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Super Space Acer


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#26 Yurkie OFFLINE  

Yurkie

    Q*bert Champion

  • 2,444 posts
  • Offering ColecoVision repairs, refurbs and mods.
  • Location:Toledo, Ohio

Posted Sun Jan 9, 2011 9:00 PM

I loaded the rom on the SD multi-cart for the 2 issues I mentioned.

#27 Tursi OFFLINE  

Tursi

    Stargunner

  • 1,448 posts
  • Location:SJC

Posted Mon Jan 10, 2011 10:33 PM

Oh yeah.. the SD cart. Well, I don't have one of those. :) But that's good to know, I can test against hardware at least.

#28 Tursi OFFLINE  

Tursi

    Stargunner

  • 1,448 posts
  • Location:SJC

Posted Mon Jan 24, 2011 5:36 AM

I have not tested on real hardware yet, so I doubt the starfield issues you saw are fixed, Yurkie, but in the meantime, here's a new build.

Posted a YouTube Video of the WIP here:

-Implemented new final weapons systems - three versions of wide gun and three versions of pulse cannon (still need to make shield a separate powerup and fix the wide gun icon)
-Fixed boss cockpit sprite to be hidden as intended
-added post-boss bonus tally
-Made boss flash white when engines hit using second color table
-made fat character set out of BIOS character set (idea by Sometimes99er)
-made enemy shots flash to call them out more
-changed screen color reset for bombs
-tweaked scoring

http://www.harmlessl.../onesoft.cgi?64




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