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CTetris4d Release - Pre-final Version


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#1 atx4us OFFLINE  

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Posted Tue Jul 14, 2009 9:30 PM

* CTetris4d by Hayden Doan - July 15, 2009 *
(Pre-final Version)

What's New in CTetris4d:

INTRODUCTION:

In CTetris4d, I'm going back to the basic concept that CTetris4 was originally founded on - high game-playing quality. With that in mind, I brought back the new "classic" play screen and greatly improved the joystick interface. The level-based movement delay has been replaced by an ultra responsive & high precision single-shot joystick action. The keyboard controls have also benefitted from the new control algorithms.

I have a few more new features that I would like to incorporate in the next and final version of CTetris4. However, it will be a while before I can complete the next version due to limited time availability. Therefore, I want to release what I have so far so that everyone can enjoy this pre-final version.

Notes (for CONTROLS):

1) Joystick controls now are single-shot action.
2) All user selections are now activated upon the release of actuation to improve accuracy.

EMULATOR NOTES (Atari800Win PLus 4.0): [Reminder]

I noticed that the included color palettes for the A8WP Emulator seem to be inaccurate. I posted this question on AtariAge and CharlieChaplin (Andreas Koch) replied with some new palette files. I tried the "OlivierN.ACT" (N=NTSC) palette file and the colors seem to be much more accurate now. I recommend that you also give this new palette a try. Thanks, Andreas.

Have Fun!
Hayden

Attached Files



#2 tjb OFFLINE  

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Posted Tue Jul 14, 2009 9:55 PM

Very nice! The controls are spot on - very playable. I like the music as well. It's also very colorful. I like it.

tjb

#3 Philsan OFFLINE  

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Posted Tue Jul 14, 2009 11:38 PM

I was a little disappointed with last release.
I like this one very much.

#4 Rybags ONLINE  

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Posted Tue Jul 14, 2009 11:49 PM

Cool. Needs auto-repeat on the L/R movement, though.

#5 peteym5 OFFLINE  

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Posted Wed Jul 15, 2009 2:14 PM

Good Ideal with using GTIA 10 mode. I experimented with a Tetris using Turbobasic GTIA 10 mode, but never got the game play just right. Plus having TB in memory ate up lots of space and I couldn't do stuff like music. I had given thought about using APAC mode for Tetris/Columns type games. It would be all machine language. There would be just enough time during the VBI to move the shapes and run RMT music routine.

#6 ivop OFFLINE  

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Posted Wed Jul 15, 2009 2:53 PM

View Postatx4us, on Wed Jul 15, 2009 5:30 AM, said:

EMULATOR NOTES (Atari800Win PLus 4.0): [Reminder]

Nice version! I noticed an annoying high pitched tone during the main music though. Perhaps an emulation issue?

Rick James's Super Freak sounded right though after I completed four full lines at once. Nice touch ;)

#7 bf2k+ OFFLINE  

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Posted Wed Jul 15, 2009 4:19 PM

I'd like to see Columns for A8 - one of the few games I ever played on the PC.

#8 atariksi OFFLINE  

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Posted Thu Jul 16, 2009 9:42 AM

View PostRybags, on Wed Jul 15, 2009 12:49 AM, said:

Cool. Needs auto-repeat on the L/R movement, though.

It's not a game unless it uses 160*200 and builds graphics using 4*8 char-type blocks. It's just an illusion (like a mirage) making it appear like a game that's playable.

By "auto-repeat" you mean when you keep key pressed it repeats the keystroke?

I believe the score board should be on top and in Graphics 1 or 2 since user is scanning screen mostly on top half of screen. Perhaps some imagery in the background or some pattern so it's not a blank. Now if you really want to improve the aesthetics, put border around the piece falling with sprite overlay (for resolution enhancement) and C64 users may think it's a 160*200 game.

#9 pps OFFLINE  

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Posted Thu Jul 16, 2009 11:17 AM

Nice game! I have one notice about the sound.

