Data East Collection!
Started by Mendon, Sep 3 2009 9:57 AM
57 replies to this topic
#1
Posted Thu Sep 3, 2009 9:57 AM
I'm excited!! THIS STORY announces the upcoming release of the "Data East Collection" for the Wii. Burger Time and Bad Dudes vs. Dragon Ninja are two of the included titles in the collection.
I love these collection releases and have enjoyed Namco for the Wii and Sega Genesis for the PS3. No release date announced but I'm looking forward to this.
Mendon
I love these collection releases and have enjoyed Namco for the Wii and Sega Genesis for the PS3. No release date announced but I'm looking forward to this.
Mendon
#2
Posted Thu Sep 3, 2009 11:30 AM
Sounds great 
Hope Bump 'n' Jump is on there.
Hope Bump 'n' Jump is on there.
#3
Posted Thu Sep 3, 2009 2:20 PM
That actually does sound great! I hope Fighter's History is included, just because it's so shamelessly ridiculous.
#4
Posted Thu Sep 3, 2009 3:08 PM
Does it contain Midnight Resistance?
#5
Posted Thu Sep 3, 2009 3:14 PM
Cybergoth, on Thu Sep 3, 2009 3:08 PM, said:
Does it contain Midnight Resistance?
#6
Posted Thu Sep 3, 2009 4:04 PM
Because they're basing this off a simple ESRB listing. There's no need to list every game in the collection, it's just a brief overview of what the title is about.
It clearly states "and many others" at the end of the mentioned titles.
It clearly states "and many others" at the end of the mentioned titles.
Edited by Atariboy, Thu Sep 3, 2009 4:04 PM.
#7
Posted Thu Sep 3, 2009 4:07 PM
Atariboy, on Thu Sep 3, 2009 4:04 PM, said:
Because they're basing this off a simple ESRB listing. There's no need to list every game in the collection, it's just a brief overview of what the title is about.
It clearly states "and many others" at the end of the mentioned titles.
It clearly states "and many others" at the end of the mentioned titles.
#8
Posted Thu Sep 3, 2009 9:09 PM
vdub_bobby, on Thu Sep 3, 2009 4:07 PM, said:
Atariboy, on Thu Sep 3, 2009 4:04 PM, said:
Because they're basing this off a simple ESRB listing. There's no need to list every game in the collection, it's just a brief overview of what the title is about.
It clearly states "and many others" at the end of the mentioned titles.
It clearly states "and many others" at the end of the mentioned titles.
To me, these compilations are perfect! Yeah 2 games that are gems... and then they slap some also-rans but then there are always the couple of hidden gems and also some titles you've never heard of before. That's what makes them interesting! I'm getting this for Burgertime and Side Pocket! There are some I've never played so that's always fun too!
Now if whoever owns the rights to Bagman can release a disk with that one on it, I'll be super-happy!
#9
Posted Fri Sep 4, 2009 2:37 PM
Jess Ragan, on Thu Sep 3, 2009 2:20 PM, said:
That actually does sound great! I hope Fighter's History is included, just because it's so shamelessly ridiculous.
Ridiculously awesome? I really dig it and the SNES version is one of the best fighters for the system, even if it is an unmitigated SF2 rip.
I just finished Joe and Mac for the first time a few weeks ago. The second one is hard to find, so hopefully it'll be included here too
Edited by figgler, Fri Sep 4, 2009 2:38 PM.
#10
Posted Thu Oct 8, 2009 6:09 PM
I can't wait for this! I'm a sucker for classic comps, I have most of them. Burgertime alone gets me this game!
I think Karate Champ was licensed by Data East from Irem, so maybe that's why it may or may not be on there. I hope it is though!
I think Karate Champ was licensed by Data East from Irem, so maybe that's why it may or may not be on there. I hope it is though!
#11
Posted Thu Oct 8, 2009 7:06 PM
I hate to be the doom and gloom guy but I used to be excited about classic collections and buy every single one of them, but in the last several years I have been less and less happy because of the lack of proper HARDWARE. Genny and SNES collections are fine but older stuff that didnt use gamepads? Mehhhhhhhh...
I'll be getting it of course.
Happy that all those games are there. Still not excited as I use to be.....
I'll be getting it of course.
Happy that all those games are there. Still not excited as I use to be.....
#12
Posted Thu Oct 8, 2009 8:45 PM
The hardware argument I understand for games that used spinners or trackballs - but didn't most of these games just use joysticks? A pad is a perfectly acceptable substitute for a joystick IMO - and if you don't agree you can buy a joystick.
