Jump to content



1

HSC Season 7 Week 4: Donkey Kong


36 replies to this topic

#1 Ze_ro OFFLINE  

Ze_ro

    Quadrunner

  • 8,511 posts
  • Welcome Back!

Posted Wed Sep 9, 2009 7:06 AM

Important Note: This weeks competition is over and no further scores will be accepted.

Can you save Pauline from the clutches of Donkey Kong? Help Mario scale the construction site to rescue his girlfriend, Pauline. Dodge the fireballs and barrels that Donkey Kong hurls down the ramps and ladders to thwart your efforts.

Posted Image



Game Information
  • Game Name: Donkey Kong
  • Released By: Coleco, 1982
  • Left Difficulty: N/A
  • Right Difficulty: N/A
  • Game Mode: Default
  • Chosen By: flammingcowz & Nati

Post your scores right here in this thread, and I will add them to the list. Remember to play the game with the recommended game mode and difficulty settings as shown above so that your scores will be consistent with everyone elses. The deadline for posting scores is Wednesday September 16th at 1:00 AM (CST).


Current High Scores
  • 357,700 (godzillajoe) [+11]
  • 185,500 (Atardi) [+10]
  • 165,300 (Deteacher) [+9]
  • 139,800 (toymailman) [+8]
  • 89,500 (shadow460) [+7]
  • 88,200 (Captain Beard) [+6]
  • 85,900 (Zoyx) [+5]
  • 84,800 (vjames) [+4]
  • 73,000 (Vectorman0) [+3]
  • 66,700 (vintagegamecrazy) [+2]
  • 62,800 (jeremysart) [+1]
  • 57,400 (keilbaca) [+1]
  • 55,200 (aftermac) [+1]
  • 52,500 (chuckwalla) [+1]
  • 51,300 (SpiceWare) [+1]
  • 51,100 (darthkur) [+1]
  • 34,500 (4Ks) [+1]
  • 24,800 (roadrunner) [+1]
  • 11,600 (Hornpipe2) [+1]
  • 4900 (Nati) [+1]

Best Tips
    Deteacher [+2]

Challenges
    None yet

TwinGalaxies Top 3
(Game 1, Difficulty B)
  • 849,600 (Robert T Mruczek)
  • 822,500 (Ron Corcoran)
  • 540,000 (Wolff K Morrow)
Current Standings
  • Deteacher [28]
  • Atardi [27]
  • godzillajoe [26]
  • toymailman [24]
  • Captain Beard [20]
  • darthkur [16]
  • Zoyx [16]
  • Vectorman0 [15]
  • devwebcl [13]
  • homerwannabee [11]
  • Nathan Strum [10]
  • SpiceWare [6]
  • Mister VCS [6]
  • keilbaca [5]
  • vjames [5]
  • aftermac [4]
  • LarcenTyler [3]
  • roadrunner [3]
  • 4Ks [3]
  • Shannon [2]
  • shadow460 [2]
  • sloth713 [2]
  • Wickeycolumbus [2]
  • ChrisKoopa [1]
  • chuckwalla [1]
  • Hornpipe2 [1]
  • Impaler_26 [1]






Scoring Points in Donkey Kong
  • Jump a Barrel or Fireball - 100 points
  • Remove a Rivet - 100 points
  • Smash a Barrel or Fireball - 800 points
  • Starting Bonus Value - 5000 points
  • On completing the level, you receive the remaining bonus value, which gradually counts down.


Hints and Tips

The Manual

As always, you really should read the manual. In case you don't have the manual, AtariAge has a scanned copy available online. Unfortunately, it doesn't provide any specific hints.

It's also worth pointing out that we played this game a few years back. You might want to check it out for further hints.

Deteacher

You can kind of predict when the hammer is going to end, based on what the timer says when you pick it up. For example:

Pick up the hammer at 4500...hammer ends at 4000.
Pick up the hammer at 4400 or 4300...hammer ends at 3800.
Pick up the hammer at 4200 or 4100...hammer ends at 3600.

Just keep an eye on the timer and that should help with this level.