On PAL machine it is veeeeeeerrrrrrrryyyyyyy slow, so might be better to look, if NTSC or PAL and use the correct timing then.

lda 53268
 cmp #1
 bne ntsc


#10 Wrathchild OFFLINE  

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Posted Thu Jul 16, 2009 11:59 AM

View Postbf2k+, on Wed Jul 15, 2009 11:19 PM, said:

I'd like to see Columns for A8 - one of the few games I ever played on the PC.
Can be found here (or on AtariMania/Fandal). I never got around to adding music/fx though :(
If anyone would like the sources then I can add them to the thread.

#11 Philsan OFFLINE  

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Posted Thu Jul 16, 2009 12:21 PM

View PostWrathchild, on Thu Jul 16, 2009 7:59 PM, said:

View Postbf2k+, on Wed Jul 15, 2009 11:19 PM, said:

I'd like to see Columns for A8 - one of the few games I ever played on the PC.
Can be found here (or on AtariMania/Fandal). I never got around to adding music/fx though :(
If anyone would like the sources then I can add them to the thread.
Very nice game!
You should open a thread here!

#12 pps OFFLINE  

pps

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Posted Thu Jul 16, 2009 1:08 PM

--------------- OT ON ---------------

View PostWrathchild, on Thu Jul 16, 2009 7:59 PM, said:

View Postbf2k+, on Wed Jul 15, 2009 11:19 PM, said:

I'd like to see Columns for A8 - one of the few games I ever played on the PC.
Can be found here (or on AtariMania/Fandal). I never got around to adding music/fx though :(
If anyone would like the sources then I can add them to the thread.
@Wrathchild: Just wanted to say: WOW!

Here another Columns for A8: Chromatics by KE Soft
------------- OT OFF ---------------

#13 bf2k+ OFFLINE  

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Posted Thu Jul 16, 2009 2:25 PM

Colours looks real nice in PAL mode - anyway to play it with the keyboard in Emulator?

Chro Ma Tics looks nice too but the diagonals don't work - you can play it with the keyboard.

#14 Fres OFFLINE  

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Posted Fri Jul 17, 2009 7:45 AM

Nice playability. I can see myself spending a lot of time playing this one. I do have a little getting used to with the left-right movement. Thanks for all your work!

#15 pps OFFLINE  

pps

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Posted Fri Jul 17, 2009 11:11 AM

View Postbf2k+, on Thu Jul 16, 2009 10:25 PM, said:

Colours looks real nice in PAL mode - anyway to play it with the keyboard in Emulator?
Chro Ma Tics looks nice too but the diagonals don't work - you can play it with the keyboard.

If you use atari800win+ simply set joy to numpad or arrow keys + right control key and you can play with keys...

#16 atx4us OFFLINE  

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Posted Fri Jul 17, 2009 6:34 PM

What's New in CTetris4e:
(Pre-final Version - w/Auto_Repeat)

> Added Auto-Repeat for Left+Right Joystick Controls
> Fixed minor bugs.
> For NTSC/PAL play speed differences, please choose the Starting Level that suits your preference.

Have Fun!
Hayden

Attached Files



#17 Fres OFFLINE  

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Posted Fri Jul 17, 2009 7:46 PM

Again, nice work. Tried the new one. I like the auto repeat for left right. I only played one quick game, but I'll check it out some more tomorrow.

#18 NML32 OFFLINE  

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Posted Fri Jul 17, 2009 8:22 PM

Nice work. I got a chance to play tonight and I really enjoyed the game.

Thanks,
Mark

#19 miker OFFLINE  

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Posted Sat Jul 18, 2009 1:06 AM

Nice game. I even like the music and it's really oldskool sounding. :)

Any ideas to fill the screen on left and right from the playfield (maybe some graffiti-alike logo or something)? It looks "empty" a bit now...

Keep good work!

Greetings

miker

#20 therealbountybob OFFLINE  

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Posted Sun Jul 19, 2009 4:04 AM

Nice work Hayden. The tapping is quite good for accurate controlling but gets a little difficult to quickly move a piece across quickly enough when you are higher up especialy on higher levels, so maybe the auto-repeat left/right would be better. I like the blank background. Colours are ok on my UK tv, maybe the red could be a shade darker?!. I like the 'can't touch this' - could this be LOUDER? maybe you could you add another sound and bonus for two consecutive 4 in a rows! I'd still like a hard drop by just pulling down so I guess a screen with various preferences is the way forward to keep more people happy :ponder:

Edited by therealbountybob, Sun Jul 19, 2009 4:05 AM.