#13
Posted Thu Oct 8, 2009 9:16 PM
Correct, most if not all of these games used joysticks. Will translate just fine to console controls.
The only one I know that didn't use a normal joystick was Heavy Barrel with its LS-30 joystick that also could twist for aiming. Seems like converting the twist aiming to correspond with the right analog stick on a classic controller or GameCube controller would resolve that problem.
They all used joysticks with the possible exception of Side Pocket (Unfamiliar with it). Burgertime and Lock 'n' Chase used 4 way joysticks, but the analog stick should work fine for those and the Wiimote's d-pad probably is accurate enough to be reliable for not accidently triggering a diagonal.
The full list of games is the following:
Burger Time
Bad Dudes vs. Dragon Ninja
Bump N' Jump
Caveman Ninja
Crude Buster
Express Raider
Heavy Barrel
Lock n Chase
Magical Drop III
Peter Peppers Ice Cream Factory
Secret Agent
Side Pocket
SRD Super Real Darwin
Street Slam
Wizard Fire
The only one I know that didn't use a normal joystick was Heavy Barrel with its LS-30 joystick that also could twist for aiming. Seems like converting the twist aiming to correspond with the right analog stick on a classic controller or GameCube controller would resolve that problem.
They all used joysticks with the possible exception of Side Pocket (Unfamiliar with it). Burgertime and Lock 'n' Chase used 4 way joysticks, but the analog stick should work fine for those and the Wiimote's d-pad probably is accurate enough to be reliable for not accidently triggering a diagonal.
The full list of games is the following:
Burger Time
Bad Dudes vs. Dragon Ninja
Bump N' Jump
Caveman Ninja
Crude Buster
Express Raider
Heavy Barrel
Lock n Chase
Magical Drop III
Peter Peppers Ice Cream Factory
Secret Agent
Side Pocket
SRD Super Real Darwin
Street Slam
Wizard Fire
Edited by Atariboy, Thu Oct 8, 2009 9:19 PM.
#14
Posted Thu Oct 8, 2009 9:24 PM
vdub_bobby, on Thu Oct 8, 2009 8:45 PM, said:
A pad is a perfectly acceptable substitute for a joystick IMO
Of course....I dont think so.
I grew up in the arcade age. A gamepad is not acceptable for me on a game designed for a joystick. Quick reflexes I guess are gone these days for a quick left thumb. I used to be in local tournaments for Pac-Man and Defender in the early 80's down where I used to live. Not the same buddy.
Some games are OK with a pad though.
Yup, arcade fighting click sticks are ok but buying one for every system you have and for every new system that comes out gets a little tiring.
Been doing that since the 90's with the HotRod and later the behemoth X-Arcade.
Oh well, it'll be nice to see Burger Time on the Wii since nobody can get MAME running decently.
#15
Posted Thu Oct 8, 2009 10:10 PM
I believe their press release stated GameCube controller support.
You'll probably be able to get a arcade stick that suits your taste going for this, either through a Wii or GameCube stick, or get something like the Retroport adapter and use a SuperNes arcade stick. I plan to use my SuperNes ASCII Fighter Stick with this compilation.
Won't ever match playing on a real arcade cabinet, but with a little effort you'll probably be able to get a acceptable home experience, assuming the emulation is well done on this.
You'll probably be able to get a arcade stick that suits your taste going for this, either through a Wii or GameCube stick, or get something like the Retroport adapter and use a SuperNes arcade stick. I plan to use my SuperNes ASCII Fighter Stick with this compilation.
Won't ever match playing on a real arcade cabinet, but with a little effort you'll probably be able to get a acceptable home experience, assuming the emulation is well done on this.
Edited by Atariboy, Thu Oct 8, 2009 10:30 PM.
#16
Posted Fri Oct 9, 2009 12:12 AM
Atariboy, on Thu Oct 8, 2009 9:16 PM, said:
Burger Time
Bad Dudes vs. Dragon Ninja
Bump N' Jump
Caveman Ninja
Crude Buster
Express Raider
Heavy Barrel
Lock ‘n’ Chase
Magical Drop III
Peter Pepper’s Ice Cream Factory
Secret Agent
Side Pocket
SRD Super Real Darwin
Street Slam
Wizard Fire
Bad Dudes vs. Dragon Ninja
Bump N' Jump
Caveman Ninja
Crude Buster
Express Raider
Heavy Barrel
Lock ‘n’ Chase
Magical Drop III
Peter Pepper’s Ice Cream Factory
Secret Agent
Side Pocket
SRD Super Real Darwin
Street Slam
Wizard Fire
Though the addition of Break Thru, Karnov, and Midnight Resistance would have been extra nice.