I rather like this game. Level 1 is pretty simple to get through. I lose all my lives on the unpredictability of the fireballs on the rivets level...and yes, the fireballs can (and will) cross over the gaps you leave. Problem is, you never know when, so be careful up there. :)

When you hit 80K, the fireballs get all jittery, but you can sort of control them by moving up and down the ladders. Moving up and down the ladders will make them move a little more smoothly. In fact, sometimes you don't even need to be on a ladder, just pressing up or down on the joystick will make them move a little better. Use this strategy to your advantage by getting the fireball on one side of the screen, then work on the other side. The jittery fireballs settle down around 120K but they return around 140K. These are just estimates

Around 120K, there's a barrel screen where the barrels don't go down any ladders. No real trick there, it was just something I noticed. ;)

--Zero

#2 Hornpipe2 OFFLINE  

Hornpipe2

    Moonsweeper

  • 403 posts
  • Chiptune Aficionado
  • Location:Conway, AR, USA

Posted Wed Sep 9, 2009 9:36 AM

Never tried this conversion before - the gorilla graphics always put me off. But wow, despite the missing second screen, this is not a bad port!

11600

Attached Thumbnails

  • Donkey Kong (1987) (Atari).png


#3 Dan Iacovelli ONLINE  

Dan Iacovelli

    River Patroller

  • 4,350 posts
  • Location:westchester,IL

Posted Wed Sep 9, 2009 1:18 PM

I got this game sorry to say :)
so I'll prob get a few scores in.

#4 Zoyx OFFLINE  

Zoyx

    Stargunner

  • 1,095 posts
  • Location:Shakopee, MN

Posted Wed Sep 9, 2009 4:06 PM

37800 to get me started.

Not a very good port. Missing a great deal from the original arcade game...making it much more repetitive. Great opportunity for a homebrewer to make an improved version.

#5 godzillajoe OFFLINE  

godzillajoe

    Stargunner

  • 1,971 posts
  • Location:watch city, ma

Posted Wed Sep 9, 2009 4:16 PM

57,200 to raise the bar a bit more.

I plan on crushing that score so no pic.

#6 Captain Beard OFFLINE  

Captain Beard

    Stargunner

  • 1,151 posts
  • Location:Madison, WI

Posted Wed Sep 9, 2009 4:44 PM

40,500 just to get on the board.

#7 aftermac OFFLINE  

aftermac

    River Patroller

  • 2,298 posts
  • 228th most prolific AtariAge poster
  • Location:Detroit

Posted Wed Sep 9, 2009 5:15 PM

52,700

Picture 84.png

#8 Nati OFFLINE  

Nati

    Chopper Commander

  • 146 posts
  • Adventure
  • Location:Saturn

Posted Wed Sep 9, 2009 5:16 PM

4900

I could probaly do better, but I'm having problems beating the second screen, And I was also sort of in a rush. I'll try again later.

MyScore_DK.JPG



#9 godzillajoe OFFLINE  

godzillajoe

    Stargunner

  • 1,971 posts
  • Location:watch city, ma

Posted Wed Sep 9, 2009 6:30 PM

62,600

Remind me again, since I haven't really played this one all that much since I was a kid because I can fire up M.A.M.E. these days

At the higher levels can the fireball thingies cross the gaps even if you remove a rivet?

#10 Zoyx OFFLINE  

Zoyx

    Stargunner

  • 1,095 posts
  • Location:Shakopee, MN

Posted Wed Sep 9, 2009 7:57 PM

76000

#11 roadrunner ONLINE  

roadrunner

    River Patroller

  • 4,142 posts
  • Da Funkasaurus

Posted Wed Sep 9, 2009 9:00 PM

24,800




#12 keilbaca OFFLINE  

keilbaca

    Salame!

  • 7,185 posts
  • Code Monkey like Tab and Mt. Dew
  • Location:Wyano, PA

Posted Thu Sep 10, 2009 7:01 AM

57,400

I can do MUCH better than this. All of my deaths came from unexpected hammer ending and a barrel right in front of me.

Attached Thumbnails

  • DK 57400.jpg


#13 Deteacher OFFLINE  

Deteacher

    River Patroller

  • 2,287 posts
  • Location:Newark, DE

Posted Thu Sep 10, 2009 8:40 AM

View Postkeilbaca, on Thu Sep 10, 2009 7:01 AM, said:

57,400

I can do MUCH better than this. All of my deaths came from unexpected hammer ending and a barrel right in front of me.

You can kind of predict when the hammer is going to end, based on what the timer says when you pick it up. For example:

Pick up the hammer at 4500...hammer ends at 4000.
Pick up the hammer at 4400 or 4300...hammer ends at 3800.
Pick up the hammer at 4200 or 4100...hammer ends at 3600.

Just keep an eye on the timer and that should help with this level.

I rather like this game. Level 1 is pretty simple to get through. I lose all my lives on the unpredictability of the fireballs on the rivets level...and yes, the fireballs can (and will) cross over the gaps you leave. Problem is, you never know when, so be careful up there. :)

#14 Vectorman0 OFFLINE  

Vectorman0

    Chopper Commander

  • 207 posts
  • Location:Connecticut, USA

Posted Thu Sep 10, 2009 9:23 AM

73k to start

I know I can do better, it didn't seem to be getting any harder as I played. All of my deaths were due to greed or carelessness. Patience is key!

