CHARGE!
- Defend your castles from firebreathing dragons!
- Watch out for sneaky enemy knights!
- Save the, uh, princess! (not implemented)
- Defeat the evil wizard, uh, Korj! (maybe)
How to Play:
- Use the joystick to gallop your knight around the kingdom. Press the fire button to fire a magic arrow directly up.
- The HUD at the bottom of the screen shows your total number of lives and a bar representing your current knight's hit points. Once the bar depletes entirely, your knight dies and a new one is spawned at the nearest surviving castle. Located above your score is a small "radar" readout that shows the positions of your knight, your remaining castles and the enemy dragons.
- In addition to tracking the dragons on the radar, a number will appear on either side of the screen when the dragon is less then eight screen-lengths away. You can make note of the dragons speed and altitude using this number to better plan your attack runs. Some dragons are faster and more aggressive than others, and some will require multiple hits to kill.
- Enemy Knights roam the kingdom, and will attempt to kill you with their lances. Evil magic prevents you from gauging how far away they are, but you can estimate their vertical position by noting the purple "lance" icon on the left or right of the screen. To slay a knight, try to collide with them as close to dead center as possible. Be careful! If you miss, the knight will wound you and you will bounce in the opposite direction.
- To slay a dragon, try to time your arrows so that they will hit the dragon in passing. Each time a dragon is killed, a new one descends and resumes attacking your knight and your castles. Each castle can take several direct hits of dragonfire before it is destroyed, and will gradually darken to show how much damage it has taken. You begin the game with four castles and three knights. If all of your knights are destroyed, the game is over. If all of your castles are destroyed and your current knight is killed, the game is over.
This game is still at a very early stage, but I do plan on completing it. Any criticisms, suggestions or bug reports are welcome.
Cheers!
Jarod.
Archived version:
Charge.zip 5.46K
51 downloadsLatest version:
Charge_rev1.zip 5.93K
77 downloadsEdited by jrok, Sat Jul 11, 2009 10:32 AM.