#17
Posted Fri Oct 9, 2009 7:11 AM
Atariboy, on Thu Oct 8, 2009 10:10 PM, said:
I believe their press release stated GameCube controller support.
You'll probably be able to get a arcade stick that suits your taste going for this, either through a Wii or GameCube stick, or get something like the Retroport adapter and use a SuperNes arcade stick. I plan to use my SuperNes ASCII Fighter Stick with this compilation.
Won't ever match playing on a real arcade cabinet, but with a little effort you'll probably be able to get a acceptable home experience, assuming the emulation is well done on this.
You'll probably be able to get a arcade stick that suits your taste going for this, either through a Wii or GameCube stick, or get something like the Retroport adapter and use a SuperNes arcade stick. I plan to use my SuperNes ASCII Fighter Stick with this compilation.
Won't ever match playing on a real arcade cabinet, but with a little effort you'll probably be able to get a acceptable home experience, assuming the emulation is well done on this.
Holy crap, I forgot about the Retroport adapter guys!
I bought some USB NES and SNES pads from them years ago thanks for the reminder...
Nice to see Lock N' Chase on there I liked the arcade version.
Edited by cimerians, Fri Oct 9, 2009 7:21 AM.
#18
Posted Fri Oct 9, 2009 7:52 AM
I have never seen "Peter Pepper's Ice Cream Factory", but I have played the other sequel, "Super Burger Time" (which isn't included in this collection but I wish it was as it had two player co-op!!).
The only BT game I've owned, other than the original, was Diner for the Intellivision.
Looking forward to this collection as I'm a Burger Time fan and want to see what Ice Cream Factory is all about.
Mendon
The only BT game I've owned, other than the original, was Diner for the Intellivision.
Looking forward to this collection as I'm a Burger Time fan and want to see what Ice Cream Factory is all about.
Mendon
Edited by Mendon, Fri Oct 9, 2009 7:55 AM.
#19
Posted Fri Oct 9, 2009 8:02 AM
Atariboy, on Thu Oct 8, 2009 9:16 PM, said:
Correct, most if not all of these games used joysticks. Will translate just fine to console controls.
The only one I know that didn't use a normal joystick was Heavy Barrel with its LS-30 joystick that also could twist for aiming. Seems like converting the twist aiming to correspond with the right analog stick on a classic controller or GameCube controller would resolve that problem.
They all used joysticks with the possible exception of Side Pocket (Unfamiliar with it). Burgertime and Lock 'n' Chase used 4 way joysticks, but the analog stick should work fine for those and the Wiimote's d-pad probably is accurate enough to be reliable for not accidently triggering a diagonal.
The full list of games is the following:
Burger Time
Bad Dudes vs. Dragon Ninja
Bump N' Jump
Caveman Ninja
Crude Buster
Express Raider
Heavy Barrel
Lock ‘n’ Chase
Magical Drop III
Peter Pepper’s Ice Cream Factory
Secret Agent
Side Pocket
SRD Super Real Darwin
Street Slam
Wizard Fire
The only one I know that didn't use a normal joystick was Heavy Barrel with its LS-30 joystick that also could twist for aiming. Seems like converting the twist aiming to correspond with the right analog stick on a classic controller or GameCube controller would resolve that problem.
They all used joysticks with the possible exception of Side Pocket (Unfamiliar with it). Burgertime and Lock 'n' Chase used 4 way joysticks, but the analog stick should work fine for those and the Wiimote's d-pad probably is accurate enough to be reliable for not accidently triggering a diagonal.
The full list of games is the following:
Burger Time
Bad Dudes vs. Dragon Ninja
Bump N' Jump
Caveman Ninja
Crude Buster
Express Raider
Heavy Barrel
Lock ‘n’ Chase
Magical Drop III
Peter Pepper’s Ice Cream Factory
Secret Agent
Side Pocket
SRD Super Real Darwin
Street Slam
Wizard Fire
Its an awesome list! I just wish they had included Astro Fighter.
#20
Posted Fri Oct 9, 2009 9:44 PM
Raygunn, on Fri Oct 9, 2009 8:02 AM, said:
Its an awesome list! I just wish they had included Astro Fighter.
Just might in a future volume. They own another 45 or so Data East classics including some pretty good games that are well known and liked, so I could see another volume or two coming out if this succeeds.
It appears though that G-Mode might not own Astro Fighter, or at least has never made it available for licensing. I'm unsure of what relationship that game had with Sega beyond Data East having done the programming with Sega/Gremlin distributing it stateside, but perhaps Sega recieved the rights as part of their stateside distribution deal, or picked them up somewhere down the line or when Data East went under.
