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Mega Italian Twins (2600 W.I.P.)

User is offline Nati Icon
Posted Sat Aug 22, 2009 10:43 AM

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View Postjrok, on Sat Aug 22, 2009 12:31 PM, said:

*Update*

I've added in some music, gap/pits, and a Goomba enemy sprite. Right now, the music still needs tweaking, the "pits" look more like eletrified bits of ground and the enemies are immortal and harmless, but I think this program is starting to take shape now.

Cheers,
Jarod.

Attachment MIT7.bas.bin
Attachment MIT7.bas.zip


You did a good job with the goombas, but there seems to be a glitch with the pits, I don't see them anywere!

This post has been edited by Nati: Sat Aug 22, 2009 10:43 AM

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User is offline jrok Icon
Posted Sat Aug 22, 2009 11:19 AM


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Nati, on Sat Aug 22, 2009 12:43 PM, said:

Hmmm... I can't confirm this bug from my location. I tested in latest Stella and Z26 builds, and they are showing up as greyish-blue areas of the floor. I am running Stella defaults (no phospor) and Z26 at phosphor 77. Does anyone else just see "nothin


Hmmm... I can't confirm this bug from my location. I tested in latest Stella and Z26 builds, and they are showing up as greyish-blue areas of the floor. I am running Stella defaults (no phospor) and Z26 at phosphor 77. Does anyone else just see "nothing?"
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Posted Sat Aug 22, 2009 11:58 AM

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Hi Jarod
Looks really great.
greetings Walter
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User is offline jrok Icon
Posted Sat Aug 22, 2009 2:34 PM


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*Update*

Sorry to post another oone so soon, but I've been experimenting with a 3-color sprite that's a bit more "Mario" looking, so I thought I'd add him into this build.

Attached File  MIT8.bas.bin (16K)
Number of downloads: 103
Attached File  MIT8.bas.zip (4.03K)
Number of downloads: 65
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User is offline lapetino Icon
Posted Sat Aug 22, 2009 2:49 PM


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View Postjrok, on Sat Aug 22, 2009 3:34 PM, said:

*Update*

Sorry to post another oone so soon, but I've been experimenting with a 3-color sprite that's a bit more "Mario" looking, so I thought I'd add him into this build.

Attachment MIT8.bas.bin
Attachment MIT8.bas.zip


I really like the new sprite. How about calling them Massimo and Lorenzo? :) This is really coming along, though the music seems to be too fast. Great work.
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User is online atari2600land Icon
Posted Sat Aug 22, 2009 3:02 PM

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This is looking better and better every time I see it, although I think that the guy moves too fast when you go left and right.


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Posted Sat Aug 22, 2009 3:11 PM

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Like the new sprite!!
This game has much potential. Maybe rather than Mario the character is that carpenter known as "jump man" from the first DK? I dunno if anyone has a patent on that particular character.
Wp
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User is offline jrok Icon
Posted Sat Aug 22, 2009 4:17 PM


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View Postsandmountainslim, on Sat Aug 22, 2009 5:11 PM, said:

Like the new sprite!!
This game has much potential. Maybe rather than Mario the character is that carpenter known as "jump man" from the first DK? I dunno if anyone has a patent on that particular character.
Wp


Thanks. I was actually thinking of naming the twins "Al" and "Sal".
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User is offline GroovyBee Icon
Posted Sat Aug 22, 2009 5:54 PM

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View Postjrok, on Sat Aug 22, 2009 11:17 PM, said:

Thanks. I was actually thinking of naming the twins "Al" and "Sal".

How about "Al" and "Bert" after our gracious host?
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User is online atari2600land Icon
Posted Sun Aug 23, 2009 2:47 PM

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I was bored, so just for fun, I worked on the flagpole part. I have no idea how your code is set up, so it will probably need to be changed somewhat.

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User is offline jrok Icon
Posted Wed Aug 26, 2009 9:32 AM


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View Postatari2600land, on Sun Aug 23, 2009 4:47 PM, said:

I was bored, so just for fun, I worked on the flagpole part. I have no idea how your code is set up, so it will probably need to be changed somewhat.



Looks pretty good! Unfortunately, I can't use a missile or ball object for the flagpole, due to the constraints of the multisprite kernel. I'm guessing I'll just have to use a sprite implementation for it. It shouldn't be too bad... from what I recall of the game, the flagpole was far enough away from the ramp that they wouldn't be on the screen simultaneously.
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Posted Mon Sep 7, 2009 11:03 AM

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Im diggin this! :love:
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Posted Sun Sep 13, 2009 1:20 AM


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Wow! This is really nice. This should definitely put onto a homebrew card for sure once flushed out a little more. Nice work!
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Posted Tue Oct 13, 2009 10:16 AM


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Wow this is looking pretty nicely. The italian is a little fast for my tastes but other than me not handling him well I love how this is looking!
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User is offline seanhq Icon
Posted Sun Oct 25, 2009 5:49 PM


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Has there been anymore progress on this awesome port?
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User is offline RevEng Icon
Posted Sun Oct 25, 2009 5:56 PM


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jrok has been plugging away nicely at Circus Galacticus lately.

I'm sure he'll come back to this one sooner or later.

This post has been edited by RevEng: Sun Oct 25, 2009 5:57 PM

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