#21 atariksi OFFLINE  

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Posted Sun Jul 19, 2009 4:39 AM

View Posttherealbountybob, on Sun Jul 19, 2009 5:04 AM, said:

Nice work Hayden. The tapping is quite good for accurate controlling but gets a little difficult to quickly move a piece across quickly enough when you are higher up especialy on higher levels, so maybe the auto-repeat left/right would be better. I like the blank background. Colours are ok on my UK tv, maybe the red could be a shade darker?!. I like the 'can't touch this' - could this be LOUDER? maybe you could you add another sound and bonus for two consecutive 4 in a rows! I'd still like a hard drop by just pulling down so I guess a screen with various preferences is the way forward to keep more people happy :ponder:

I also think default controls should be hard drop by just pulling down. But the blank background should have picture of BountyBob like in your avatar, no?

#22 atx4us OFFLINE  

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Posted Sun Jul 19, 2009 6:26 AM

View Posttherealbountybob, on Sun Jul 19, 2009 5:04 AM, said:

Nice work Hayden. The tapping is quite good for accurate controlling but gets a little difficult to quickly move a piece across quickly enough when you are higher up especialy on higher levels, so maybe the auto-repeat left/right would be better. I like the blank background. Colours are ok on my UK tv, maybe the red could be a shade darker?!. I like the 'can't touch this' - could this be LOUDER? maybe you could you add another sound and bonus for two consecutive 4 in a rows! I'd still like a hard drop by just pulling down so I guess a screen with various preferences is the way forward to keep more people happy :ponder:

Please look for Ctetris4(e) in this thread [above] for Auto-Repeat. The Red color is very touchy and hard to look right depending on your display device/monitor. "U Can't Touch This" can be louder but then it'll be too loud if you're hooked up to bigger speakers. I think a preference screen is needed now for these various parameters.

I've seen requests for a pictured background. Can anyone help me create a Tetris themed background in GTIA 10?

#23 therealbountybob OFFLINE  

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Posted Sun Jul 19, 2009 8:48 AM

View Postatx4us, on Sun Jul 19, 2009 6:26 AM, said:

View Posttherealbountybob, on Sun Jul 19, 2009 5:04 AM, said:

Nice work Hayden. The tapping is quite good for accurate controlling but gets a little difficult to quickly move a piece across quickly enough when you are higher up especialy on higher levels, so maybe the auto-repeat left/right would be better. I like the blank background. Colours are ok on my UK tv, maybe the red could be a shade darker?!. I like the 'can't touch this' - could this be LOUDER? maybe you could you add another sound and bonus for two consecutive 4 in a rows! I'd still like a hard drop by just pulling down so I guess a screen with various preferences is the way forward to keep more people happy :ponder:

Please look for Ctetris4(e) in this thread [above] for Auto-Repeat. The Red color is very touchy and hard to look right depending on your display device/monitor. "U Can't Touch This" can be louder but then it'll be too loud if you're hooked up to bigger speakers. I think a preference screen is needed now for these various parameters.

I've seen requests for a pictured background. Can anyone help me create a Tetris themed background in GTIA 10?
Hey Atariksi that's not such a crazy idea (for a change ;) ), maybe each level could pay homage to famous 8-bit characters?! (I'll still prefer the blank screen). It's a standing joke with my nephews that the Atari can't do red i.e. it's always a shade of bbrown, so I call it "Atari Red" in my efforts :D Will check out 4e... several weeks later v4z and the perfect Tetris :ponder:

#24 flashjazzcat OFFLINE  

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Posted Sun Jul 19, 2009 10:14 AM

Great work. I love tetris and I've just spent half an hour on this... it's really addictive and the gameplay seems spot-on to me.

#25 _Fandal_ OFFLINE  

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Posted Sun Dec 12, 2010 2:37 AM

Any progress with this great project?

F.




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