Or perhaps it was one of the titles Paon Corporation got, which also included Karnov.
I got lucky, it includes the titles I most wanted to see, especially Bump N' Jump. While it saw some really nice home ports, including on the 2600, NES, Colecovision, and Intellivision, I'm thrilled to get the chance to get the arcade original in home form.
Anyone ever played the Commodore 64 port? I always wanted to try it but never have had the opportunity.
#21
Posted Fri Oct 16, 2009 10:36 PM
Kid Niki and Karnov would have made this a must buy for me
#22
Posted Sun Oct 18, 2009 8:33 AM
I was hoping for a little Fighter's History love myself. That would have brought a lot of replay value to the collection... sure, it's just a Street Fighter knock-off, but even that would have more depth than any three of the other games combined. Plus the sequel has a hilarious soundtrack... it's so rich with camp that I listen to it regularly on my computer.
#23
Posted Thu Nov 5, 2009 10:57 PM
Looks like there's a minor correction to that list of games I provided. Street Slam isn't on the collection, but Street Hoop is. That appears to be a more popular title so it's probably a better choice.
Here is the boxart.

And here is the latest list of features for this title.
Includes 15 classic arcade games: BurgerTime, Peter Pepper's Ice Cream Factory (the rare sequel to Burger Time), Bad Dudes vs. Dragon Ninja, Burnin' Rubber, Caveman Ninja, Crude Buster, Express Raider, Heavy Barrel, Lock n' Chase, Magical Drop III, Secret Agent, Side Pocket, Street Hoop, Super Real Darwin and Wizard Fire
Unlock multiple rewards by achieving 75 different goals. Earn Music Soundtracks, Gallery Items, Classic Arcade Marquees and Bezels, and much more
Link your high scores to your Mii characters
Save, load and pause the game at any point during play; no quarters required
Supports the Wii Remote, Wii Remote with Nunchuk, Classic Controller and GameCube controller
Team up with or play against your friends in any game-they're all two player in addition to single player
Here is the boxart.

And here is the latest list of features for this title.
Includes 15 classic arcade games: BurgerTime, Peter Pepper's Ice Cream Factory (the rare sequel to Burger Time), Bad Dudes vs. Dragon Ninja, Burnin' Rubber, Caveman Ninja, Crude Buster, Express Raider, Heavy Barrel, Lock n' Chase, Magical Drop III, Secret Agent, Side Pocket, Street Hoop, Super Real Darwin and Wizard Fire
Unlock multiple rewards by achieving 75 different goals. Earn Music Soundtracks, Gallery Items, Classic Arcade Marquees and Bezels, and much more
Link your high scores to your Mii characters
Save, load and pause the game at any point during play; no quarters required
Supports the Wii Remote, Wii Remote with Nunchuk, Classic Controller and GameCube controller
Team up with or play against your friends in any game-they're all two player in addition to single player
Edited by Atariboy, Thu Nov 5, 2009 10:57 PM.
#24
Posted Fri Nov 6, 2009 11:17 AM
That is really a nice collection of games. If they put it all together well, that will be an awesome package.
#25
Posted Sun Nov 15, 2009 3:16 PM
Hmmm. Not much to really draw me to the collection.
Heavy Barrel is the main attraction. I'm worried that it won't be ported with anything resembling decent control, though.
OK, Burger Time is there. That's a classic, but to be honest, it isn't much of a draw to me. I have Burger Time on several consoles, and it's never been a big favorite of mine. It's nice that it's here, but I can't work up more enthusiasm for it than a "meh."
Wizard Fire looks potentially interesting, like Dungeon Magic on the Taito Legends disc. Maybe it and Heavy Barrel will be enough to make the collection worth a purchase. It will have to be, because nothing else on the collection is anything I'd care to play again.
It will all depend on the price. If it's $30, it's at least in a grey zone, although not very appealling. If it's higher, forget it.
Heavy Barrel is the main attraction. I'm worried that it won't be ported with anything resembling decent control, though.
OK, Burger Time is there. That's a classic, but to be honest, it isn't much of a draw to me. I have Burger Time on several consoles, and it's never been a big favorite of mine. It's nice that it's here, but I can't work up more enthusiasm for it than a "meh."
Wizard Fire looks potentially interesting, like Dungeon Magic on the Taito Legends disc. Maybe it and Heavy Barrel will be enough to make the collection worth a purchase. It will have to be, because nothing else on the collection is anything I'd care to play again.
It will all depend on the price. If it's $30, it's at least in a grey zone, although not very appealling. If it's higher, forget it.
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