulu building. Otherwise, it's game over.

(Correct me if I'm wrong, but that's what seemed to happen to me.)

#15 aftermac OFFLINE  

aftermac

    River Patroller

  • 2,298 posts
  • 228th most prolific AtariAge poster
  • Location:Detroit

Posted Fri Jul 3, 2009 7:11 AM

View PostLarcenTyler, on Fri Jul 3, 2009 12:29 AM, said:

$22,000

Remember, in order to be able to go to Zuul (OK, Zulu) after the first round, you have to earn a total of at least $10,000 added to your previous total. For example, if you had $13,000 in round 1, you'd need to get to at least $23,000 total to go to the Zulu building. Otherwise, it's game over.

(Correct me if I'm wrong, but that's what seemed to happen to me.)

That's right. In my score above I would have needed $27,000, because I scored 17,000 in round 1.

#16 aftermac OFFLINE  

aftermac

    River Patroller

  • 2,298 posts
  • 228th most prolific AtariAge poster
  • Location:Detroit

Posted Fri Jul 3, 2009 8:06 PM

49,400

700 points from a 5th stage! :x Still haven't beaten Gozer yet, but I did manage to run underneath him once.

Tip: Always take the shortest route to the closest building... this will make for a shorter car trip and save a bit on the PK meter.

Picture_237.png

#17 vjames OFFLINE  

vjames

    Space Invader

  • 45 posts

Posted Sat Jul 4, 2009 9:23 AM

View Postaftermac, on Fri Jul 3, 2009 9:06 PM, said:

Tip: Always take the shortest route to the closest building... this will make for a shorter car trip and save a bit on the PK meter.


And you will get more money, the faster you get there and the faster you catch the ghost you will get more money. I think the max is 700-800 dollars.

#18 Mister VCS OFFLINE  

Mister VCS

    Stargunner

  • 1,047 posts
  • Location:@!#?@ Germany

Posted Sat Jul 4, 2009 10:29 AM

$ 40,000

Attached Thumbnails

  • Gb.jpg


#19 aftermac OFFLINE  

aftermac

    River Patroller

  • 2,298 posts
  • 228th most prolific AtariAge poster
  • Location:Detroit

Posted Sun Jul 5, 2009 8:40 AM

66,100

Picture_241.png

#20 Mister VCS OFFLINE  

Mister VCS

    Stargunner

  • 1,047 posts
  • Location:@!#?@ Germany

Posted Sun Jul 5, 2009 11:33 AM

Ghostbusters crossing the streams:Mm.jpg


Lost interest and quit the game at $ 130,000

Ghost.jpg

#21 sloth713 OFFLINE  

sloth713

    Star Raider

  • 54 posts
  • Location:Nebraska

Posted Mon Jul 6, 2009 1:04 PM

28,000

the best tip i can give is to not hold the ghost too tight between you beams, let the ghost bounce around a little between the beams and you will be more likely to catch it in your trap.

Attached Thumbnails

  • 28000gb.JPG


#22 darthkur OFFLINE  

darthkur

    River Patroller

  • 2,577 posts
  • Traveler in time
  • Location:Western North Carolina

Posted Mon Jul 6, 2009 4:50 PM

$22,900


Beat Gozer once. Didn't quite make enough cash to have another go at him though.

2600_gb.jpg 2600gb_gozer.jpg

#23 vjames OFFLINE  

vjames

    Space Invader

  • 45 posts

Posted Tue Jul 7, 2009 9:26 AM

56,100

And you get at least 3 baits for the MM man.

Attached Thumbnails

  • Ghostbusters__1985___Activision__12.png


#24 aftermac OFFLINE  

aftermac

    River Patroller

  • 2,298 posts
  • 228th most prolific AtariAge poster
  • Location:Detroit

Posted Tue Jul 7, 2009 12:16 PM

View Postvjames, on Tue Jul 7, 2009 11:26 AM, said:

56,100

And you get at least 3 baits for the MM man.

I haven't found the bait limit yet. I've "baited" him as many as 5 or 6 times per round. In fact, as soon as I realize I can't move, I start button jamming the right difficulty switches (buttons) on my game pad. Works every time! :)

#25 toymailman OFFLINE  

toymailman

    Stargunner

  • 1,668 posts

Posted Tue Jul 7, 2009 10:45 PM

Whew, just figured this thing out. (a little)

25,300
GhostBusters1BB_HSC_6_44.jpg




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