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Mega Italian Twins (2600 W.I.P.)


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#26  

    Chopper Commander

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Posted Sat Aug 22, 2009 10:43 AM

View Postjrok, on Sat Aug 22, 2009 10:31 AM, said:

*Update*

I've added in some music, gap/pits, and a Goomba enemy sprite. Right now, the music still needs tweaking, the "pits" look more like eletrified bits of ground and the enemies are immortal and harmless, but I think this program is starting to take shape now.

Cheers,
Jarod.

Attachment MIT7.bas.bin
Attachment MIT7.bas.zip

You did a good job with the goombas, but there seems to be a glitch with the pits, I don't see them anywere!

Edited by Nati, Sat Aug 22, 2009 10:43 AM.


#27  

    Stargunner

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Posted Sat Aug 22, 2009 11:19 AM

[quote name='Nati' date='Sat Aug 22, 2009 12:43 PM' timestamp='1250959388'
You did a good job with the goombas, but there seems to be a glitch with the pits, I don't see them anywere!
[/quote]

Hmmm... I can't confirm this bug from my location. I tested in latest Stella and Z26 builds, and they are showing up as greyish-blue areas of the floor. I am running Stella defaults (no phospor) and Z26 at phosphor 77. Does anyone else just see "nothing?"

#28  

    River Patroller

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Posted Sat Aug 22, 2009 11:58 AM

Hi Jarod
Looks really great.
greetings Walter

#29  

    Stargunner

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Posted Sat Aug 22, 2009 2:34 PM

*Update*

Sorry to post another oone so soon, but I've been experimenting with a 3-color sprite that's a bit more "Mario" looking, so I thought I'd add him into this build.

Attached File  MIT8.bas.bin   16K   166 downloads
Attached File  MIT8.bas.zip   4.03K   105 downloads

#30  

    Moonsweeper

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Posted Sat Aug 22, 2009 2:49 PM

View Postjrok, on Sat Aug 22, 2009 2:34 PM, said:

*Update*

Sorry to post another oone so soon, but I've been experimenting with a 3-color sprite that's a bit more "Mario" looking, so I thought I'd add him into this build.

Attachment MIT8.bas.bin
Attachment MIT8.bas.zip

I really like the new sprite. How about calling them Massimo and Lorenzo? :) This is really coming along, though the music seems to be too fast. Great work.

#31  

    Quadrunner

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Posted Sat Aug 22, 2009 3:02 PM

This is looking better and better every time I see it, although I think that the guy moves too fast when you go left and right.



#32  

    Vicar of Fonz

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Posted Sat Aug 22, 2009 3:11 PM

Like the new sprite!!
This game has much potential. Maybe rather than Mario the character is that carpenter known as "jump man" from the first DK? I dunno if anyone has a patent on that particular character.
Wp

#33  

    Stargunner

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Posted Sat Aug 22, 2009 4:17 PM

View Postsandmountainslim, on Sat Aug 22, 2009 3:11 PM, said:

Like the new sprite!!
This game has much potential. Maybe rather than Mario the character is that carpenter known as "jump man" from the first DK? I dunno if anyone has a patent on that particular character.
Wp

Thanks. I was actually thinking of naming the twins "Al" and "Sal".

#34  

    7800 Developer

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Posted Sat Aug 22, 2009 5:54 PM

View Postjrok, on Sat Aug 22, 2009 4:17 PM, said:

Thanks. I was actually thinking of naming the twins "Al" and "Sal".
How about "Al" and "Bert" after our gracious host?

#35  

    Quadrunner

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Posted Sun Aug 23, 2009 2:47 PM

I was bored, so just for fun, I worked on the flagpole part. I have no idea how your code is set up, so it will probably need to be changed somewhat.

Attached Images

  • Attached Image: flagpole.PNG

Attached Files



#36  

    Stargunner

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Posted Wed Aug 26, 2009 9:32 AM

View Postatari2600land, on Sun Aug 23, 2009 2:47 PM, said:

I was bored, so just for fun, I worked on the flagpole part. I have no idea how your code is set up, so it will probably need to be changed somewhat.


Looks pretty good! Unfortunately, I can't use a missile or ball object for the flagpole, due to the constraints of the multisprite kernel. I'm guessing I'll just have to use a sprite implementation for it. It shouldn't be too bad... from what I recall of the game, the flagpole was far enough away from the ramp that they wouldn't be on the screen simultaneously.

#37  

    River Patroller

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Posted Mon Sep 7, 2009 11:03 AM

Im diggin this! :love:

#38  

    Dragonstomper

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Posted Sun Sep 13, 2009 1:20 AM

Wow! This is really nice. This should definitely put onto a homebrew card for sure once flushed out a little more. Nice work!

#39  

    Chopper Commander

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Posted Tue Oct 13, 2009 10:16 AM

Wow this is looking pretty nicely. The italian is a little fast for my tastes but other than me not handling him well I love how this is looking!

#40  

    Dragonstomper

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Posted Sun Oct 25, 2009 5:49 PM

Has there been anymore progress on this awesome port?

#41  

    Stargunner

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Posted Sun Oct 25, 2009 5:56 PM

jrok has been plugging away nicely at Circus Galacticus lately.

I'm sure he'll come back to this one sooner or later.

Edited by RevEng, Sun Oct 25, 2009 5:57 PM.


#42  

    River Patroller

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Posted Sat Jun 4, 2011 6:25 AM

I checked this out from AtariLand2600's link... very interesting. I don't know what it is with us and NES ports but we've always wanted 'em! Anyway this seems like a very ambitious project, I hope someone picks it up. And like others have said, I wouldn't think twice about shelling out some dough for this cart. :D





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