batari, on Fri Oct 30, 2009 12:31 PM, said:
For example, if one does a read to $0F, Stella returns $0F. This might work on 90% of hardware but on some hardware, the state of most of the bits is not reliable. The TIA's read registers are only connected to 2 bits, and these bits are not driven for all addresses, so it would be nice if the undriven bits could be random.
This also happens when reading from the write areas of certain bankswitch schemes, except all 8 bits should be driven randomly. I'm not sure what Stella is doing in these cases, but it would be nice is there were an option to return completely random values.
The reason I want to see this is not all hardware is the same. Games have been released with these kinds of bugs and they end up failing on some types of hardware and on some systems, and it would be great if there were a way to exploit these bugs in emulation.




