#15 4Ks OFFLINE  

4Ks

    Stargunner

  • 1,524 posts
  • Location:Somewhere boring.

Posted Thu Sep 10, 2009 10:57 AM

28,000

#16 4Ks OFFLINE  

4Ks

    Stargunner

  • 1,524 posts
  • Location:Somewhere boring.

Posted Thu Sep 10, 2009 11:02 AM

EDIT 34,500

#17 godzillajoe OFFLINE  

godzillajoe

    Stargunner

  • 1,971 posts
  • Location:watch city, ma

Posted Thu Sep 10, 2009 11:22 AM

99,900

Was gonna wait til I hit 100K to post a pic but close enough

Totally panicked with the twitchy fireballs and ruined my strategy

DSCN0519.JPG

#18 Deteacher OFFLINE  

Deteacher

    River Patroller

  • 2,287 posts
  • Location:Newark, DE

Posted Thu Sep 10, 2009 4:04 PM

156,500.

When you hit 80K, the fireballs get all jittery, but you can sort of control them by moving up and down the ladders. Moving up and down the ladders will make them move a little more smoothly. In fact, sometimes you don't even need to be on a ladder, just pressing up or down on the joystick will make them move a little better. Use this strategy to your advantage by getting the fireball on one side of the screen, then work on the other side. The jittery fireballs settle down around 120K but they return around 140K. These are just estimates

Around 120K, there's a barrel screen where the barrels don't go down any ladders. No real trick there, it was just something I noticed. ;)

Atari 004.jpg

#19 godzillajoe OFFLINE  

godzillajoe

    Stargunner

  • 1,971 posts
  • Location:watch city, ma

Posted Thu Sep 10, 2009 6:45 PM

View PostDeteacher, on Thu Sep 10, 2009 4:04 PM, said:

156,500.

When you hit 80K, the fireballs get all jittery, but you can sort of control them by moving up and down the ladders. Moving up and down the ladders will make them move a little more smoothly. In fact, sometimes you don't even need to be on a ladder, just pressing up or down on the joystick will make them move a little better. Use this strategy to your advantage by getting the fireball on one side of the screen, then work on the other side. The jittery fireballs settle down around 120K but they return around 140K. These are just estimates

Around 120K, there's a barrel screen where the barrels don't go down any ladders. No real trick there, it was just something I noticed. ;)

Attachment Atari 004.jpg

Creepy that I think I have that same exact dresser in one of my extra rooms.

And the TV even looks the same

Gett outta my house!

#20 godzillajoe OFFLINE  

godzillajoe

    Stargunner

  • 1,971 posts
  • Location:watch city, ma

Posted Thu Sep 10, 2009 8:58 PM

108,400

#21 Zoyx OFFLINE  

Zoyx

    Stargunner

  • 1,095 posts
  • Location:Shakopee, MN

Posted Thu Sep 10, 2009 9:25 PM

85900 - Jittery fireballs threw me a curve.

DonkeyKong-85900.jpg

#22 Captain Beard OFFLINE  

Captain Beard

    Stargunner

  • 1,151 posts
  • Location:Madison, WI

Posted Fri Sep 11, 2009 9:28 AM

64,400

Attached Thumbnails

  • Picture.jpg


#23 SpiceWare OFFLINE  

SpiceWare

    Quadrunner

  • 5,989 posts
  • Medieval Mayhem
  • Location:Planet Houston

Posted Fri Sep 11, 2009 12:25 PM

51,300
dk51300.jpg

#24 vintagegamecrazy OFFLINE  

vintagegamecrazy

    Star Raider

  • 84 posts
  • Location:far and away

Posted Fri Sep 11, 2009 7:52 PM

I guess I'll jump in, to start I got 52,700

Man does this game suck! It has bad game play, only two stages and bad collision detection!

#25 jeremysart OFFLINE  

jeremysart

    Stargunner

  • 1,045 posts
  • Life is Art
  • Location:Detroit

Posted Fri Sep 11, 2009 9:27 PM

62800
I never disliked this port. If you want to complain about a bad port of DK, try the Intellivision port :|

I could have done much better if I wasnt so tired.. just got done beating a few levels of Doom II GBA via GBPlayer on GC.

I hate those goddam genie lamps (yes I know they are supposed to be fireballs), especially when they decide to change direction while your jumping over them! :x Bastards...

Attached Thumbnails

  • HPIM2540.jpg





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users